Teenage Mutant Ninja Turtles: The Cowabunga Collection does right by the retro collection format, although at around $60-$70, even for digital, it’s on the pricier side, which won’t sit well with too many gamers, I suspect. That’s a pity, because it’s the kind of historical approach to curation that I wish more companies would take seriously.
I don’t want to spoil anything, but simply saying “Greek Tragedy” covers a lot, if you follow me. Clearly, you’re going to get the most out of Sokobos if you already love Sokoban as a core concept, but I could have wished for a slightly deeper story behind it all.
The oddity here is that while it's a "full" Switch release, it's still listed as an Early Access title on Steam. The three-person team putting Dungeon Munchies together could still tighten up that platforming aspect, and I really hope they do. Dungeon Munchies won't appeal to everyone, but it's precisely the kind of small indie gaming idea that would never get large traction with a bigger publisher.
This then is the challenge with Jurassic World Evolution 2. If you're a Jurassic Film fan who also likes micromanagement, there's certainly enough meat on its dinosaur bones to keep you happy for a good long while. However, if you're more just a management sim fan, you'll probably find its quirky management style – sometimes hands-on, sometimes hands-off – a tad irritating, as well as the limitations of its console controls.
Variety in stories and settings could have gone a long way to making Siege Survival Gloria Victis a more compelling game. As it stands, while those who enjoy a mix of strategy and deliberately melancholy narrative threads may find it engaging for a while, it’s all a bit too uneven to really recommend.
When Evil Genius 2 gets it right, it gets it spectacularly right, and if you’re the type that can bury your brain into resource management while laughing at the deliberately cliched and over-the-top style of the game, you’ll have plenty of moments of fun taking over the world, one carved-out-of-mountain-rock room at at time. However, there’s still some rough edges here, and some game balancing that could have made it even more engaging, both for those who adore resource management and those who might just like the challenge of taking over the world with the help of a few shiny new doomsday devices.
Is Ghosts ‘n Goblins Resurrection for everyone? No, it most definitely is not. It’s a very deliberate game that demands to be played on its own terms. That means accepting Arthur’s slower, more deliberate movements, the realities of a single jump, fixed arc system for platforming, and a brutal difficulty curve that rewards patient play, all the while gently mocking you when you cross one threshold only to be ground into a fine paste by the very next trap.