Lucas Raycevick
Even when you get past the halfway point with people dying, and resources draining, there’s no tension because you’ve done everything you can, and you’re just hopping that the next planet or ship you stumble upon has something of use.
Clockwork Tales ends as a disappointing couple hours of play. It may be worth it when the game goes under $5 but before then it just isn't worth your time.
And problems such as nonsensical pathfinding and the inability to skip dialogue are unforgivable in this age.
Simplicity and camp are consistent factors in Stereo Aereo.
Planes look decent enough, but everything else from explosions, ground textures and particles look like a game released a decade ago
Your bird's inability to remain at a standstill without shoving his face into a wall is a pathetic attempt to engage the player with meaningful gameplay.
Take your $27.99 CAD and spend it on literally anything else, and I do mean, anything. It will result in a more satisfying purchase than the experience of playing this game.
Flee from this game! Flee in fear and never look back!