The one person passion project from German developer Matthias Linda re-works and banishes some of the genre's more frustrating staples and presents an exciting, fleshed out fantasy world meshed with some of the best strategic turn-based combat the genre has seen in years.
God Of War: Ragnarök then has some hefty God-sized shoes to fill and thankfully it not only lives up to the expectations of its predecessor - it exceeds them. Ragnarök is a bigger game, not just in size and scope, but in the ambitions of its story and the goals of its narrative. This is a story about cycles of revenge, prophecy and fighting fate, being allowed to make mistakes and of course - parenthood.
Visually, TREK TO YOMI is a cinematic feast, using static camera angles with gorgeous placement and attention to detail to the max. There's a real focus on framing here, the camera shifting and adjusting in just the right ways to show you wide-landscapes when Hikori is outnumbered and isolated, and tight carefully framed snippets of pastoral village life and bustling marketplaces.
13 SENTINELS: AEGIS RIM is a game that's so complex it shouldn't work, with branching narratives, time travel, flashbacks and thirteen different perspectives on the same story, but Vanillaware have managed to pull together an experience that all scifi fans should play.
WEIRD WEST wants to push back at you. It wants to make every step you take through its dust covered, occult landscape feel layered with consequence. Who are you? How does the world react to you and your choices? Are the people you’ve wronged going to get their revenge? Why did that witch give you a mysterious box and should you open it?