John Wick Hex succeeds by building a uniquely time-based strategy framework but is pulled down by a lack of polish and repetitive elements along the way. If you can accept it’s rougher elements it’s well worth playing, but ultimately it could’ve used some additional development time to flesh everything out and really capture the flair of the Wick franchise.
Cadence of Hyrule is the Legend of Zelda game I didn’t know I wanted, and now can’t live without. It’s perfect for both bus rides and extended eyebleed caliber play sessions has the raddest soundtrack of the year, and is randomly generated to ensure infinite replayability. It’ll be in my rotation for a good long while, and deserves a place on your Switch wishlist, Zelda fan or not.
The Division 2 sets a new bar for online loot shooters with fun and diverse encounter design, and more importantly, once again sets the expectation of releasing a feature complete product. It’s not the prettiest pony out there, nor does it possess a strong narrative, but the amount of sheer fun on tap either solo or with friends is sky high.
While I applaud taking a chance on a crazy idea, Fallout 76 would undoubtedly have been a better and more engaging experience as a traditional open world RPG. As it stands, this is a broken, unfun, and repetitive title that I can’t recommend. And that hurts me to say.