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If you like creature collecting, build crafting, and third-person shooters with personality, Voidling Bound is really easy to recommend. The amount of Voidling customization is kind of insane, the combat feels punchy, the missions are fun, and the whole thing runs beautifully on ROG Xbox Ally X.
There is a real game here, and there is a clear vision behind it. For fans of old-school survival horror who are hungry for fixed cameras, oppressive silence, and lonely exploration, Hollowbody is worth checking out, especially on sale. Just go in expecting a strong mood piece more than a fully satisfying horror story.
If you liked the first Moonlighter, this is an easy recommendation even in early access. If you never played the original but enjoy cozy roguelites with satisfying progression and a smart economy loop, this is absolutely worth watching. I went in hoping the sequel would still have that same addictive spark, and after several runs, several shop days, and many questionable pricing decisions, yeah, it definitely does.
WILL: Follow The Light is not a clean hit, but I enjoyed it. It has a strong premise, beautiful locations, enjoyable sailing, and enough emotional ambition to make the journey worthwhile. It also has awkward story transitions, shallow puzzles, and themes that needed clearer focus. If you like slow narrative adventures and do not mind some rough edges, there is something here worth experiencing, especially on Series X.
Luna Abyss surprised me in the best way. It looks familiar for about five seconds, then reveals itself as something much stranger, smarter, and more exciting. The combat has a brilliant rhythm, the movement feels phenomenal, the world is wonderfully bizarre, and the level design constantly rewards curiosity and confidence. It is one of those games where the phrase "FPS with a twist" actually means something.
The weapon mods are clever, the world is fun to poke around in, the pixel art has personality, and the basic loop of finding gear and slowly becoming stronger works. But the rough technical state, weak map, uneven pacing, and occasional difficulty spikes make it harder to recommend without caveats.
Slots & Daggers takes a small idea and squeezes a surprising amount of entertainment out of it. It is clever without being exhausting, lucky without feeling mindless, and tactile in all the right ways. If you like roguelites, slot-machine chaos, or buildcrafting that gets to the point fast, this is absolutely worth spinning up.
Duck Side of the Moon is not going to challenge you, and it is not trying to. It is a sweet, funny, relaxed exploration game about helping rock aliens, mining space minerals, dressing up a duck, and slowly fixing a busted ship. The missing map keeps it from feeling as frictionless as it should, but everything else lands with enough charm that I still kinda loved my time with it.
Elementallis has its rough edges, and the map system is easily the biggest one. I would love a modern optional layer with better markers, clearer objective tracking, or at least a more readable player icon. But the core adventure is strong enough that I kept pushing through the annoyance. The powers are clever, the world is fun to poke at, the temples scratch the right puzzle-solving itch, and the presentation is beautiful.
The Last Gas Station scratches that specific management sim itch where routine becomes relaxing, upgrades feel meaningful, and every improvement makes the next day more efficient. I do think it needs tuning in the latter half, maybe fewer extreme objectives, better control over customer volume, a fast-forward option, or a few more minigames. But the foundation is excellent.
All Hail the Orb is a short, absurdly satisfying incremental clicker that turns dopamine-chasing automation and duck-fueled nonsense into one of the easiest recommendations on PC right now.
Mouse P.I. For Hire has style for days, but crucially, it is not only style. It has a great detective story, an excellent central performance, sharp dialogue, fantastic-feeling controller shooting, and some of the most distinctive animation work I have seen in a modern FPS. More than anything, I just love that this game exists in finished form and turned out this good. It started as one of those “that looks cool” projects you assume might never fully come together. Instead, it absolutely did and it's a blast!
This is a bold, beautiful, and emotionally grounded game with some of the best pixel-art direction I have seen in years. If you care about world-building, strong art direction, and character-driven sci-fi stories, REPLACED is an easy recommendation.
CloverPit nails atmosphere, sound, and raw run tension, but inconsistent build satisfaction and a slow climb to real power keep it from reaching the same highs as the best run-based games.
The city and premise have real potential, but I cannot ignore how often the game fights you in the wrong ways. If you are curious, I would wait for major updates and then revisit. Samson: A Tyndalston Story is not hopeless. It is just not finished enough yet.
If you enjoy first-person psychological horror with detective-style puzzle design, there is a lot to like here. Just go in knowing this is not a combat game, and on PS5 the frame pacing can get rough. For me, the strengths still outweigh the technical problems. The Occultist feels like a game with a clear identity and a lot of confidence in what it wants to be.
Painkiller is easy to recommend with the right expectations. If you want a story-heavy shooter with deep narrative payoff, this is not that game. If you want a polished demon-grinder where movement is snappy, weapons are fun to master, and every mission gives you excuses to paint the floor red, it delivers. I had a great time with it during the campaign, even when I could see the repetition coming.
Project Songbird is not for everyone. If you want mechanically tight horror combat, this will frustrate you. If you want a story-led psychological horror game with strong performances, memorable atmosphere, and an emotionally heavy core, this is worth playing. For an indie horror built with this level of personal intent, that is a big achievement.
Devil Jam has a clear identity, one cool system with the 12-slot fret grid, and enough polish to be playable from start to finish. But it does not push the survivor formula in a meaningful way beyond that one idea. I finished my time with it feeling mildly entertained, mildly frustrated, and mostly ready to move on.
Minishoot' Adventures is not just a clever genre blend, it is a genuinely outstanding game. It understands why exploration is fun, why combat feels good, and how progression should constantly feed both. Every major system supports the others, and the result is one of the most satisfying action adventure experiences I have played in a long time. This is a masterpiece.