Matt Whittaker
This story, these characters and this product are simply too good for only a small segment of the population to enjoy.
With every release, the same issues that Ubisoft has been rolling over year over year seem to have compounded themselves to a point where the entire package winds up suffering. Sure, this isn't the broken mess that Assassin's Creed Unity was, but in some ways it's more of a blemish than its predecessor. After all, this is a functional game that simply isn't all that fun to play, which is far more damning than any technical glitch could ever be.
It's tough for an outsider to look at the praise Tales from the Borderlands is receiving without thinking it's a bit hyperbolic and overblown. Rest assured, Telltale's best game shows us exactly what it means for a game to be fun, as its wonderful writing seems to play on just about every emotion you have. If you thought that this studio would never top the first season of The Walking Dead, you're sorely mistaken, as the title the world thought would be mediocre highlighted the shear wealth of talent over at Telltale.
Thanks to the combination of smart button-mapping, fully-voiced non-player characters and a core game that is deserving of its universal praise, this is one title that the most hardcore of console gamers absolutely have to have.
The word "escape" gets thrown around in conversations about why video games are so appealing and never before has there been a title that is this worthy of that term. Fallout 4 contains what should go down as the best open world in the history of this medium considering the sheer wealth of meaningful content packed into it. Some people flock to sandbox games in hopes of checking off boxes, collecting garbage and simply passing time, and Fallout 4 feels like the strongest middle finger to this contingent in years.
Is it so wrong to expect more from video games? Is it asking a lot for a game to have polish and substance around its cool central idea? These might seem like questions with obvious answers, but this is what we need to ask when titles come out that feel more designed to print cash than they do to sustain a player base.
If you've wanted to play another Amplitude game for the past generation, then this is going to scratch your itch and then some.
Asking The Witness to be a traditional video game is essentially asking the impossible.
Though this review has thrown a great deal of criticism at Fortified, it's actually a surprisingly fun, well-polished genre mash-up that gives off a wonderful initial impression.
Firewatch is one of those games that you need to take a step back and think about after it's over.
Layers of Fear almost feels like two different games smashed together to make up a single experience.
It would have been an absolute travesty to see one of the highest regarded mobile games in recent memory suffer on the big screen, but Hitman GO: Defintive Edition is a stellar way to play Square Enix Montreal's debut title.
Part strategy game, part first-person shooter, Superhot is the best take on the violent power fantasy seen in years.
Despite a few noticeable warts, The Division's highs are high enough to warrant millions of players sticking around for a significant amount of time.
While the majority of this review was spent poking holes in Automatron, there’s one thing that should be made clear: it’s a reason to dive back into Fallout 4 for a few hours.
Sure, The Division is a great game that has hooked millions into its addictive gameplay loop and Far Cry Primal did breathe a bit of fresh air into a stale formula, but 2016 has been off to a strong start as the clear result of its outstanding independent titles.
Whereas NBA 2K16 found a way to take a step back last year with additions that didn't feel wholly meaningful, MLB The Show 16 is a shining example of exactly how to make a great game even better.
The second episode of Blues and Bullets falls short in enough ways to make it easy to recommend staying away from it at this point until all five episodes are out in the wild.
When you take it for what it is, Stories: The Path of Destinies is a cute, charming isometric action-RPG with a central idea that feels fresh and unique.
KOI is the type of game of which the stumbles sting the most.