Narita Boy delivers in almost every facet and I thoroughly enjoyed my time facing down the Stallion threat. But while it’s positively dripping with 80s nostalgia and style, there’s a lot more to it than just a trip down memory lane – and the fun sword fighting and exploration into a spectacular universe is only the half of it.
All-in-all, I was thoroughly impressed by everything Axiom Verge 2 offered and would probably have devoured the entire thing in one sitting had adult life not gotten in the way. Yes, the combat could have used more variety and the story was a little head scratching at times, but that’s entirely worth it for the masterclass in retro graphics and sound that you get in return, along with some thoroughly enjoyable world building and exploration too.
Overall, Fire: Ungh’s Quest is a great point-and-click puzzler that keeps you warm for a couple of hours, but doesn’t have the longevity to hold back the icy fingers of boredom through the night and see you safely to the morning. Dedicated fans of the genre might find Fire a little on the simple side, but the playful style, well thought out puzzles and the short run time make it a great entryway into point-and-click puzzle games. More like a firework than an inferno, Fire is pretty and will certainly make you smile, but is sadly over all too soon.
I thoroughly enjoyed my time exploring the broken landscapes of Glyph and resurrecting the ancient civilisation in the sand, and I’d definitely recommend it to players looking for something they can pick up and put down in small sittings. While it might be a little bit samey, I found it a charming experience that makes for a lovely change of pace in a genre often requiring pixel-perfect precision and outlandish reaction speeds.
I enjoyed Gravity Heroes, but felt it lacked a really great multiplayer experience to flesh out the enjoyable, but short, campaign. The beautifully crafted pixel art and the groovy soundtrack admirably elevates some simple action into a really fun time, but it’s sadly over almost as soon as it’s begun and doesn’t offer nearly enough replay value. One for fans of quirky shooters and pixel art aficionados, Gravity Heroes offers a good time for a couple of hours but isn’t one you’re likely to return to again and again.
RWBY feels more like a proof of concept than a fully fledged game, and its origins as a fan project are evident. It shows off the raw ingredients needed to make a good game – strong visuals, a great soundtrack, and the basics of a solid combat system, but they’re pulled out of the pan long before they’re cooked into a tasty meal. Given more variation in the level designs, a bigger roster of enemies, and ANY attempt at storytelling, Grimm Eclipse could have been a delicious morsel indeed. Sadly though, I feel that the game doesn’t do the vibrant hit series justice in any way.
I have to admit that I enjoyed Ty 2 a whole lot more than I expected to. What could have been a trainwreck of mixed play styles actually comes off as a well executed platformer with a smattering of other madness mixed in. Whether you’re behind the wheel of a kart, dropping water bombs on a forest fire or flinging boomerangs at a swathe of goofy lizards, Ty 2 offers fun, laughs and all the animal antics you could ever ask for.
I can certainly see why the game was lauded over in 2005 but looking at it with fresh eyes, it’s very much a product of its time. With the bulk of the gameplay somewhat repetitive, Republic Commando doesn’t give players too much to rave about outside of the squad mechanics and a good dose of Star Wars references. I’m excited for players who get to play one of their favourite games on a new platform – and with some nicely remastered elements, no less – but I think that newcomers may find that Republic Commando is not the game they’re looking for.
I can’t remember the last time that a game so thoroughly surprised me. Save me Mr Tako: Definitive Edition is a delightful experience that will appeal to old-school platform and RPG fans alike – drawn in by the promise of-old school platforming and fantastic throwback visuals, it was the wonderful storytelling and characters that truly left their mark.
While I enjoyed Redout: Space Assault, I can’t proclaim to have loved it; the visuals, soundtrack and voice acting gave me plenty to smile about but there’s a rinse and repeat feel to the levels that make it difficult to describe as ‘must buy’. The game comes across as being a little bipolar, neither fully offering a frantic shoot ‘em up arcade experience or the more fleshed out mechanics of something more substantial. It straddles a strange middle ground that, while enjoyable, sadly does not wholly succeed in either camp.