Because of everything that is spectacular about Silt – its stunning art style, atmospheric environments, and pensive story – I wanted to love this game. It just wouldn’t let me. Exasperating puzzles with little guidance frequently slowed my progress to a halt and left me banging my head against a wall. Even so, I still encourage players to pick up the title, if for no other reason than to experience so gorgeous a game.
Trek to Yomi looks and feels noticeably outdated for such an aesthetically pleasing game. And its archaic gameplay can’t be completely covered up by its artistic black-and-white filter. Trek to Yomi tried to reach the heights of lauded Japanese filmmaking, but unfortunately, it falls almost as flat as its 2D combat plane.
It took me a little over six hours to get my first victory screen, but that wasn’t the end of the game. Unlocking everything, uncovering secrets, and piecing together the lore are all a part of the almost inexhaustible experience. It can be acutely irritating to fall victim to a first-level foe after nearly making it to the last boss in the previous run, but the game is hard to put down. Loot River reimagines some of its inspirations' best elements, offering players a chance to sail cleverly through each environment, grow powerful enough to slice up once-impossible threats, and unravel a story that smartly weaves into its gameplay.