Paul Sullivan


70 games reviewed
76.2 average score
80 median score
52.9% of games recommended
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92 / 100 - Hades
Oct 27, 2020

Hades is a hell of a good time. It’s tight and responsive, with vast depth beyond the surface levels you’ll need to technically complete it. It looks great, sounds better, and does a masterful job of keeping you moving forward in both story and mechanics. Hades is without doubt one of the best roguelite games to date, a new high point for Supergiant Games, and a dark horse contender for game of the year lists this fall.

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Jun 12, 2020

A truly brilliant package.

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55 / 100 - Gears Tactics
Apr 27, 2020

Gears Tactics tries some new things, but ultimately results in a game that’s less tactics oriented than the name suggests. It’s a competent experience, but completely whiffs on character with a lackluster story and every tool is a hammer class design.

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97 / 100 - Half-Life: Alyx
Apr 7, 2020

It’s the best VR game yet, and maybe, just maybe, the best in the Half Life franchise.

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96 / 100 - DOOM Eternal
Mar 17, 2020

Doom Eternal is a phenomenal game.

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74 / 100 - Nioh 2
Mar 13, 2020

Souls die hards: buckle up and get in there. Souls haters: you’ll hate this too. If you’re somewhere in the middle, give it a go, but beware you might end up like me: appreciating Nioh 2’s craft, but not actually enjoying it.

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75 / 100 -
Feb 10, 2020

At the end of the day, The Walking Dead: Saints & Sinners is a satisfying action RPG with reasonable writing, fun scenarios, and the opportunity to hit zombies with barbed wire baseball bats.

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Jan 30, 2020

Kentucky Route Zero is a brilliantly told story that takes chances, and unapologetically is what it is. Sounds suspiciously like art to me. Damn good art.

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93 / 100 - Death Stranding
Nov 1, 2019

Death Stranding is an outstanding title that ended up blowing away the expectations I wasn’t even aware of. For an auteur like Hideo Kojima, that sounds like an unequivocal success.

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73 / 100 - John Wick Hex
Oct 8, 2019

John Wick Hex succeeds by building a uniquely time-based strategy framework but is pulled down by a lack of polish and repetitive elements along the way. If you can accept it’s rougher elements it’s well worth playing, but ultimately it could’ve used some additional development time to flesh everything out and really capture the flair of the Wick franchise.

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