Vincent Ternida
- Final Fantasy VI
- Xenogears
- Oxenfree
Bugs may vary in degree across titles in the Grand Theft Auto: The Trilogy - The Definitive Edition release, but whether or not they are tolerable, it is puzzling to see how this got past Rockstar, especially with the output that you know they can bring out.
Sherlock Holmes Chapter One is an enjoyable detective simulator despite its brief runtime. The superior detective mechanics, as well as improved combat, make it an accessible experience and while the open world is ripe for improvement, what’s presented is quite serviceable and allows for a decent amount of exploration.
Forza Horizon 5 is the gold standard of open-world arcade racers and a game packed with value and enjoyment wrapped in a glossy next-gen packaging that will hook you visually and then charm you with its many activities. If you have an Xbox Series console, this is THE game that you've been waiting for.
Riders Republic takes the extreme sports gaming genre and marries it with their Ubisoft style open-world exploration and it surprisingly works. They've created an accessible world where you don't have to be skilled or even interested in the sports provided to be able to enjoy.
Don’t let the retro exterior fool you. Demon Turf, for all its quirks, is a fun and challenging platformer to pick up if you like platformers like Psychonauts 2 and even if you’re looking for a replacement for Balan Wonderworld. Extra points if you like the 90s cartoon aesthetic and style and while I might find the story cringe-inducing, others may find it endearing.
Voice of Cards: The Isle Dragon Roars is highly enjoyable because of its classic JRPG roots paired with a fantastic audio-visual onslaught that results in a short but sweet adventure. While I wanted more out of the experience, I very much liked what I got plus it tickled my appetite for more NieR. The adventure was easy to get into and the collectibles kept me around until the eventual end.
House of Ashes is a welcome entry for The Dark Pictures Anthology as the action-horror pivot really works for this series. With the addition of several mechanics, it draws you into the story with its slightly creepy start and goes all out as it escalates the title all the way to its rip-roaring finale. The combination of likable characters and a semi-serious horror adventure leans into many of its tropes and embraces its campy nature, allowing you to have fun with it.
Back 4 Blood provides fantastic action with some of the best shooting offered this year. The card system provides long-term value by allowing players to experiment with the 8 characters to choose from, offering a variety of ways to go about the game. In its current state, the difficulty is a mixed bag, proving to be very inconsistent and impossible at times, especially if you mostly play with randoms. Team play with friends is highly encouraged because Back 4 Blood puts a premium on synergy and communication, which may be hard to come depending on your habits.
Given a chance, Lost in Random is one of the delightful surprises this year, providing a fresh take on an action-adventure combat system by combining it with a deck-building mechanic. It fits with the thematic arc of the story while adding a decent collectible mechanic in the game that efficiently streamlines its main gameplay loop. This results in a tight 12-hour adventure that gives you enough story, gameplay, and extras for a complete experience that respects your time and money.
You have to admire the amount of thought and effort put into the intricate level design of Super Monkey Ball Banana Mania. Yet no matter how much appreciation I have for this genre, it takes a specific kind of player to enjoy this game and it definitely isn’t for everyone. A lot of emphasis is placed on modernizing the game, adding as many accessibility options and extras which newcomers will certainly appreciate.
Unfortunately, Darksiders III is an example of a flawed port, where the hardware deficiency really shows its weak points. If you’re able to forgive its framerate issues and other frustrating hitches, you’re left with a decent adventure that puts a focus on deliberate and thought-out combat.
There’s a lot of fun to be had with BPM: Bullets Per Minute, evidenced by the dedicated cult following from its PC launch. Ultimately, the enjoyment of the game will be dependent on the player and how well they’ll be able to cope with the rhythm-related mechanic on top of its difficulty. There’s always the option to switch to Auto if you can’t quite cope with the beat, but this is the biggest selling factor of the game and turning it off relegates it to being a generic shooter.
Lost Judgment may divide audiences depending on taste and threshold for certain quirks but is a solid title with enough content in this game to entertain just about anybody. Its biggest achievement is solidifying Takayuki Yagami as a mainstay for years to come. He’s no longer a mere skin change from Kazuma Kiryu, boasting of unique mini-games, fighting styles, and perspective only present from Yagami’s point of view.
Kena: Bridge of Spirits makes a strong first impression with its beautiful visuals, engaging soundtrack, and decent combat that you'd mistake for a AAA title making its rounds. After a while though, the many little hiccups that I've experienced in the game wore me down, ending my journey with a whimper.
So here’s the thing – Death Stranding is Death Stranding. It is a highly divisive game that some will love while others will hate with a passion. If you don’t like it, nothing in the Director’s Cut will change your mind about the game. If you do like it? This version simply elevates the experience.
Deathloop is one of the year’s best games and you shouldn’t let the marketing fatigue fool you because Arkane has delivered quite a fresh take using one of the most saturated themes in today’s gaming market. Deathloop has some of the best ways to ease you into a complex world, waiting for you to walk until you can run, but at the same time treating you with enough respect to figure things out.
I deeply loved Life is Strange: True Colors and at a certain point it was fast becoming my personal game of the year. Sadly, with inconsistent storytelling and a really messy final act, it feels that I’ve been emotionally manipulated to like the game until a breaking point. While one could argue that “it’s all about the journey”, a really messy resolution really ruins that journey it built up.
Cris Tales has its fair share of problems, but if you don’t mind a little bit of jank and a full dose of nostalgia, this non-Japanese developed JRPG is definitely for you. It’s a simple game that follows many of its tropes to the letter, sometimes to a fault, but it does just enough to become a charming ride without it overstaying its welcome.
Crown Trick has all the elements to succeed as a roguelite dungeon crawler: addictive gameplay, randomized dungeons and enemies, and a huge variety of monsters and weapons. However, with a market getting saturated by an endless number of similar titles, it does little to make itself stand out with its generic story and presentation.
Golf Club Wasteland has an excellent premise with how it combined golf with the world and overall story. However, when the novelty ended, the frustrations just kept piling on top of each other because of the inefficient and broken controls.