Autumn Wright
I quickly found the screen would get too cluttered to see my party or enemies, and with no optional targeting lines or much color coding going on, combat choreography is unintelligible.
A thrilling mystery that asks players to rise to its challenges, and rewards them when they do.
It delivers a story its creators have been building toward for years: A story about a boy who meets a girl, who then find their own path and, with it, the poise to walk on — in an endless sea, under the boundless sky. And that is no small thing.
Metroid Dread can't commit to giving players an action-packed power fantasy or a suspenseful adventure against the odds. It's quick, short, and snappy -- all things that can be good when used right, but not at all what Metroid Dread set out to deliver.
Sable is not just an iteration on open-world design, but a true spiritual successor to The Legend of Zelda: Breath of the Wild.