Mark Steighner
Apart from a camera that despises the view from a corner, some buggy and inconsistent team matchmaking mechanics, and the curious decision to add punishing roguelike elements, Aliens: Fireteam Elite is a polished and potentially fun and action-filled romp through a corner of the Alien universe and lore. Played without human squadmates and reliant on AI stand-ins at anything but the easiest difficulty, the game’s more repetitious aspects begin to grate, as failure will be inevitable. Played with a trio of living beings possessing some situational awareness, reflexes and the ability to communicate, using an arsenal of cool guns and toys against swarms of iconic Xenomorphs is a mindless, if not mind-blowing, good time.
Despite some bugs (unfortunately, not a playable race but the game crashing kind) and a feeling of complexity that might be off-putting at first, Banners of Ruin is a smart and creative take on two very familiar genres. With a world, story, and characters that are a refreshing departure from the usual dark fantasy tropes, and gameplay that is engaging and addicting, the biggest knock against it might be players’ potential reticence to dive into yet another deck builder/roguelike. That would be a shame, and anyone who has grown weary of the genre might be pleasantly surprised by Banners of Ruin.
Some racing sims split the difference between arcade-like accessibility and realism, but RiMS Racing leans pretty hard towards the latter. While not entirely unfriendly to novices, this is a game geared towards the motorcycle enthusiast. With its emphasis on what happens in the shop between races at least as much as on the races itself, RiMS Racing has a supply-your-own-drama career mode, but excels in supplying an exacting and sometimes thrilling simulator of racing on two wheels.
In one sense, spending hours mowing virtual lawns in a game could be considered a ridiculous waste of time. But aside from being a satisfying management sim, the act of mowing lawns in Lawn Mowing Simulator can be surprisingly relaxing and maybe even a little inspiring.
On the PS4, Fort Triumph is exactly the same experience it was on PC, which is to say that it is an approachable, turn-based tactical RPG with a fantasy setting and a strong sense of humor that deflates some heroic stereotypes along the way. There’s plenty of content and while nothing about the original game, or the port, is wildly innovative, the destructible environments add a bit of tactical interest to the battles. The game’s humor may or may not work for you, but the mechanics and gameplay are probably a great introduction to the genre for younger players or experienced gamers looking for a more casual tactical approach, layered with a bit of satire and fun.
Crimson Spires is a visual novel that has interesting characters and a relatively unexplored setting for the genre. Combining romance, science fiction, horror, mystery, vampires and the supernatural into one tasty soufflé, Crimson Spires isn’t a perfect meal but it’s definitely worth tasting.
With its more focused campaign less burdened by irrelevancy, The Siege of Paris is a leaner, tighter and brisker expansion than Wrath of the Druids or much of the main story. The new/old Infiltration mechanic is a welcome changeup from the usual routine of explore and battle, but maybe not enough to entirely wipe away the feeling that the Siege of Paris is sticking a little too close to the template. What it lacks in creativity, bold new mechanics and mission structures, The Siege of Paris delivers in art direction, atmosphere and story. Though I personally enjoyed the visit to Ireland a little more, Eivor’s trip to Francia is by no means lacking in quality. For better or worse, it’s just more of the same.
The Hero’s Journey does yeoman’s work as a structure for Seed of Life, and the game boasts some imaginative environments and challenging puzzles in service of a classic tale of discovery. Where action, platforming and precise input are called for, Seed of Life shows its mechanical limitations and wonder is sometimes replaced by frustration, but fans of puzzle adventure games with a sci-fi twist might find something to appreciate about Seed of Life despite its issues.
For the Dark Souls fan who sees every From Software game as a validation of the “git gud” mentality, Eldest Souls will probably scratch a persistent itch. For everyone else, especially those who appreciate Souls-like games for their journeys and not their boss destinations, Eldest Souls may seem too focused on doing one thing, no matter how well it succeeds. Eldest Souls is designed around frustration and challenge, and if that’s your idea of a good time, then this game is for you.
Listen up: your parents, grandparents and other elders you might know are almost certainly a little lonely, insecure, potentially afraid of sickness and death, haunted by memories and beset by many of the same demons as you are. If that sounds depressing, remember they are also quite possibly wise and focused on making the most of their remaining time on the planet. Given the ticking clock, they’d probably never waste their precious moments playing Retired Men’s Nude Beach Volleyball League. Learn from them, and remember that the most wildly ironic or intentionally bad game might succeed in meeting its goals without coming close to giving the player the respect of a good time.
