James Cunningham


232 games reviewed
78.0 average score
80 median score
69.1% of games recommended
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Aug 28, 2014

Lichdom: Battlemage is a big, complicated, awesome beast of an FPS.  When you've got a system down and are tearing through enemies you feel like magic incarnate, wielding the secrets of the universe to eviscerate all in your path.

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3.5 / 5.0 - The Golf Club
Aug 25, 2014

[I]f all you need is an excellent golfing engine to use on a functionally-infinite number of courses then The Golf Club is unbeatable.

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2 / 5.0 - Lovely Planet
Aug 9, 2014

Lovely Planet looks great on paper.  Flat-shaded polygons, whimsical level structure, dozens and dozens of challenging little levels and a fun sountrack should have made for a great round of enjoyably strange FPS action.

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Unscored - Abyss Odyssey
Jul 15, 2014

The important thing is that what's available now is really good, utilizing a fighting engine that rewards creativity in using its moves and set in a dungeon loaded with replayability. The art nouveau style is more apparent in the 2D character portraits than the polygonal graphics but still give the game a unique tone, like playing a Grateful Dead album cover.

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3.5 / 5.0 - Monochroma
May 27, 2014

What Monochroma gets right, however, is tone and gameplay. The puzzle platforming is fun to solve once you get the feel for character movement, there's a lot of variety in puzzle design, and some very clever level layout ties everything together.

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4 / 5.0 - Life Goes On
May 8, 2014

Life Goes On could use a last pass in a aspects of its controls, but the puzzle design is what makes the game work so well. Spiked conveyor belts carry bodies to pressure switches, but only if you can figure out how to turn off the flamethrowers to avoid incineration.

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3.5 / 5.0 - FRACT OSC
Apr 23, 2014

It's hard to wholeheartedly recommend Fract OSC, because while technically it does everything well, something in it doesn't quite gel in the way one would hope.  It's a beautiful game with a unique art style, a nicely intricate world to explore, and some good puzzles to solve, but somehow it also ends up being a bit aimless and sterile.

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Jan 17, 2014

Don't Starve is a fantastic, huge, deadly ball of entertainingly gothic survival. It requires a self-motivated player to get the most from it, but once you start to learn its systems, each game lasts a bit longer than the previous one, and the ability to experience more of the world reveals more secrets and avenues of exploration.

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5 / 5.0 - flower
Nov 20, 2013

Making it a bit easier on the gaming budget, Flower is also cross-buy, so if you've already got it on PS3 or Vita, then the PS4 version is free. There's no gameplay updates, no level tweaks or new areas, but it runs at a better framerate and the 1080p is noticeably sharper than the original if you put them side-by-side.

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3.5 / 5.0 - Super Motherload
Nov 18, 2013

Super Motherload is just about long enough for what it is, wrapping up before getting tedious while still providing plenty of gem and mineral harvesting action. There's no real reason for it to be on PS4 versus any other system, of course, but that doesn't prevent it from being a fun bit of digging with an excellent soundtrack.

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Nov 13, 2013

Deadfall Adventures isn't actually a terrible game. The dialogue is dumb, AI companions have an unnerving tendency to teleport behind you, it's far glitchier than it should be, but somehow it's also not unlikeable.

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4.5 / 5.0 - Rogue Legacy
Jul 11, 2013

Rogue Legacy is just about as close to perfect as a randomized action platformer could hope to be. The constantly changing challenge, and character to face it with, make every game feel different.

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