Antonio Marchena
Punch-Out in space, and instead of Mike Tyson you're up against a bunch of gym-loving aliens. As an homage, it's entertaining and looks unabashedly good, though I was aiming even higher.
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The Sylph team has been able to chart its own path in the face of all its platforming influences, which are not few. They have passed the test through frankness and a peculiar sense of humor.
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The new from Frictional Games is not capable of surpassing the barriers of games like The Dark Descent or Rebirth. However, it is still a good opportunity to understand and enjoy different readings of the same formula.
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Without overlooking some unevenness in their methods of difficulty and progression, we are talking about a competent roguelike with a very funny and ironic criticism of large corporations. A fun and colorful alternative for those who love challenges.
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Many lights and shadows for this simple, small, dynamic and striking adventure. The Pathless, in a way, brings us closer to the indecipherable and unrelenting beauty of nature with a usual, but functional, sensibility.
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Capcom Fighting Collection is actually a sort of homage to the Darkstalkers legacy, although it doesn't forget other franchises. If you know what you're going for, you'll find yourself with a compilation that can be molded to your liking.
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Epic, unpredictable and of millimetric precision. Vanillaware's work is a narrative and aesthetic triumph, an elegant work of art that hides many mysteries behind its permanent visual game.
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It emerges as an irreverent letter to heartbreak, desolation, psychology and revolution. Behind its proposal hides an unimaginable talent, and that is something that an improvable version cannot hide.
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The honesty and delicacy with which Ashwalkers builds its world is truly remarkable. The conflict is presented by its mechanics, which manage to keep us distant from what should be a survival experience worth remembering.
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Entertaining, engaging and visually formidable. The Company Man could have been the definitive satire on corporations and the competitive pleasures of work were it not for its limitations in handling its own critique.
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Although not without flaws, Carrion is a very fun experience that can also boast a magnificent visual style and a successful setting.
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Yoko Taro's new game is definitely not going to rise as one of the best projects of the last few months. If you want to immerse yourself in a world of cards without complicating your life too much, you have before you a good option.
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Jack Axe is not the game that will completely change the course of platformers, but it's hard to resist an adventure as entertaining as it is enjoyable.
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A new release that, without being the definitive microgame selector, is a step forward for a franchise that, fortunately, remains in constant evolution without losing its essence.
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