Suhho Yoon
Kartrider: Drift not only impresses with its stunning visuals and advanced graphic engines, but also inherits the smooth driving sensation developed over 18 years of service by its predecessor. The game offers a variety of customization options for beginners, and is available on multiple platforms. While there may be issues with an unstable network and cheating, players can still enjoy fast-paced racing on both mobile and PC.
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The game depicts the veteran soldier's mental rehabilitation process with well decorated watercolor arts and cute characters. Even without too many mandatory quest lines, it fluently delivers the entire story of the main character and others. However, disastrously uncomfortable UI/UX and instability of the game ruins the aftertaste.
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The Last Oricru tried to balance its design between in-depth narratives of CRPG and Souls-like heavy action. On top of that, a world that is a mixture of myth, science and magic is also compelling. However, it becomes frustrating when you realize the shortcomings of Souls-like (no maps, no explanation) and the element of CRPG that every action affect the ending does not make a good synergy.
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Though some things have changed compared to the original, the game has the most common and universal gameplay among other Gundam-based games by thoroughly tailored skill and armament for FPS genre. However, jagged balances between mobile suits, poor matching mechanic and sloppy MVP systems seem to have a bit too many shortcomings even though they benchmarked other games in the same genre.
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It is certain that the game creates an eye-catching mood by infusing 18th-century French Revolution and Automata into Souls-like gameplay. The game well supplemented its organized action and growth gimmicks for those who are not well aware of Souls-like games. However, you will eventually notice that the game is far from perfection when there are frequent frame drops, bugs and some loopholes that are hard to see in other Souls-like games.
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The speedy and intuitive FPS design does not get behind the metal all-stars lineup in the late 90s and early 2000s. The pleasure of avoiding enemy attacks using the beat and destroying demons is surely something that can be comparable with Doom. However, you can easily get tired from the short playtime, monotonous patterns and lack of details if you are not a metal fan.
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Unlike other PC-Mobile cross platform games out there, Tower of Fantasy successfully captured the essence of open world MMORPG, including raids and instance dungeons with other players. However, there were some points need to be improved such as awkward hit satisfaction, stories with unexpected moves and unintuitive content composition.
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Even after 25 years, its fairytale-like story and easy control using only three moves and two buttons are still enjoyable. The level of difficulty of this game is enough for the beginners, also the story can appeal to anyone. However, the game is a bit too easy for core gamers and the volume is insufficient to reveal all the mysteries behind the stories.
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Fishing Paradiso is a game that comforts you with its simple yet fun gameplay and the stories about healing emotional wounds that anyone can experience in their daily lives. However, the repetitive gameplay to watch true ending is rather boring, and the quality of the episodes inserted in the middle of the complete version is also a bit jagged.
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'Lumote' is a well made, Multi-dimensional puzzle game with a great combination of lighting and classical platformer controls. While the Lumotes with subtle cuteness were surely amazing, the game somewhat failed to leave a strong impression due to lack of intense elements.
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Its old fashioned graphics and weird movements are the most biggest wall for new comers. When you overcome those awkwardness, an elaborate combat system and high-speed battle await you. Single play modes are good but multi play environment is not.
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Fascinating cyberpunk and SCP world awaits you. It is not big but all the elements in the game is almost best: Gorgeous graphics well mixing pixel and 3D, Psychedelic & futuristic sounds, rapid combo & parrying actions with simple controls, and thrilling adventures in cyberpunk style cities & secret labs. If later part and final chapter had been more polished, it would have been nominated indie GOTY.
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Chocobo GP is successful fusion of classic kart racing and Final Fantasy characters. It is not only race with modern skills such as drift and tricks but also brawl filled with unique magics in Final Fantasy series. But the quality of season pass and courses is a little bit disappointing.
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Maglam Lord has styles of quite old fashioned JRPG, especially its graphic looks like it was developed at 90's, the Playstation One era. But the developers, who also have made 'Summon Night' series, successfully create another simple, great immersive story.
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All SNK need is graphic artists. If you overcome the walls of its old fashioned graphics, you will fall in love with this masterpiece.
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Anvil shows off thrilling actions in top-view shooting game. All the good elements from three major genre - Roguelike, Shooting, Action - is successfully mixed in it. But from its former test, it has been needed to fix difficulty because sometimes its stage level was hard.
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Without words, 'Moncage' show touching stories between a father and a son. No combat, no death scenes. It's just interesting puzzles using optical illusion. But you may feel enough of tragedy of a war.
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Another masterpiece came to us! Its usual formula from the series may makes you feel bored, and later the story may seems to be thrown to different ways from your expectation. But, just believe Freebird Games. They know how to build emotional, meaningful story.
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Lemnis Gate is a serial experiment of time loop game. It saids 25 seconds for each round, total 10 rounds are meaningful time to accomplish a drama. Shooting, action, clutch-all the things about game is in its rounds. But if you can't understand rules, it will be your worst game at all. So, It can be said that the most radical experiment of the year.
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Melty Blood: Type Lumina went beyond fan service game for Type-moon fans, and built a strong foundation as 2D fighting game. However, the number of character is not enough to fulfill fan's need, and its scenario is too short. Also its PC version is not good to play multi play mode.
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