Tanner Dedmon


42 games reviewed
79.5 average score
80 median score
78.0% of games recommended
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All of this makes Winters' Expansion a decidedly mixed bag of tricks, though the same could be said about Village, too. It's a bit frustrating to see just how little it moves the story forward once all is done, but one wouldn't expect Capcom to give up too much in a DLC anyway. While it's true it'll offer you a different in-game perspective, it's more effective overall at shaping perspectives of this saga's characters and the future of their storyline.

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Oct 12, 2021

But the "6" in "Far Cry 6" means you know what you're getting at this point, so none of this should be exceptionally surprising. Longtime fans were worried about things like reduced customizations for Dani and the first-person cutscenes, but the real issue here is that the formula feels less sustainable now more than ever. The big, beautiful country of Yara was squandered by Far Cry staples, and it'd be a shame to see that happen to whatever world comes next.

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Jul 29, 2021

Those moments are memorable and are unfortunately far less common than The Ascent's pitfalls. I'm right near the end of the game's main story after crossing off plenty of side missions, but with the charm of The Ascent's firefights and scenery long since expired, there's nothing much left to inspire confidence in what remains.

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Nov 20, 2020

Regardless of how satisfying the combat may be, it's only somewhat of a redeeming component to prevent the game from being a total letdown. Godfall has looting and it has slashing, to be sure, but you end up wading through so much to enjoy those parts. Perhaps loot fiends will get hooked on the endgame loop enough to stick around for a while, but what waits at the end is hardly worth the time it takes to get there.

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Does that mean Kakarot is worth playing all the way through if you already know Dragon Ball Z? It's impossible personally to speak from the perspective of someone who's new to the material, but as someone who holds the series in high regard, Kakarot is worth the experience, even if it's tedious at times. It's best broken up into multiple play sessions, just as the game provides intermissions as opposed to barreling through the story to avoid getting burnt out. Even if it doesn't get everything right, it's a tremendous effort and will hopefully pave the way for more innovative Dragon Ball Z experiences.

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That's essentially what Disney Classic Games boils down to: nostalgia over the features. The same is true for the multiple versions of the game which, while appreciated, are almost overkill. It'd be a hard sell to have someone play the black-and-white Game Boy version right after they beat a console edition. The bells and whistles are attractive for anyone who's already planning on picking up the game, but if you didn't relish the originals, don't expect to suddenly become hooked on retro Aladdin or The Lion King.

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For a movie tie-in that looked like it'd be hit or miss from the start, Under Pressure was surprising. It's an easy introduction to virtual reality where the tech is more than just a gimmick, and the incorporation of the cinematics from The Angry Birds Movie 2 is blending of mediums that works well here. Under Pressure is probably a pass for any VR enthusiast who's playing solo, but if you want a game that's easy to pick up for when people are over, Under Pressure belongs in your collection.

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Perhaps it comes from being tainted by the RPG-style Assassin's Creed games, but even when tallying Mirage's successes, the thought creeps in that the game doesn't always have quite enough to keep players engaged in a fulfilling way. Because of that, Mirage may not be the course correction that many were hoping for – it certainly doesn't feel like the solution to Assassin's Creed's identity crisis, but it could be a start or at least an indication that both styles of the series can coexist with one another instead of only getting one or the other.

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Jul 12, 2022

Eyes in the Dark: The Curious Case of One Victoria Bloom from developer Under the Stairs puts a unique, shadowy, monochrome twist on the roguelite genre, and it does so with a refreshing amount of creativity and style.

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Jul 21, 2021

While decisions may not have always been as weighty as I would've liked and the marionette movements were often distracting, Last Stop, for the most part, succeeded where it needed to. It provided three distinct stories that were surprisingly deep considering it only took about six hours to tell them all and allowed players to feel like they were in control even if that might not have always been the case. I never felt like my time was wasted in Last Stop, but if the game ever gets a follow-up, it'll have to be more polished with some meaningful changes to warrant a return to its stories.

