Saint Seiya: Soldiers' Soul
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Critic Reviews for Saint Seiya: Soldiers' Soul
Saint Seiya Soldier's Soul is a quaint fighting game that has its small playability value robbed by a unique fatal flaw in the restart option that drags the action and frustrates the player. While the game has some interesting features, it mostly just drags through monotonous gameplay and a confusing story. Too many features are hard to understand, and while unlocking features, items, and stages reminds me of old school fighting games, the problems of Saint Seiya Soldier's Soul makes the work to unlock them simply not worth the time and effort.
Saint Seiya: Soldiers' Soul isn't a huge improvement over the somewhat standard Saint Seiya: Brave Soldiers, but it remains a solid and accessible fighter that's fun in short bursts. While the simplistic combat won't hold everyone's interest, a lengthy story mode and countless unlockables ensure that there's plenty to see and do before your cosmo burns out.
In the end, Saint Seiya: Soldier's Soul is really for the fans of the series. Fighting game players may get some out of it, but only if these arena-based games are your forte. I know a lot of people love them, and I have seen many great fights that take a lot of skill to pull off. There is some strategy involved. There are tons to unlock and a decent amount of story to go through, but really this caters more to the hardcore fan base and even then, while it is enjoyable in some aspects, there are some rough things in it. The AI is bad at times, and the online can be laggy.
A simplistic yet visually attractive take on anime that's been around longer than most of the people reading this, Saint Seiya Soldiers' Soul is a decent prospect for newcomers to the fighting genre but ultimately holds far less appeal for long-time scrapping veterans who want a little more depth from their digital brawlers.
Fans of the series will probably get a kick out of the use of the source material but it's hard to recommend this game to anyone but said fans of the source material. For everyone else, it's repetitive and probably isn't at the level of depth that most fighting games offer these days.