James Cunningham

Jhaymes
Jhaymes

248 games reviewed
77.9 average score
80 median score
68.3% of games recommended

James Cunningham's Reviews

James grew up in the arcades of the 80s and has played games on everything from the Milton Bradley Microvision to the PlayStation 5. He worked in gaming retail during the PS1/PS2 eras, and even had a small stint at Working Designs. It's been a very long ride and is nowhere even close to over yet, and every stop along the way is a chance for something new and fascinating to emerge. Whether that be on a mainstream console like the now-classic Xbox 360 or something less obvious such as PlayDate or NeoGeo Pocket Color, it's all worth looking at. Granted, what's worth looking at is defined by personal taste, and in James' case that tends to be more mechanics-oriented games rather than narrative ones. Fast action shooters such as Dusk are as good as more meticulous games like Satisfactory, but there's always room for a good action RPG too. Most importantly is always looking to see what's new, because as nice as the past was and as important as it is to not forget it, getting mired down in what one knows is a great way to stagnate. There's too much amazing gaming being created on a near-daily basis to settle for what you know.
3.5 / 5.0 - Monochroma
May 27, 2014

What Monochroma gets right, however, is tone and gameplay. The puzzle platforming is fun to solve once you get the feel for character movement, there's a lot of variety in puzzle design, and some very clever level layout ties everything together.

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4 / 5.0 - Life Goes On
May 8, 2014

Life Goes On could use a last pass in a aspects of its controls, but the puzzle design is what makes the game work so well. Spiked conveyor belts carry bodies to pressure switches, but only if you can figure out how to turn off the flamethrowers to avoid incineration.

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3.5 / 5.0 - FRACT OSC
Apr 23, 2014

It's hard to wholeheartedly recommend Fract OSC, because while technically it does everything well, something in it doesn't quite gel in the way one would hope.  It's a beautiful game with a unique art style, a nicely intricate world to explore, and some good puzzles to solve, but somehow it also ends up being a bit aimless and sterile.

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Jan 17, 2014

Don't Starve is a fantastic, huge, deadly ball of entertainingly gothic survival. It requires a self-motivated player to get the most from it, but once you start to learn its systems, each game lasts a bit longer than the previous one, and the ability to experience more of the world reveals more secrets and avenues of exploration.

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5 / 5.0 - flower
Nov 20, 2013

Making it a bit easier on the gaming budget, Flower is also cross-buy, so if you've already got it on PS3 or Vita, then the PS4 version is free. There's no gameplay updates, no level tweaks or new areas, but it runs at a better framerate and the 1080p is noticeably sharper than the original if you put them side-by-side.

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3.5 / 5.0 - Super Motherload
Nov 18, 2013

Super Motherload is just about long enough for what it is, wrapping up before getting tedious while still providing plenty of gem and mineral harvesting action. There's no real reason for it to be on PS4 versus any other system, of course, but that doesn't prevent it from being a fun bit of digging with an excellent soundtrack.

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Nov 13, 2013

Deadfall Adventures isn't actually a terrible game. The dialogue is dumb, AI companions have an unnerving tendency to teleport behind you, it's far glitchier than it should be, but somehow it's also not unlikeable.

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4.5 / 5.0 - Rogue Legacy
Jul 11, 2013

Rogue Legacy is just about as close to perfect as a randomized action platformer could hope to be. The constantly changing challenge, and character to face it with, make every game feel different.

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