Tom Wilson
Sir Lovelot is a challenging platformer with precise controls and a gorgeous visual style.
Everhood is an interesting experiment disguised as a game. While I enjoyed the gameplay's psychedelic nature, I found myself frustrated by the antiquated game design.
Blue Fire is an inconsistent masterpiece. It is incredibly enjoyable and offers moments of true brilliance but is often let down by its imprecise platforming and general shortcomings.
Half Past Fate: Romantic Distancing isn't a bad game by any means. It tells an insightful narrative about a long-distance relationship during a lockdown. Unfortunately, it lacks any real nuance due to its short runtime and can often feel rushed.
Summer Catchers is visually stunning, but it is let down by its central mechanic and is too arduous to warrant playing.
The Medium looks pretty, but outside of that, this game is not special.
Ultimately, Academia School Simulator reminds me a little of my own time at school. It could be really fun, but at the end of the day, no one really cared about the students.
All Walls Must Fall had serious potential to be a mind-bending, time-shifting, techno-infused, XCOM clone, but unfortunately falls flat. Ultimately, I wish one wall had stayed up: the one that puts me very, very far away from this mess.
Sarawak is a wonderfully crafted narrative adventure that follows an endearing character as she journey's to explore herself and the mysteries of her life. It features a well-written story that's brimming with character, charm, and wit. It has incredible art that complements incredibly vivid prose and fun, engaging puzzles to help make the experience a little more interactive.
Windfolk is a great game, with excellent flying, several gorgeous open environments to explore, an exciting and captivating narrative, and, on occasions, enjoyable combat.