Suhho Yoon
Its old fashioned graphics and weird movements are the most biggest wall for new comers. When you overcome those awkwardness, an elaborate combat system and high-speed battle await you. Single play modes are good but multi play environment is not.
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Fascinating cyberpunk and SCP world awaits you. It is not big but all the elements in the game is almost best: Gorgeous graphics well mixing pixel and 3D, Psychedelic & futuristic sounds, rapid combo & parrying actions with simple controls, and thrilling adventures in cyberpunk style cities & secret labs. If later part and final chapter had been more polished, it would have been nominated indie GOTY.
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Chocobo GP is successful fusion of classic kart racing and Final Fantasy characters. It is not only race with modern skills such as drift and tricks but also brawl filled with unique magics in Final Fantasy series. But the quality of season pass and courses is a little bit disappointing.
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Maglam Lord has styles of quite old fashioned JRPG, especially its graphic looks like it was developed at 90's, the Playstation One era. But the developers, who also have made 'Summon Night' series, successfully create another simple, great immersive story.
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All SNK need is graphic artists. If you overcome the walls of its old fashioned graphics, you will fall in love with this masterpiece.
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Anvil shows off thrilling actions in top-view shooting game. All the good elements from three major genre - Roguelike, Shooting, Action - is successfully mixed in it. But from its former test, it has been needed to fix difficulty because sometimes its stage level was hard.
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Without words, 'Moncage' show touching stories between a father and a son. No combat, no death scenes. It's just interesting puzzles using optical illusion. But you may feel enough of tragedy of a war.
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Another masterpiece came to us! Its usual formula from the series may makes you feel bored, and later the story may seems to be thrown to different ways from your expectation. But, just believe Freebird Games. They know how to build emotional, meaningful story.
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Lemnis Gate is a serial experiment of time loop game. It saids 25 seconds for each round, total 10 rounds are meaningful time to accomplish a drama. Shooting, action, clutch-all the things about game is in its rounds. But if you can't understand rules, it will be your worst game at all. So, It can be said that the most radical experiment of the year.
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Melty Blood: Type Lumina went beyond fan service game for Type-moon fans, and built a strong foundation as 2D fighting game. However, the number of character is not enough to fulfill fan's need, and its scenario is too short. Also its PC version is not good to play multi play mode.
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It's boring to repeat the same thing, but Deathloop is not. The synergy of stories, actions, various hints and clues in the game makes it feel like an perfect blockbuster. However, enemies are too fool and multiplayer mode is little bit annoying.
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Lost in Random just looks like a dice action game, but it's actually a great satire about luck and probability. But its slow combat tempo and movement makes it little boring.
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One of the most impressive platformer action series comes back! Psychonauts2 shows down its unique style, humor, and thrilling gameplay.
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Here comes a new challenger at battle royale genre: Naraka: Bladepoint, equipping itself with simple and fast-paced stylish actions, has shown off its strength since its release.
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Bear's Restaurant is a short, simple but meaningful game about life and death. In the Nintendo Switch version, An impressive epilogue was added and completed the story. Except for some sudden and short pauses, It's a wonderful, touching masterpiece.
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Ratchet & Clank: Rift Apart is a masterpiece both as a platformer and as a TPS. It has simple, quick and powerful shooting action, gameplay without any delays. And its designs for playing multiple times is incredibly comfortable. However, you may feel empty that you saw the ending little bit earlier than you thought.
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Essays on Empathy is an impressive work which shows a deep story about life through short and creative gameplay. However, it was not satisfying enough because its convenience on UI is not good, and some stories are monotonous.
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Lost Ruins is a work that features attractive characters, unique off-beat combat tempo, and the basic elements of Metrobania. However, the insufficient amount of contents and uncomfortable UI must be improved.
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Puzzle, simulation, wine making; at the beginning of Hundred Days, those seemed to be harmoniously combined in the game. But sudden ending, unclear goals, meaningless repetition and serious errors in Korean translations spoiled its finish.
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R-Type Final 2 is a work that successfully achieves the series' unique difficult level design with good graphics. However, its story, scenes and FX are too shallow to quench fans' deep thirst.
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