Mina Smith
Overall, Home Domes just wasn’t very fun, wasn’t intuitive, and it feels like it needs a UI overhaul. I think there are some interesting ideas there, but none of them were done particularly well. I don’t think I can recommend Home Domes, even to someone who loves the sim genre.
Even for a single dollar, I don’t think 100 Hidden Cats: Pirates is worth it. It’s just kind of boring; if you do have some little ones at home that like pirates and cats, they might be horrified by the fact that every single cat is obviously in danger. I can’t really recommend this to anyone.
Supermarket Duck Dash feels like it’s supposed to be hectic and fast-paced, but you can’t move at any kind of speed without knocking everything else back out of your cart. There is also a whole bunch of stuff you can’t reach up on really high shelves. I think the best I did was a couple of small items that barely stayed in my cart. Overall, it was not a well-made game, and it was not fun. It’s a real shame; this could be an amazingly fun, silly title, but it fell short of the mark it was obviously aiming for.
Overall, Bubble Dogs was kind of fun. It’s a simple game that feels familiar to play. As much as I love Suika-likes, I couldn’t love Bubble Dogs, which is so incredibly sad. Because a puppy-themed Suika game should have been right up my alley. I would prefer a slightly more expensive game with a lot more thought put into it.
Sippy Disco: Light Up the Dance Floor is a colorful, cute puzzle game with some good ideas. The puzzles started easy, but got really hard very quickly. But there is just so much incomplete about Sippy that it feels like a prototype. I like the basic structure, and I like the puzzles, but I’m afraid this game is not worth picking up.
I was so disappointed in Small Town Detective. I wanted to love it, but it was so hard to get into and figure out. This game was a massive disappointment for me.
Step By Step Hero has a lot of heart in it. You can tell it’s a pet project that someone poured a lot of thought into. But like many loved projects, this one suffers from what feels like a lack of play testing. There is so much going for this game, and it could be really fun if it weren’t for the step counter. It is incredibly difficult to make a walking simulator, and this one just missed the mark. With all that being said, I am looking forward to PixelSlop’s next title. I’d be interested to see what this developer has learned from making Step By Step Hero and what changes they plan to make in their next title.
I don’t like this game. Under The Moon is in need of some honest playtesters that are looking to improve the game’s appeal. I think it could be amazing with some simple editing: Edit the riddles for grammar. Put a little more effort into the riddles that are just descriptions of objects. Make the roads much, much shorter. Worry less about ray tracing and worry more about making what is there interact well with the world.
I get where the developers of Model City were going with this game. It has a lot of potentials to be fun, but a lot of changes will have to happen first, in my opinion. Needless to say that I was super disappointed with this game. I really hope the developers rethink Model City and rerelease it; I know that with its pretty graphics and interesting puzzle setup they could do a lot more. I know I could have figured out the math behind this puzzle game had I spent a lot more time with it, but I really, really didn’t want to. There was nothing to pull me in and keep me spending time with Model City.
I can see the value in this as an educational tool, but it’s not entertaining to play. Not to mention that it’s easy to tank your own business. It’s incredibly detailed, but the details are laid out in a way that is just boring. For $30 USD, I wouldn’t recommend this game to almost anyone.
Overall, The Hundred Year Kingdom was just kind of boring to me. I liked the look and the idea, but it didn’t feel like any of the decisions I was making actually mattered. There wasn’t a whole lot to do except look at the cute anime girls. I didn’t really get the whole idea of the game. Perhaps I didn’t play enough of the game to get to the fun part, but in my humble opinion, games should lead with the fun part.
Sadly, the story of Entwined: The Perfect Murder feels rushed and the characters are bland. And although there are some unique puzzles, they are rehashed too often. This game is only worth picking up if you really, really love HOG games. Otherwise, there are better point-and-click adventure games out there.
I had a very hard time getting anywhere near the end of this game. It was so slow; it would have been better off as a real visual novel instead of making the player do long, boring hours of forced labour. Delivering real mail would be a lot more interesting. The delivery mini-game padding in this game makes it less likely that visual novel fans will love this game, and the repetitive nature of Lake will ensure that adventure game lovers will also not really dig this title. I’m not entirely sure who the target audience for this game is, but I feel like it misses the mark completely.
I couldn’t get very far in Lunara: Planet IX. I have several hours in the game, and I haven’t really gotten anywhere. I was pretty disappointed with everything but the way it looks. It was so hard to get anywhere or do anything, and I couldn’t seem to get very far.
It’s hard for me to formulate a real opinion on this game. It was okay; I didn’t find the gameplay interesting or different from a million similar games. The love story felt tacked on instead of integrated; I didn’t really get to know the characters or care about what they had to say. I did like some of the art and that I got to decorate the store, but the actual gameplay of the Solitaire stuff in Solitaire Quest: Love Blossoms wasn’t the best. With repetitive music and a lack of coins, I’m not even sure this is a good Solitaire-like game. Overall, I just don’t know how to rate it.
I have a lot of mixed feelings about Elemental Exiles. There are a lot of cool things that the developers added to the Rogue-like deckbuilder that were fun and interesting, but there were just too many downsides. I love the way this game looks, and I like a lot about it, but there were just so many issues that made it less than fun to play. I’m pretty torn about Elemental Exiles because I love so many parts of it. However, the durability system and the card RNG are hard to overlook. I’m just not sure what to think about it.
Back To Home is okay. You can really tell that this game was created by a very small team with little to no quality checking. It's cute, it's wholesome, and it features a very cute cat, but it's just very hard to play. I really love the music and the look of the game, but the movements and geometry could use a little bit of work.
I still don't understand how to play TV Show Tycoon, which means I can't really review it. I would love to see some reviews from people who really dig these kinds of games. I have a feeling it could be really fun and interesting if you had a better tutorial that would really dig into the weeds of how to play this game. If it explained it step by step and walked you through your first show, I could see myself falling into the rabbit hole of making my own TV shows.
Between the awkward controls and the too-challenging gameplay, I wasn’t a big fan of Rise of Jericho. I think the play is just not a whole lot of fun. It’s a gorgeous game with some great ideas in it, but it’s just not very much fun to play. I didn’t get very far in Rise of Jericho, and I doubt I will be coming back to it.
In all honesty, I was pretty disappointed with Doctor Cat. I like the idea, and the artwork is spectacular, but the execution is not amazing. If you are looking for a jigsaw puzzle-type game and you are willing to shell out $6 USD for 12-24 puzzles, I can recommend this game. The puzzles are pretty fun. However, the rest of the game, from the music to the text, kind of let me down. I’m not sure how I feel about Doctor Cat. I am certainly not in love with it, and I know I am disappointed at what was missing, but I did have some fun with the actual puzzles. However, I’m not sure I can recommend this game.