Joshua Boyles
Even if you’ve played through Uncharted 4 and Lost Legacy before, I’d recommend returning to them for this collection. Playing at a higher frame rate won’t completely transform these games, but it certainly makes them more enjoyable. After five years with nothing new in the world of Uncharted, now is a better time than ever to jump back in.
And yet, Riders Republic has completely dug its hooks into me. It imitates the unbridled feeling of freedom from the Forza Horizon games and perfects it in its own subgenre. If you’re looking for an octane-fuelled romp of a game with guaranteed fun, look no further than Riders Republic. Just be sure to bring your own jukebox.
Minor gripes with the linearity of its world can be forgiven when the gameplay that backs up the narrative is so enthralling. While I doubt I’ll go back for the collectables, the lessons that Tales of Kenzera: ZAU has to teach will stay with me long after I put down the controller.
THE FINALS is some of the most fun I’ve had with a first-person shooter in years. The impressive technology that enables real-time destruction on such a scale creates a playground that’s joyous to experiment with and rewards creativity. With a core gameplay loop that stands solid and a decent foundation to build upon, Embark Studios is all set to support a shooter that can finally rival the likes of Call of Duty and Battlefield.
Ultimately, I’m having a hard time trying to fathom why Ubisoft is selling Assassin’s Creed Mirage at a discounted rate. Sure, it’s much smaller in scale compared to the three RPG epics that came before it. However, when comparing Mirage to the greats like Assassin’s Creed 2 or Brotherhood, I almost certainly don’t feel shortchanged for my time. There are mild qualms with its accessibility (as a visually impaired person, I found picking out small pieces of evidence extremely tricky), and the occasional tailing missions are still as dull as they were a decade ago. On the whole, though, Assassin’s Creed Mirage is the definition of a return to form. It’s stripped out all of the franchise's accrued bloat and brought everything back to basics, resulting in the first truly stealth-focused Assasins’ Creed game in years. I truly hope this isn’t the last we see of this formula.
Ratchet & Clank: Rift Apart is a triumph on PC and should set an example for how ports should be - not just for PlayStation games, but for every other game on the platform, too. The game wrapped up in the port is very close to perfect, too. After finishing the main story, I’m still aching to go back to grabbing collectables, zipping around the planets and mashing enemies with ridiculous weaponry at the same time. Boss design can get a little stale in the closing stages, and the illusion of dimension jumping is broken slightly on even relatively powerful PC specs. However, there’s no doubt that Rift Apart is a must-play on PC if you haven’t had the pleasure of trying it on PlayStation yet.
Diablo 4 has taken everything that fans love about the ARPG format and elevated it to new heights. With a fascinating world to explore, a strong cast of characters, and purposeful combat, it sets a new standard for the genre. The wheel hasn’t been reinvented, and is remains to be seen how the series will adapt to a live service model. Nevertheless, anyone picking up Diablo 4 at launch will find themselves playing a very strong package with plenty of promise.
Despite a few fumbles, Burning Shores is an essential pickup for anyone who’s invested in the Horizon storyline. The gameplay doesn’t do too much to differentiate itself from Forbidden West, but that’s hardly to its detriment. With plenty of side content, pristine locations to explore and intriguing characters to meet, Burning Shores is everything you could want from a Horizon expansion. Now all that’s left to do is wait for Geurilla to close out the trilogy it’s spent the last six years setting up - and we can't wait to see the results.
Playing Psychonauts 2 is like taking a step back in time in the best way possible. The fact that the game’s core concept still holds up 16 years later is a testament to how far ahead of its time the first game was. Psychonauts 2 feels like it’s the game Double Fine always wanted to make. It incites a childlike, playful nature that I’ve not experienced in games for ages. At the same time, it deals with some heavy subject topics in ways that feel nuanced. Even if you haven’t touched the original, Psychonauts 2 is absolutely worth playing through.
Though short, Stray is a delight of a game to experience. Forcing players to make organic progress feels like a genuine achievement, and viewing this world through the unique perspective of a cat gives the story considerable more weight. Stray is a game that you will think about even when you’re not playing it. Like a good book, its world pulls you in and you never want to put it down. It’s nice to see at least one cyberpunk game live up to the hype, eh?
Horizon Forbidden West is a triumph for Guerrilla Games. It takes the shining promise of Zero Dawn and elevates it in almost every way possible. This truly feels like the RPG the studio has always wanted to make, and I’m so glad that it finally gets to breathe without being overshadowed.
Forza Motorsport is the best kind of racing simulator. It understands that some players sometimes just want to sit down and smash out a few laps in a Bugatti without having to think too hard about it. In the same breath, it’s also capable of letting you challenge yourself to become a better racer and provides a comprehensive number of tools to enable and encourage you to do so. Presented in a way that is truly player-first, and wrapped up in one of the most fully-fledged packages of cars and tracks I’ve seen for a long while, Forza Motorsport sets a whole new standard for racing games. Whether you’re a casual racing fan or a hardcore motorhead, this should be a permanent install on your Xbox for years to come.