Phantom Breaker: Omnia
Top Critic Average
Phantom Breaker: Omnia Trailers
Phantom Breaker: Omnia | Launch Trailer (English Version)
Phantom Breaker: Omnia | M Spotlight Trailer
Phantom Breaker: Omnia Screenshots
Critic Reviews for Phantom Breaker: Omnia
Phantom Breaker: Omnia has addictive gameplay and a shocking amount of depth. The blend of simple attack inputs and advanced fight systems creates a beautiful blend. Aesthetic issues like inconsistent character art are easy to overlook if you're just here to fight some friends - but controller input issues and a command list buried five menus deep are big blunders that I doubt anyone could easily overlook.
Phantom Breaker: Omnia is a really interesting anime fighting game with an eclectic cast of characters, even if some of those characters’ art styles look strange and out of place. An interesting and easy-to-understand fighting system also means being able to specialize any given character with the game’s three systems and further boosting playstyle variety. Some might be taken aback by the simplicity of inputs, but there’s still plenty of strategy and mastery of characters to be had.
Phantom Breaker is an interesting fighter that finds a niche in a somewhat crowded genre. The use of character styles and chain-based combat gives the game its own identity and provides an additional layer of strategy in fights. The omission of a tutorial and move list is baffling and is a barrier to mastering mechanics. Characters are well crafted and their personalities are shared in the game’s story, however, the roster itself lacks variety. Despite its originality on the stage, some design issues halt Phantom Breaker: Omnia from competing with its competition.
Phantom Breaker: Omnia brings the game to western countries for the first time. However, it also brings what seem to be vestiges of old and outdated game design that work against it. While the fighting mechanics might be easy to understand, every character feels like they play the same way and the combat is so unintuitive it feels like you're just in a button-mashing contest. It works as a novelty and not much else.