Duuro Magazine's Reviews
I genuinely respect what A.I.L.A. goes for. The variety of scenarios is impressive, the atmosphere is consistently strong and the story unfolds in a way that keeps you invested. The sticking point is the combat. If the developers manage to refine the shooting, tweak the healing flow, and rebalance enemy movement so encounters feel fair instead of chaotic, A.I.L.A. could become something genuinely special.
Wanderer does not just send you to different time periods. It lets you play with them. Twist them. Rethink them. And that is what makes it special. If you can accept a few technical bumps, this is absolutely essential. It is bold, memorable and full of moments that stay with you long after you take off the headset.
If you're a diehard RTS fan or a longtime Homeworld player who's been curious about how it might feel to command your fleet in VR, this is absolutely worth checking out. If you're new like me, prepare for a learning curve, but also for a payoff that feels special once you get the hang of it. It's not perfect, but it's ambitious, atmospheric, and unlike almost anything else on the Quest.
The highs are so high that the middling parts stand out even more. But those highs are so worth experiencing. Marvel's Deadpool VR is messy, loud, self aware, chaotic, and very fun. Just like Deadpool himself. And for me, that is still worth a recommendation.
Call of Duty: Black Ops 7 is a strange, mixed experience. The campaign is a complete mess. Not the fun kind of messy, but the kind that makes you ask how many meetings were skipped or how many analytics dashboards were misunderstood. But the rest of the package is not like that. Multiplayer movement and gunfeel continue to be top tier. The wall jump adds a fresh twist. The reward shower keeps you locked in. Zombies is pure comfort food and Dead Ops 4 is chaotic joy.
Treat The Berlin Apartment like a quiet evening experience. Make a hot cup of coffee or tea or chocolate, dim the lights, settle in and let the stories breathe. The Berlin Apartment does not try to entertain you with gameplay, it tries to move you with perspective. And if you give it the patience it asks for, it succeeds.
Battlefield 6 is the comeback fans have been waiting for. It's big, loud, and confident about what it is. The campaign is flawed but enjoyable, the gunplay is excellent, and the multiplayer captures that old Battlefield soul again. There are balance issues, the story fizzles at the end, and some modes need tuning, but none of that matters once you're knee-deep in a firefight with debris flying around you.This is the Battlefield I've been missing. Chaotic, cinematic, and endlessly entertaining. I absolutely love it, and if you've ever been a Battlefield fan, you'll probably feel the same. We're so back.
If you enjoy games with the vibe of Dredge or gameplay like Papers, Please, or you just love eerie stories that get under your skin, you owe it to yourself to try Static Dread: The Lighthouse. It's haunting, oddly cozy, and one of the most memorable indie horror experiences I've played this year.
The only real thing holding it back from greatness is its difficulty. Those sudden spikes break the pacing and make it hard to fully enjoy what the game is doing so well elsewhere. There were multiple moments where I thought, “Okay, this is it, I'm done,” only to boot it back up an hour later because I couldn't shake it. That's the magic of Silly Polly Beast — it frustrates you, but it also pulls you back in.
If you've got a Meta Quest 3, Arken Age is one of those games you simply have to experience. It's the kind you hand to a friend to show them why VR is worth caring about — and the kind that stays in your head long after you've finished. This isn't just good VR. This is VR at its absolute best.
Cronos: The New Dawn is not just another horror game. It's a masterclass in atmosphere, tension, and worldbuilding. It feels handcrafted, every corridor and sound meticulously designed to make you uneasy yet curious. The gunplay is weighty, the exploration satisfying, and the story deeply intriguing. It's a game that respects the intelligence and patience of the player, rewarding those who take the time to absorb its details.
NDreams has delivered something truly special here. Even with its technical hiccups, Reach stands tall as a must-play for any Quest 3 owner. Few VR games capture the sense of freedom, discovery, and physicality quite like this one. If you own a Quest 3, Reach isn't just worth playing, it's essential. It's a breathtaking leap forward for what VR can feel like, and once you experience it, every other movement system will feel a little less satisfying.
Yooka-Replaylee is the kind of game that knows exactly what it is, a 3D platformer packed to the brim with collectibles, quirky characters, and colorful worlds. It doesn't try to reinvent the genre or push the platforming forward in any major way, and that's both its comfort and its curse.
If you are a fan of the Alien franchise and have been waiting for something new since Isolation, this is absolutely worth playing. It will not blow your mind, but it will keep you entertained for several hours with a faithful blend of action and horror. If you already played the VR version, however, there is little reason to return here. The scares, the tension, the immersion, they all hit harder in VR.
When everything is working as it should, Forgive Me Father 2 is an absolute blast. The joy of mowing down hordes of eldritch horrors with grotesque, imaginative weapons cannot be overstated. On the downside, the story is confusing at best and forgettable at worst and the performance issues are glaring on PS5. But if you're in the market for a boomer shooter that leans heavily into Lovecraftian weirdness, Forgive Me Father 2 delivers where it counts.
Luto is a slow burn, yes, but that's exactly why it works so well. Every moment is deliberate, every sound and visual cue carefully placed to make you second-guess yourself. In a sea of horror games that rely on over-the-top monsters or constant loud noises, Luto stands out as something more thoughtful, more personal, and ultimately more haunting. I highly recommend it, just don't play it alone at night.
Prison Boss: Prohibition isn’t a reinvention of the wheel—but it doesn’t need to be. It’s a smart, playful evolution of a very specific kind of VR experience. It takes the core loop of the original—craft, sell, hide, repeat, and layers on just enough new mechanics, flavor, and chaos to make it feel fresh.
Star Overdrive is a contradiction of a game. At its core, it has something beautiful, an incredible hoverboard system, a sprawling alien world, and a dreamlike vibe that's unlike anything else I've played recently. When the game just lets you ride, it soars. But surrounding that core are systems that feel clunky, tedious, and too random for their own good. The crafting, the skill trees, the combat, the dungeons, they all pull you away from what makes the game special.
Ruffy and the Riverside is a celebration of what makes platformers great. It invites you into its whimsical world, hands you a unique tool, and says, “Go have fun.” And that's exactly what you'll do. The swap mechanic, despite its rough edges, is one of the coolest puzzle-platforming ideas in recent memory. The worlds are vibrant and full of wonder. And the joy of collecting, discovering, and experimenting never really stops.
Kvark is something special. It doesn’t try to reinvent the wheel, but it doesn’t need to. What it does do is deliver a tightly crafted, highly atmospheric shooter dripping with personality. The blend of retro-futurism, Cold War paranoia, and sci-fi horror is executed with love and precision. It’s creepy, it’s punchy, it’s stylish, and above all — it’s fun.