Super TIME Force is exceptional in almost every way; the art is beautiful, the tunes are jammin', the game-play is inventive, and the plot is genuinely funny. My only issue is the level design doesn't match the how truly phenomenal the rest of the game is.
We've had two Sportsfriends sessions at the House of Edwards, and I get texts daily about when we are going to play it again. Each game in the Sporstfriends collection brings something enjoyable to the couch co-op experience. All the games are tight, polished, and aesthetically beautiful, making Sportsfriends the quintessential party game for all PlayStation platform owners.
Metal Gear Solid V: Ground Zeroes shines with its nipped and tucked mechanics. It feels like a step forward, and away from the Metal Gear series that I've grown tired of, but the bloated, preposterous narrative is in desperate need of liposuction.
Tiny Brains is well-designed and uses four mechanics for combat, puzzle solving and tower defense, which is a commendable feat. The writing is sharp, and the aesthetics may not be the best next-gen showcase, but are gorgeous. The game gets the majority of everything it tries undoubtedly right, but somehow is forgettable in the sea of other games that came out this year, and I can only attribute that to its reliance on "thinking with portals".