Jay Krishnan
Regardless of how different Outcast: A New Beginning might have tuned out; it’d never have upped the original classic. That’s not necessarily a bad thing considering how far video games have come since Cutter Slade initially graced our screens. A New Beginning fully embraces its B-movie vibes to deliver a fun if somewhat basic gameplay loop devoid of many of the modern open-world bloat. However, THQ Nordic dropped the ball when it came to the pricing of the game. Slash the price by 20 dollars and there’s a pretty fun experience to be had here.
The hours I spent in Dragon’s Dogma 2 were filled with spectacular highs and frustrating lows. When the game gets going, it really gets going, before suddenly coming to a screeching halt. While I still look back to the 5 days I spent with the game with fondness and admiration towards Itsunos’ craft, the game’s poor performance coupled with Capcom’s less-than-ideal monetization practices and the underwhelming endgame tarnished my experience to a degree. Let’s just hope that Dragon’s Dogma 2’s upcoming expansion rectifies its many shortcomings. May it prove to be another Dark Arisen.
I won’t deny that my anticipation for Broken Roads has affected my opinion of the finished product in one way or another. The idea of Broken Roads propagated by the mainstream press is a far cry from the game I played to completion. The game’s witty Aussie charm and gorgeous visuals are let down by its underwhelming narrative, static game world, and barebones combat mechanics. But, if you’re a newcomer to CRPGs, then Broken Roads may satiate your urge. Even then, my suggestion is to wait for the developers to clean up the remaining bugs.
Phantom Fury needed more time in the oven. It’s certainly not that raw, but it’s not well-cooked either. Even if Slipgate Ironworks ‘irons out’ all the bugs, the game would still be an above-average FPS in a market dominated by nu-Boomer Shooters. Certainly not the sequel Voidpoint’s Shelly deserved.