Diablo Immortal Reviews
Diablo Immortal's monster slaying action is visceral and satisfying, and the game offers up a huge amount of gameplay for free. That said, its monetisation model and numerous restrictions sour the end game experience, and leave plenty of room for improvement.
The hack, slash, and loot world of Diablo is brilliantly re-engineered for a small screen but the fun, initial progression is offset by a grinding endgame and/or eye-wateringly costly microtransactions.
I was looking for a substantial Diablo experience to play on my phone with Immortal, and it often reaches that bar. While I don’t see myself going deep into the endgame unless Blizzard resolves the issues with legendary gems, I still plan to spend hours in Diablo Immortal, leveling a character in every class and playing until my hands ache.
Diablo Immortal is a surprisingly premium-feeling adventure in the series that hits all the right notes, even if its endgame starts to depend on microtransactions too heavily.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Diablo Immortal is a simplified and more accessible version of the series that can still provide hours of mindless fun and entertainment. Sadly, the games suffers in the long run because of all the tedious grinding and the greedy monetization system, making a game experience that starts as very enjoyable much less so as time goes on.
Review in Italian | Read full review
Diablo Immortal is an absolutely stunning experience, even on mobile. The game is really easy to pick up, even for people new to the Diablo series. Gameplay is smooth and impactful and the voiceover work is top tier. Aside from hating the 'grind', this is my new favorite MMO experience!
I wanted to like this game a lot more than I did. It feels great to go ripping around dank little dungeons, snagging loot and slaying demons. I love the visuals and the sound design, I love the fast-paced combat. Hell, I even love level grinding! But the game is crammed to the rafters with predatory In-App Purchases. Blizzard wants to squeeze you dry, and they’re not shy about it, either. The endgame makes it clear that players are being treated like cash cows, livestock with active credit cards. The first half of Diablo Immortal is a competent, compelling action RPG. But under no circumstances should you touch the endgame.
I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
Diablo Immortal is an excellent mobile spin on Blizzard's classic, dungeon-crawling action, but the game's grind means that you may need to stick with it for the long haul to fully appreciate the experience.
Diablo Immortal is as engaging as any Diablo, but only initially. You sure can have fun here, and I myself became engrossed in this world, trying to discover as much of it as possible – I was just curious what kind of a game it was. Unfortunately, with the current shape of its in-game economy, Immortal turns out to be an uncomfortable money-grab effort more than anything else.
Review in Polish | Read full review
I’ve had a great time levelling and fighting with my Necromancer so far, and am super excited to be able to play the game with friends when the game is released for everyone very soon. As long as the monetisation strategy doesn’t get in the way of the game being fun to play, I think this could be a game I get hooked on for a while.
Diablo Immortal tries to catch the attention of Diablo lovers and newcomers alike. It is true that its microtransactions are way more than they should, but you can still ignore them. We will update our review with our verdict in the coming weeks.
Review in Italian | Read full review
Though it has to be said, the somewhat janky real-time cinematics, not to mention seeing so many others running around as you're trying to trigger an important event, hinder the dramatic impact of the story being told.
Diablo Immortal is a sham. It's seemingly spectacular, only to reveal an ugly showcase of shameless greed, terrible design decisions, horrific porting, and boring combat. Just play Diablo 3 - or any of the other great action RPGs currently available - and forget this even exists.
Diablo Immortal seems like a project created with the sole purpose of using the good name of Diablo to rub the players of their money. Definitely one of the worst games ever came out of Blizzard.
Review in Persian | Read full review
Diablo Immortal is a fine timekiller, but it fails to be something more.
Review in Russian | Read full review
Diablo Immortal is a pleasant surprise for the most part. The franchise spirit inspired me to keep pushing forward until I got to the endgame material, where it became apparent that the whole thing had been a ploy to lure me into a cruel business scheme. Aside from the few flaws with the PC version, an overabundance of microtransactions and user interface distract the game's overall impression. This ordeal has been a roller coaster ride for me, and I'm glad to be out of it.
Diablo Immortal introduces a slew of new ideas to the action RPG, creating something that's equal parts impressive, baffling, and concerning.