Tanner Dedmon


32 games reviewed
78.8 average score
80 median score
78.1% of games recommended
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Once you tally up the new and the old, there's really not that much "new" about Tiny Tina's Wonderlands, or at least not new in terms of innovation. Cascading loot and relentless humor check the Borderlands boxes, but instead of coming up with totally revolutionary elements, all it had to do was shift things around and finally let us create a character. Future Borderlands experiences may not be set in fantasy settings of this kind, but they should at least look to adopt in some ways the fanciful and varied nature of Tiny Tina's Wonderlands.

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Feb 25, 2022

Similarities to past games and references to Dark Souls 4 aside, it's difficult to directly compare Elden Ring to other FromSoftware games in the way that it's difficult to compare Demon's Souls to Bloodborne or Dark Souls to Sekiro: Shadows Die Twice. It certainly feels like FromSoftware's most ambitious and thoughtful game to date, however, and with all the considerations to different audiences, it stands to be a familiar return and a welcome jumping-on point for any Tarnished who hope to become the Elden Lord.

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Oct 12, 2021

But the "6" in "Far Cry 6" means you know what you're getting at this point, so none of this should be exceptionally surprising. Longtime fans were worried about things like reduced customizations for Dani and the first-person cutscenes, but the real issue here is that the formula feels less sustainable now more than ever. The big, beautiful country of Yara was squandered by Far Cry staples, and it'd be a shame to see that happen to whatever world comes next.

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Kena might not be perfect, but it's far from what one might expect from a studio's first game. It's a spectacle to look at without being too long or too short, and it's one of the rare examples of a game that deserves a movie adaptation, not the other way around. Perhaps more than anything else, it's a game that sets the bar high for whatever Ember Lab wants to do next.

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Aug 23, 2021

Aside from being a faithful take on the Aliens experience, Aliens: Fireteam Elite is simply a good game. Is it a shot-for-shot adaptation of its source material? Certainly not, but I definitely felt like I was in at least some version of an Aliens world through and through. Its loot and combat only improve with time without asking players to mindlessly grind just to keep progressing. The obvious push towards co-op, as opposed to single-player, may be a bummer to some, but even those who venture into Xenomorph swarms on their own will have plenty to look forward to in Aliens: Fireteam Elite.

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Jul 29, 2021

Those moments are memorable and are unfortunately far less common than The Ascent's pitfalls. I'm right near the end of the game's main story after crossing off plenty of side missions, but with the charm of The Ascent's firefights and scenery long since expired, there's nothing much left to inspire confidence in what remains.

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Jul 21, 2021

While decisions may not have always been as weighty as I would've liked and the marionette movements were often distracting, Last Stop, for the most part, succeeded where it needed to. It provided three distinct stories that were surprisingly deep considering it only took about six hours to tell them all and allowed players to feel like they were in control even if that might not have always been the case. I never felt like my time was wasted in Last Stop, but if the game ever gets a follow-up, it'll have to be more polished with some meaningful changes to warrant a return to its stories.

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May 5, 2021

With as far as Village reaches and as much as it tries to incorporate into one short experience – one playthrough lasted just under 11 hours – it has more successes than shortcomings to show for its efforts. It's not perfect, though it shows how Resident Evil can grow outside of its comfort zones while still managing to pay respects to history and satisfy all types of players.

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May 2, 2021

Returnal may not beat out other more anticipated titles for Game of the Year honors at the end of the year, but it won't by any means be forgotten as the potential of next-gen hardware is explored. It's a shame the game isn't available on the PlayStation 4 or even other platforms so that more players could experience it, but if that compromise means we get more games like Returnal, that's a convincing argument. Other games may employ similar mechanics in the future, but Returnal should always be remembered as one of the ones that did it first, and, as of now, did it best.

