James Cunningham
James Cunningham's Reviews
Gal Metal breaks a lot of rules that have been standard in the music/rhythm genre, but with good reason.
Friday the 13th: Killer Puzzle could be viewed as a reskin of Slayaway Camp, which would be a problem if Slayaway Camp wasn't such a great puzzle game, but honestly more of the same is welcome.
Princess Bow has her work cut out for her.
Despite its issues I honestly enjoyed my time with Zone of the Enders 2.
Evergarden starts off looking fairly simple, but the more you play the deeper its options become.
Rifter is a fantastic neon-synth action platformer with a gorgeous, distinctive style and a rewarding challenge.
It's hard to talk about Mothergunship without mentioning Tower of Guns, but seeing as that was my go-to game for four months straight, I can't really consider that a problem.
Tempest 4000 is the final Llamasoft Tempest and an incredibly strong game to go out on.
Octohedron is an incredible pure-platforming challenge designed with endless creativity.
Zero North Zero West is an amazing vacation into the unknown.
While it's a bit creaky around the edges at times, Sairento VR‘s ninja action is truly fantastic when it gets moving.
Iconoclasts is an amazingly well-done game that never settles down for more than a minute, effortlessly switching from one challenge to another and never letting the player get too caught up on an area.
While InnerSpace struggles a bit on the technical side of things, the core game is a wonderful flight though worn out but still beautiful sci-fi landscapes.
Floor Kids is, at its core, Tony Hawk-style action where the beat is the rail and the dance moves string together into one long trick.
Tenta Shooter is a perfectly decent bullet-hell arcade game with a simple mechanic that provides nice flexibility in both score-chasing and surviving the levels.
Okami was a high point of the PS2 era, fusing its action to an incredible art style that was years ahead of its time.
While it takes a bit to open up, Sky Force Reloaded kicks in nicely once you've got a properly powerful ship and a nice selection of medals to chase after through its wide variety of levels.
Desert Bus VR is deeply tedious but that's the whole point.
Basically, Rive is pure 16-bit action from back when console games were still balanced between the arcade and more modern-style adventures.
Spintires: MudRunner doesn't make a lot of sense on the surface.