Krist Duro
Minishoot' Adventures is not just a clever genre blend, it is a genuinely outstanding game. It understands why exploration is fun, why combat feels good, and how progression should constantly feed both. Every major system supports the others, and the result is one of the most satisfying action adventure experiences I have played in a long time. This is a masterpiece.
For me, Planet of Lana 2 lands as a good but not fully transformative sequel. It somewhat expands the best parts of the original, art direction, music, mood, and companion-driven puzzle solving, but it still leaves story impact on the table. I finished it appreciating the craft and enjoying the journey, but not feeling deeply moved by it.
Capcom has delivered another outstanding Resident Evil. Requiem is tense, stylish, mechanically sharp, emotionally grounded where it needs to be, and wildly entertaining when it decides to go loud. If you love this series, this is essential. If you never played a Resident Evil game, especially since the whole remakes started, while you will still enjoy the sh*t out of this one, you will miss a lot of nods to the history of the series. Still, this is a great reminder of why Resident Evil still owns this lane.
Sands of Aura is not a disaster, and it is not a hidden masterpiece either. I came away respecting the ambition more than the actual play experience. There is a compelling world, a decent narrative frame, and moments of real atmosphere. But the game keeps undercutting itself with inconsistent defensive timing, uneven encounter behavior, and a progression loop that does not always make you feel stronger when it should. For me, that leaves Sands of Aura as a just okay action RPG, interesting enough to remember, not polished enough to recommend broadly.
I respect Death Howl more than I enjoyed it. It has a clear creative identity, strong art direction, and a combat system that will click with players who enjoy hard, grind-forward strategy with heavy resource tension. For me, it was mostly frustration. I came in expecting a deckbuilder that would scratch a certain itch, and instead found a very demanding tactical game where RNG and attrition often drowned out the fun. I do not hate Death Howl, and I do not think it is a bad game. I think it is a very specific game that asks for a lot, very early, and gives back in ways that did not work for me.
Crisol: Theater of Idols does a lot right, a striking setting, excellent weapon fantasy, smart resource tension, strong pacing, memorable enemies, and a story that sticks the landing better than expected. Most importantly, it feels great to play. You can sense the craft in every room, every animation, every system connection. I adored this game, and I hope people do not skip it just because its inspirations are easy to spot. Crisol understands those inspirations, executes them with real care, then adds enough identity through art direction, lore, and blood economy to stand on its own. It's essential for fans of the genre. Do not miss this one.
Under The Island is the best game I have played this year so far. That is not something I say lightly. It captures the magic of classic 2D Zelda adventures, especially The Minish Cap, while adding its own quirky humor and heartfelt storytelling. The tools are inventive. The puzzles are clever. The world is full of secrets that reward curiosity. It is rare for a game to maintain that sense of joy from start to finish. There is something special here.
Reanimal feels like Tarsier perfecting a style they clearly understand inside and out. It delivers unforgettable creature designs, haunting environments, solid puzzles, and a tone that lingers long after you put the controller down. Yes, it is short. Yes, the price makes it a slightly harder sell. But it is also a fantastic game that horror fans, especially those who loved Tarsier’s previous work, should not miss. Reanimal may not give you all the answers, but it will give you moments you will not forget anytime soon.
Romeo Is A Dead Man is a violent, surreal, unapologetically weird action game that feels like Suda51 completely unfiltered. You might not fully understand it. You might get annoyed by performance issues. You might question why half of these systems exist at all. But you will not forget it. And sometimes, that is more than enough.
By the time the credits rolled, I was left feeling disappointed more than anything else. There is a good game buried in here. With tighter economy balancing, more meaningful survival systems, and enemies that are dangerous without being bullet sponges, I Hate This Place could have been an easy recommendation. Instead, it feels like a promising idea that loses confidence in itself halfway through.
After about 18 hours, From The Ashes left me with a clear impression. This is a better version of Avatar: Frontiers of Pandora. It improves the story, gives you a protagonist worth caring about, removes most of the unnecessary padding, and fully benefits from a third-person camera that changes everything. It also fits a familiar Ubisoft pattern, launching rough and then quietly becoming much better over time, often at a lower price.
Ready or Not is a brutally authentic tense, methodical, and unforgettable tactical shooter that turns every doorway into a threat and every decision into a life-or-death gamble. Is not for everyone. If you want fast action, power fantasy, and constant stimulation, this is not it. But if you love tactical shooters, if you enjoy being scared by uncertainty rather than cheap tricks, and if you appreciate games that trust the player to slow down and think, this is something truly special.
Thief VR: Legacy of Shadow is not a bad game. It is an enjoyable, lightweight stealth adventure with good vibes, fun levels, and a clear respect for what makes the Thief fantasy appealing. It is also not essential. It is the definition of a solid seven out of ten experience. Something you play, appreciate for what it is, shrug at the rough parts, and move on.
I genuinely respect what A.I.L.A. goes for. The variety of scenarios is impressive, the atmosphere is consistently strong and the story unfolds in a way that keeps you invested. The sticking point is the combat. If the developers manage to refine the shooting, tweak the healing flow, and rebalance enemy movement so encounters feel fair instead of chaotic, A.I.L.A. could become something genuinely special.
Wanderer does not just send you to different time periods. It lets you play with them. Twist them. Rethink them. And that is what makes it special. If you can accept a few technical bumps, this is absolutely essential. It is bold, memorable and full of moments that stay with you long after you take off the headset.
If you're a diehard RTS fan or a longtime Homeworld player who's been curious about how it might feel to command your fleet in VR, this is absolutely worth checking out. If you're new like me, prepare for a learning curve, but also for a payoff that feels special once you get the hang of it. It's not perfect, but it's ambitious, atmospheric, and unlike almost anything else on the Quest.
The highs are so high that the middling parts stand out even more. But those highs are so worth experiencing. Marvel's Deadpool VR is messy, loud, self aware, chaotic, and very fun. Just like Deadpool himself. And for me, that is still worth a recommendation.
Call of Duty: Black Ops 7 is a strange, mixed experience. The campaign is a complete mess. Not the fun kind of messy, but the kind that makes you ask how many meetings were skipped or how many analytics dashboards were misunderstood. But the rest of the package is not like that. Multiplayer movement and gunfeel continue to be top tier. The wall jump adds a fresh twist. The reward shower keeps you locked in. Zombies is pure comfort food and Dead Ops 4 is chaotic joy.
Treat The Berlin Apartment like a quiet evening experience. Make a hot cup of coffee or tea or chocolate, dim the lights, settle in and let the stories breathe. The Berlin Apartment does not try to entertain you with gameplay, it tries to move you with perspective. And if you give it the patience it asks for, it succeeds.
Battlefield 6 is the comeback fans have been waiting for. It's big, loud, and confident about what it is. The campaign is flawed but enjoyable, the gunplay is excellent, and the multiplayer captures that old Battlefield soul again. There are balance issues, the story fizzles at the end, and some modes need tuning, but none of that matters once you're knee-deep in a firefight with debris flying around you.This is the Battlefield I've been missing. Chaotic, cinematic, and endlessly entertaining. I absolutely love it, and if you've ever been a Battlefield fan, you'll probably feel the same. We're so back.