Daav Valentaten
Gorgeous in presentation, precise in technical design and packed with a diverse selection in cars and tracks; Grid Autosport has it all. Its realism racing with just enough flavor in unique disciplines to let both fans and onlookers salivate.
There is something as too much of a good thing and Sacred 3 beats that notion to death. Priorities are all over the place; it just doesn’t know what to do with itself.
Always Sometimes Monsters is as real as it gets, which is impressive for a traditional pixel RPG presentation. Many situational scenes can both be larger than life and still reflect it perfectly, all in an overall goal that can be befuddled by personal interests or sudden needs.
GoD Factory: Wingmen is an absolute pleasure of a space shooter, in the shell of an arena game. Its easy to master controls and understandable customization designs are as complex as they are simple, all at once.
Metro Redux is the same old horrifying shooter classic, some technical flaws strangely included, but now shinier, more welcoming and with a lot more to go on than before.
Unique empire choices, deep and intuitive management, tactical and effortless combat, diversifying RPG content; there is enough here to last ages and it all runs wonderfully.
For all the hard work it puts in, Sherlock Holmes: Crimes & Punishments deserves an audience, a big one, worthy of its time. Not only is its production a true spectacle, towering over many others, but its sophisticated gameplay elements are many, varied and rewarding to boot.
It’s sad to say, but the story of Middle-earth: Shadow of Mordor is dismissible, luckily in favor of the facilitating gameplay that does manage to captivate for hours on end, with less need for drab exposition to boot.
There are some troubles in Deadcore. They aren’t many and there are tons of breathtaking parts in this captivating puzzle platform game, but they do prevent it from reaching the heights it would otherwise so deserve.
Reflex gameplay, risk and reward moments, strategic choices, loot options; it may not look like the five or six colors of its universe have a lot to offer, but Heavy Bullets actually has it all.
Some technical kinks aside, Lords of the Fallen is a tough RPG with quite the bite. It has limited visual potential, but it masks it well and in return, it provides a varied open world full of fiends, each requiring their own approach.
The tile mazes, the bomb constructions, power-ups and hectic arcade gameplay; it works as it always has. It’s not an extravagant mastery of the genre, but it isn’t a horrible cloning effort and if it is, at least it’s a diverting one.
Regardless of foibles, there is a ton of entertainment value to be found in the wacky shooter that is Screencheat. Looking at an opponent’s screen and trying to collect that kill with a weird weapon, while another player might be doing the same, is exhilarating.
Short but oh so sweet, Shelter 2 is an experience that is meant to be felt more than it is an endurance test. It has some technical kinks and could be a bit deeper, but the tradeoff in emotional value is more than satisfactory; it’s downright beautiful and not just visually.
Despite some callous priorities in ensuring paychecks, Mortal Kombat X is a sturdy fighter with sound technical design and enough auxiliary choices to stay exhilarating for dozens of hours.
Vector Thrust has a good view on what the arcade flight simulator genre is, even if it’s just pretty much Ace Combat in another package. The game’s strong core, however, does surround itself with multiple obstacles that make its smooth gameplay tougher to swallow.
Way of the Samurai 4 certainly is a unique take on the open world mechanism of ultimate freedom. There’s a lot to see and a lot to experience, but in a small yet versatile package that contains tons of little things.
What a bittersweet duality this game has, because when everything clicks, it’s so easy to get completely immersed in adventuring towards the bottom of the dungeons.
Desync could’ve been the best shooter since Bulletstorm, especially since that road hasn’t been trotted to death, but it simply doesn’t get past its own vain design issues.
Those who haven’t played Tokyo Twilight Ghost Hunters: Daybreak Special Gigs can now pick up a cleverly built mix of RPG and visual novel on PC. From its animate characters to the toys and fights the game offers, there’s a lot of effort put in to make its audience a participant, instead of a passive element.