Lucas Raycevick


28 games reviewed
61.4 average score
63 median score
28.6% of games recommended
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50 / 100 - Into the Stars
Mar 7, 2016

Even when you get past the halfway point with people dying, and resources draining, there’s no tension because you’ve done everything you can, and you’re just hopping that the next planet or ship you stumble upon has something of use.

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Jan 31, 2016

Clockwork Tales ends as a disappointing couple hours of play. It may be worth it when the game goes under $5 but before then it just isn't worth your time.

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45 / 100 - Silence
Dec 22, 2016

And problems such as nonsensical pathfinding and the inability to skip dialogue are unforgivable in this age.

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45 / 100 - Stereo Aereo
Dec 9, 2016

Simplicity and camp are consistent factors in Stereo Aereo.

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35 / 100 - Vector Thrust
Jul 30, 2015

Planes look decent enough, but everything else from explosions, ground textures and particles look like a game released a decade ago

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Dec 28, 2015

Your bird's inability to remain at a standstill without shoving his face into a wall is a pathetic attempt to engage the player with meaningful gameplay.

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30 / 100 - Calvino Noir
Sep 18, 2015

Take your $27.99 CAD and spend it on literally anything else, and I do mean, anything. It will result in a more satisfying purchase than the experience of playing this game.

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Flee from this game! Flee in fear and never look back!

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