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Feb 9, 2021

And then there's the twisty narrative of the Little Nightmares universe, a subject the first game's players were already deeply engrossed in. I'd hopped into forums about fan theories, explanations, and implications of different messages from the first game before the sequel's credits had even finished rolling, and I suspect many others will do the same. Though my time playing Little Nightmares II may have come to an end, consider me hooked and eager to see what Tarsier Studios and the Little Nightmares detectives have to say about the franchise in the future.

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Jan 31, 2021

With how much there is to do in Judgment, this is a game that looks like it could easily turn into a 60- or 70-hour experience even if you don't see yourself as a completionist. It's a crime drama for people who don't just want to smash square and triangle for endless combos and it's an adventure-driven brawler for people who don't just want to spend all day cracking cases. Judgment might have ridden on Yakuza's success to get people's attention, but with everything this game accomplishes, here's hoping we get another game in order to see more of Judgment and Tak in the future.

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The Demon's Souls remake may flip perspectives on the Souls series once you've finished it. Instead of being a game that's tough to go back to, its polish and refinement will make it hard to return to Lordran or Drangleic even if another game still ranks higher than Demon's Souls. Completing the first playthrough is really just the start of Demon's Souls, and with more replayability than ever before, it's going to keep people dancing between the Archstones for a long time.

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Dec 9, 2020

But clunky actions and broken quests aside, it's still nearly impossible to not get hooked on Cyberpunk 2077 and, more specifically, on Night City. I've completed quests that made me physically uncomfortable and yearn for justice or vengeance alongside the affected characters, and I've crafted my version of V into exactly the kind of character I'd want with the reassuring knowledge that there will always be an option that fits my preferences. The plentiful possibilities and outcomes beg for multiple playthroughs, and I'm happy to oblige later after a break from Night City and after things have been cleaned up a bit.

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Nov 20, 2020

Regardless of how satisfying the combat may be, it's only somewhat of a redeeming component to prevent the game from being a total letdown. Godfall has looting and it has slashing, to be sure, but you end up wading through so much to enjoy those parts. Perhaps loot fiends will get hooked on the endgame loop enough to stick around for a while, but what waits at the end is hardly worth the time it takes to get there.

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You did your best, and now it’s time to see what else you can do. Make the worst decisions possible to condemn everyone to an eternity in Little Hope, try and game the system so only your favorites live, or go for a perfect score to see your protagonists peak. Little Hope offers what feels like a dizzying number of choices and storylines, and the brief nature of the game frees you up to pursue those grim and gratifying outcomes as often as you’d like.

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It's hard to say if the DLC wouldn't have been as satisfying if it'd come out later than it did, but releasing a few months after the base game isn't a bad timeframe at all. There's no telling when Part Two will release, but The Ancient Gods – Part One has shown that the conclusion of this chapter is one worth looking forward to.

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Sep 22, 2020

Simplicity and challenges are key components of the game, and they're executed almost perfectly here in an accessible and skillful way. Spelunky 2 certainly won't be for everyone, but for those who stick with it to see what it has to offer, the payoff is worth the investment.

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Aug 1, 2020

Carrion is not a particularly long game, but it does a lot with the time you'll spend with it. It's more involved than it initially appears, and its blank slate approach coupled with the confidence to begin and end as abruptly as it does is something others can learn from. A succinct and sometimes challenging diversion from the norm, it's worth the experience to live it up as an amorphous, crafty monster.

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Jul 14, 2020

But that solution is an easy one given the depth of exploration and combat mastery offered. Whether you want to just fight to grow your legend, see your companions' tales through to their emotional conclusions, or just see what's over the next hill, there's no wrong answer when you're asking yourself what you should be doing in Ghost of Tsushima.

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Jun 12, 2020

Even though The Last of Us Part II relishes in making players uncomfortable and reminding them characters can lose everything at a moment's notice, those bleak traits are part of the game's appeal even if the charm's a morbid one. It's a monumental effort in storytelling and a model for tales of vengeance and repercussions pushed forward by gratifying gameplay, and while not everything you do will sit right with you, the game never leads players to believe the result would be anything different.

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