Scott Sullivan
Featuring vibrant visuals, a giant breakfast buccaneer, and a truly bizarre story, this title is definitely one that will strike a chord
As it stands, I can't say that I'd recommend sinking too much time into Raiders if you don't have people to play with, but that could very well change with the sheer amount of effort MercurySteam puts into revisions of Raiders of The Broken Planet.
I was pleasantly surprised with Call of Cthulhu. What started off as a story that seemed to plod along quickly escalated and kept me hooked from start to finish. Despite its technical hiccups, there's almost a certain charm to the way game looks and sounds, and those goofy animations at moments, and almost cheesy voice acting from some characters only help it further.
If you’re looking for a truly authentic retro experience, then you can’t go wrong with Save Me Mr. Tako! just keep in mind that it even comes with the negatives of that age of games. Despite those shortcomings though, it’s a charming romp through and through.
Despite the aged-feeling of some of the titles, there’s still a lot to enjoy about the SNK 40th Anniversary Collection
Pikuniku is definitely a bit of an odd title. It’s a little shorter than I was hoping, but across the entirety of the game I was never really uninterested or bored, I actually really enjoyed my time with it. If I had to say though, I feel like there could have been a little more effort put into really branching out with some of the mechanics, but I’m not disappointed with the game by any means, I just found myself left wanting more.
The game's name certainly is accurate, as there is plenty going on within your screen. - See more at: http://canadianonlinegamers.com/review/curses-n-chaos-review/#sthash.QH5l3BBE.dpuf
The concept of Stikbold! seems simple enough. Play dodgeball, hit people, don’t get hit, and ultimately come out on top.
Ariandel is polished, but the entire package can be sped through in a way that’s uncharacteristic for the series.
The mechanics behind Castle of Heart's combat system make it simply a treat to play
Despite the steep difficulty curve and lack of any real new content, Super Monkey Ball Banana Blitz HD is a noted improvement over the original version of the game.
Thunder-hammers, chainswords, bolters, flamethrowers and plasma cannons are just a few of the many pieces of your futuristic toybox, and boy do they do the job of slaying Genestealers.
Saint Seiya: Soldiers' Soul is a title that fans of the franchise will enjoy a lot, but unless this is a series you know, or one that you have have been thinking of checking out, you may just be better reading the serializations instead.
In its current state, it’s hard to recommend Saints Row The Third. The Switch has been fortunate in receiving some ports of titles that were widely well received or have fairly large cult followings, but I can’t say that Saints Row has made the same successful jump as some of those other ported titles.
A borderline unusable map and generally difficult combat combined with traps that kill you immediately could definitely turn people off, but those who choose to persevere will likely enjoy this game enough to see it through to its obtuse, confusing ending.
It all plays out in a very interesting way, but culminates with one bizarre finale that doesn’t do anything to tie up the plot of the game.
The multiplayer modes feel basic, the story is underwhelming, and there isn’t much reason to play through it, aside from seeing the tale to its conclusion.
One could also make the argument that if a game's story is poor, the gameplay can at least make up for it, and vice versa. Husk manages come frustratingly close at times, leaving the game undone by its inconsistency.
For those who enjoy card battlers, you may find something to enjoy with Insane Robots, but if you're looking for a little more depth, you may want to look elsewhere.
Despite Anthem’s very noticeable hiccups, there’s enough of a solid groundwork here that I think Anthem can be built off of into something unique. Sadly, it falls into the same shortcomings as its predecessors, featuring a minimal endgame and some almost obtuse design choices.