So overall, I would say 95% of this game is pure excellence. I had an absolutely fantastic time playing it and it was surprisingly long (I thought I could finish it in one sitting, but it actually took me two full nights of playing). It's just a shame that one teeny tiny detail took my impression of it from great down to good. It's still well worth playing even with the frustration, but without that minor detail it could have been one of the best.
There's definitely a strong core game principle here, and all my problems with it are ones that can be solved with some continued developer TLC. Flying your ship feels good, the galaxy accurately conveys an immense sense of scale, the use of real life stars and planets adds an amazing sense of wonder, and the trading and combat systems have strong cores. Overall, Elite: Dangerous is really cool, but mostly as a tease of what it could be. I genuinely hope the developers continue to support it as they have thus far, because this game is just a few more levels of progression away from being truly incredible.
Civilization: Beyond Earth does essentially nothing new, but you know what? That's probably fine with most people who have experienced the franchise before. It still does what it does incredibly well, and every new campaign in a Civilization game brings originality and variety on its own. I thought the extra-terrestrial setting was badly wasted, but even without any real innovation it's still a very solid game, just not one that's much different from Civilization: V.
Scoring Valkyria Chronicles is really difficult for me. On one hand, I didn't necessarily enjoy the gameplay. On the other hand, the story was enjoyable and this really is an excellent PC port both visually and how smoothly it runs. For a game that came out in its original form so long ago, I tend to place more value on how well they ported the game to PC than how much I personally enjoyed it
Dead Rising 3 is funny, and more importantly a riot to play. New players will enjoy the standard mode while classic players will get their fix in Nightmare Mode. It really is just a shame there are quite a few issues with performance on PC. Let's hope the modding community can work their usual magic with this one.
BUT when a game is walking a path this well-trodden it needs to be better than pretty good. We have "pretty good" rogue-likes coming out monthly. We have "pretty good" pixel-art games coming out weekly. That doesn't make this game any less good, but it certainly does make it much less likely to garner any attention or acclaim, and deservedly so. Dungeon of the Endless lacks that one thing, the element that pushes it over the top into the exceptional. That piece that sets it apart from the pack just isn't there. That's my endorsement of Dungeon of the Endless. Is it good? Absolutely! Is it a must-play? Probably not.