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Diablo Immortal

Blizzard Entertainment
Jun 2, 2022 - PC
Weak Man

OpenCritic Rating

61

Top Critic Average

33%

Critics Recommend

IGN
6 / 10
Metro GameCentral
7 / 10
Game Informer
8.5 / 10
GameSpot
6 / 10
Destructoid
6 / 10
COGconnected
50 / 100
MMORPG.com
5.5 / 10
PCMag
4 / 5
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Critic Reviews for Diablo Immortal

IGN

6 / 10.0
IGN

Diablo Immortal's monster slaying action is visceral and satisfying, and the game offers up a huge amount of gameplay for free. That said, its monetisation model and numerous restrictions sour the end game experience, and leave plenty of room for improvement.

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The hack, slash, and loot world of Diablo is brilliantly re-engineered for a small screen but the fun, initial progression is offset by a grinding endgame and/or eye-wateringly costly microtransactions.

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I was looking for a substantial Diablo experience to play on my phone with Immortal, and it often reaches that bar. While I don’t see myself going deep into the endgame unless Blizzard resolves the issues with legendary gems, I still plan to spend hours in Diablo Immortal, leveling a character in every class and playing until my hands ache.

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Diablo Immortal is a surprisingly premium-feeling adventure in the series that hits all the right notes, even if its endgame starts to depend on microtransactions too heavily.

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Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.

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I wanted to like this game a lot more than I did. It feels great to go ripping around dank little dungeons, snagging loot and slaying demons. I love the visuals and the sound design, I love the fast-paced combat. Hell, I even love level grinding! But the game is crammed to the rafters with predatory In-App Purchases. Blizzard wants to squeeze you dry, and they’re not shy about it, either. The endgame makes it clear that players are being treated like cash cows, livestock with active credit cards. The first half of Diablo Immortal is a competent, compelling action RPG. But under no circumstances should you touch the endgame.

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I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.

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Diablo Immortal is an excellent mobile spin on Blizzard's classic, dungeon-crawling action, but the game's grind means that you may need to stick with it for the long haul to fully appreciate the experience.

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