Raoni Mendes Pinheiro
Space Crew is a strategy indie with a simple and adorable appearance, but with complex and well-built mechanics. The problem is that the title is lost in the presentation of its ideas and ends up delivering a repetitive experience without much space for experimentation. Space Crew could have been much more, but it ends up looking incomplete.
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Shiren The Wanderer is not exactly relaxing, on the contrary: the game is intense and cerebral, like a chess game in many moments. In addition, there is not much to explore beyond its main purpose: constant adventures in dungeons generated in a procedural way. However, this is not exactly a problem. The gameplay of the game is its strong point and, within the specific subgenre of the Mystery Dungeons, it delivers an almost perfect experience.
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Warriorb sins at the point that I consider most central in a video game, entertainment. The game is not only not fun, but also not pleasant to look at, hear or play. The feeling of spending my time in this world was like buying a game just for the cover, just to regret it bitterly after 10 minutes. Even so, amid the mistakes, stumbles and bumps of this unpleasant environment, something still remains in the memory. I believe the idea of a challenging platform game focused on more "realistic" ball physics is quite interesting, but the title has failed to make it work.
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I tried very hard to enjoy my time with Star Renegades on the Nintendo Switch, but the game itself kept me from moving forward steadily. It is a pity that such a different and well thought out title, with excellent dialogues, a deep and layered combat, great art and soundtrack is such a bad experience on our beloved hybrid console.
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Sakuna: Of Rice and Ruin is a really unique game. The end result may not have reached a certain level of exceptional quality, but the attempt to do something new has certainly reached its goal. As much as the central mechanics are bound to become tiring, it manages to blend two very different genres with mastery, and this is something very worthy of respect. If you like farm simulators, action platforms or simply indies who are not afraid to invent their own formula, Sakuna is a good option.
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Prehistoric Dude is a short and uninteresting adventure, where much of your time is spent walking over bushes trying to see enemies. Jumping through obstacles, the limited combat and te repetitive exploration are never intriguing or rewarding. The visuals and the soundtrack also do not deliver any particular positive points. The title is not horrible in itself, but it definitely fails to be interesting in almost 100% of its aspects.
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Old-fashioned role-playing fans, Harry Potter and other magical school environments fans, and enthusiasts for retro games in general will certainly appreciate Ikenfell. Unfortunately, some points prevent the title from becoming really unmissable or extremely memorable. The biggest problems are the structure of the narrative and the unbalanced challenge of the confrontations, but the overall package appeals to several points, such as its visuals, soundtrack, striking story and unique battle system.
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Going Under deviates a little from the path of an ideal roguelike. Instead of enjoying the wonderful visuals, the great soundtrack and the fun premise to make a captivating, agile and action-packed game, the title loses a little focus on what really matters. It is possible to spend some good hours of fun with the game, but the technical problems in the combat, the little variety inside the dungeons (and outside them), the lack of information in some moments, and the excess of exposure in others, made that I never fully get caught up in the adventure.
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It is difficult to find a reason why someone who has a Switch does not purchase Super Mario 3D All-Stars. There is a certain lack of polish in the visual presentation of the collection, and it doesn't make much sense for Mario 64 not to run at 60 fps in 1080p widescreen in 2020. However, as much as this collection could be better, it currently offers the best way to play these three absolute classics of video game history.
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West of Dead has a great premise and manages to deliver a fun combat that certainly has its layers. As any good roguelike, you must master the mechanics of the game and go through a good number of runs before you can expect any success. However, there is a feeling of lack of polish thanks to some poor game design choices that prevents the experience from being truly memorable.
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