One could make a long list of things that Jupiter Hell isn’t, but that would be missing the point and the prize. Jupiter Hell is an easy-to-understand, but challenging and addictive roguelike, with turn-based action that never gets bogged down with the minutiae of facing, hexes, grids, or overly-complex mechanics. Instead, it zeroes in on cover, position, tactics, and the smart use of the tools at hand. The procedurally generated elements are the stuff of hit and miss, luck of the draw, run-ending frustration, and occasionally some pretty barren levels. Aside from that, Jupiter Hell is a focused and fun homage to an era of shooter where you never knew what was around the next dark corner.
Thanks to offering only two factions and a limited number of modes, Warhammer 40,000: Battlesector might not be the deepest or most complete strategy game ever made, but it’s definitely one of the best and most authentic uses of the license to date. Challenging strategic battles, appropriately melodramatic voice work, more than decent graphics, and a respectful translation of the tabletop game to a digital format make this a must-have for fans of the franchise, and even appealing for casual strategy fans who are not yet invested in all things Warhammer.
Ultimately, Grime is an overall successful transposition of the 2D Soulslike subgenre into a new and engaging world. Although it lacks the emotional richness of the best Souls games, Grime’s striking environments, solid combat, imaginative enemies and original mechanics all work together in harmony, and it clearly establishes a formula that is open to refinement and possibility.
A steady diet of musou games would most certainly lead to nutritional deficiencies, but now and again playing a game like Samurai Warriors 5 is a great reminder of how much fun the genre can be. There’s almost always a least a hint of repetition in these games, including this one, but with its balance between well-told story and fluid action, memorable characters, and epic battles, Samurai Warriors 5 is both an excellent way to dive into the franchise and a welcome new direction for longtime fans.
Orcs Must Die! 3 isn’t much of a step (let alone, a leap) forward from the last installment, but after eight years maybe it’s just enough to remind people that hey, this fun fantasy franchise is still alive and kicking. It has modest ambitions but it’s certainly not a disappointing installment, and Orc Must Die! 3’s blend of action, tower defense and puzzle-solving remains unique and entertaining.
Setting aside it coming from such a small team, I think The Ascent is miraculous in a couple of ways. First, the detailed world-building, environmental storytelling, and atmosphere are maybe the best expression of the cyberpunk aesthetic I’ve ever seen in a game. Second, the developers have seemingly cataloged every annoying mechanic in RPGs and action games — from death to rapid travel to inventory management — and found a way to make them less onerous or disappear altogether. The Ascent is not an easy game, either mechanically or thematically, but it is completely engaging if for no other reason than to see into a very convincingly realized future.
Hell Let Loose is built for hardcore multiplayer shooter fans with a desire to move away from the casual and sometimes irrelevant teamwork that makes easier games well, easier. Hell Let Loose demands commitment, cooperation, and enough patience to learn the game through several hours of painful, frequent death and have a genuine willingness to contribute to a squad instead of being a lone hero. Meet these requirements and you’re in for a singular and memorable battlefield simulation.
Chernobylite certainly has ambitions beyond being a rote shooter and although not everything meshes and the gears of its systems sometimes grind, the setting feels authentically haunted and foreboding. There’s a lot going on in Chernobylite, and sometimes the melancholic love story at the center gets buried under unnecessary game play complications, tepid combat or shifts of tone. In other words, it’s all still a bit messy but interesting and worth playing for shooter, RPG or horror fans, especially those fascinated by this particular moment in modern history.
It is not often that a game attempts to fuse elements from so many genres. Usually, the result weakens the overall experience but Tribes of Midgard is that rare exception, a game in which all the disparate parts resonate and reinforce each other. The early levels can grow a bit repetitive but exploration, crafting, and combat continue to engage throughout. Tribes of Midgard should appeal to fans of action RPGs, survival games, co-op PvE and of course, the rich tapestry of Viking combat, lore, and culture.
Choices matter, both in life and in The Forgotten City, which uses ancient Roman beliefs about morality, ethics, and law to subtly comment on our present-day conflicts. But it’s never heavy-handed and what you’ll mostly pay attention to are the characters and their needs, your own objectives, the mysterious city, and the clever way time loops and puzzle-solving work together. Whether you play it once or try for the multiple alternative endings, The Forgotten City is a unique adventure.