Dungeon Munchies
Top Critic Average
Critics Recommend
Critic Reviews for Dungeon Munchies
Dungeon Munchies is the kind of game that feels like it might be good in another two or three years. Despite the shoddy visuals, awful performance, sloppy movement mechanics, and unoriginal crafting systems, it feels like there could be a good game somewhere in here. With a few tweaks, this combat system might have some promise, and the core loop of crafting-fighting-repeat seems like an interesting riff on the main idea of Monster Hunter. Unfortunately, that potential has yet to fully present itself here - this is an Early Access release with all the issues and lack of cohesion that implies. We'd recommend you pass on Dungeon Munchies, and instead suggest either looking into Dead Cells or Dragon: Marked for Death. There are some quality traits here, but it's not enough to redeem Dungeon Munchies.
Also underbaked is the level design. All levels have the same look and feel to them. This area of gameplay could have spent more time in the oven. The only unique aspect is the enemy design. And the bosses are also well-created. It’s too bad because you can tell a lot of time when designing the baddies, but nothing is memorable without better-designed levels.
Combat wasn't bad, but I always generally wanted more of the better parts of the game, like the slick soundtrack. By the end of my time with Dungeon Munchies, I certainly wasn't full. I felt like it deserved more and could be more, maybe a little more time in the oven.
The oddity here is that while it's a "full" Switch release, it's still listed as an Early Access title on Steam. The three-person team putting Dungeon Munchies together could still tighten up that platforming aspect, and I really hope they do. Dungeon Munchies won't appeal to everyone, but it's precisely the kind of small indie gaming idea that would never get large traction with a bigger publisher.
Dungeon Munchies is a clunky and repetitive game that will oddly get its hooks in you once you begin to understand its unconventional gameplay. It's still an irritating experience, though, but one that is somewhat endearing with its off-the-wall humour.
There is quite a bit to like about Dungeon Munchies, but unfortunately, the major components that matter in a video game, especially one that is a side-scrolling action platformer, let the rest of its parts down. The platforming is extremely unwieldy and frustrating. The fact that I have to intentionally injure my character to try to progress through a stage should tell you enough. Throw in the combat that’s just kind of there, and it ultimately just winds up as an unsatisfying gameplay experience. It’s sad really because I liked the story enough to want to keep pushing through, the characters are silly and funny, and it has good music and art design as well. It is quite possible that Chapter 3 gets added to the game eventually, maybe by then some of these issues will be fixed.
Dungeon Munchies looks like a demo of itself or at least a hollow shell of a project that stopped trying before it started. Not all unique indies hit the mark at first but this title seems to get almost everything wrong. There are many similar games on the Nintendo Switch that are much more fun and interesting. Stay away and move on.
Review in Portuguese | Read full review
Dungeon Munchies has one really clever idea, which, sadly, doesn’t make up for how mundane the rest of its gameplay and presentation are. The novelty of cooking parts of your fallen enemies and acquiring their powers wears off quickly once you realize the rest of the game is still an ugly platformer with really simplistic combat.