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Aug 31, 2023

My opinion of Starfield is overall high despite what my many criticisms might suggest. It's a Bethesda RPG, and even Bethesda's middling options blow competitors out of the water when it comes to choice and freedom, so Starfield was always going to be a success. Whether it's enough of a success to uplift Xbox and make someone buy a new console is another discussion, but Starfield itself is perfectly competent and – dare I say it – fun, and even the most frustrating moments were unable to deter me from wanting more

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Oct 14, 2022

One playthrough of Scorn took between seven and eight hours to complete, and that seems like plenty of time to be immersed in the game's world. I for sure have theories about the game's story and its implications, but none that come close to allowing for any confident explanation of what transpired. I applaud Scorn for its ability to skirt around labels and explanations, but it's as exhausting as it is memorable, so for the time being, one playthrough seems to suffice.

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May 21, 2022

Despite its jagged, toothy edges, Evil Dead: The Game remains one of the more pleasant surprises of this year so far. Gripes are pushed to the background when you possess a survivor and use them against their team or rend a Deadite to bits with a chainsaw and even with some movement hang-ups on both teams, every match plays out relatively smoothly. If Saber Interactive keeps up with community feedback and delivers more DLC down the line, Evil Dead: The Game could solidify itself as one of the truly great asymmetrical horror experiences.

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May 5, 2021

With as far as Village reaches and as much as it tries to incorporate into one short experience – one playthrough lasted just under 11 hours – it has more successes than shortcomings to show for its efforts. It's not perfect, though it shows how Resident Evil can grow outside of its comfort zones while still managing to pay respects to history and satisfy all types of players.

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Feb 9, 2021

And then there's the twisty narrative of the Little Nightmares universe, a subject the first game's players were already deeply engrossed in. I'd hopped into forums about fan theories, explanations, and implications of different messages from the first game before the sequel's credits had even finished rolling, and I suspect many others will do the same. Though my time playing Little Nightmares II may have come to an end, consider me hooked and eager to see what Tarsier Studios and the Little Nightmares detectives have to say about the franchise in the future.

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Dec 9, 2020

But clunky actions and broken quests aside, it's still nearly impossible to not get hooked on Cyberpunk 2077 and, more specifically, on Night City. I've completed quests that made me physically uncomfortable and yearn for justice or vengeance alongside the affected characters, and I've crafted my version of V into exactly the kind of character I'd want with the reassuring knowledge that there will always be an option that fits my preferences. The plentiful possibilities and outcomes beg for multiple playthroughs, and I'm happy to oblige later after a break from Night City and after things have been cleaned up a bit.

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You did your best, and now it’s time to see what else you can do. Make the worst decisions possible to condemn everyone to an eternity in Little Hope, try and game the system so only your favorites live, or go for a perfect score to see your protagonists peak. Little Hope offers what feels like a dizzying number of choices and storylines, and the brief nature of the game frees you up to pursue those grim and gratifying outcomes as often as you’d like.

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It's hard to say if the DLC wouldn't have been as satisfying if it'd come out later than it did, but releasing a few months after the base game isn't a bad timeframe at all. There's no telling when Part Two will release, but The Ancient Gods – Part One has shown that the conclusion of this chapter is one worth looking forward to.

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Sep 22, 2020

Simplicity and challenges are key components of the game, and they're executed almost perfectly here in an accessible and skillful way. Spelunky 2 certainly won't be for everyone, but for those who stick with it to see what it has to offer, the payoff is worth the investment.

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Aug 1, 2020

Carrion is not a particularly long game, but it does a lot with the time you'll spend with it. It's more involved than it initially appears, and its blank slate approach coupled with the confidence to begin and end as abruptly as it does is something others can learn from. A succinct and sometimes challenging diversion from the norm, it's worth the experience to live it up as an amorphous, crafty monster.

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