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Onimusha 2: Samurai’s Destiny was a great game on PS2 and nothing has changed more than 2 decades later. The remaster has the same set of good and bad things, with some quality of life changes and bonuses that will appeal mostly to fans of the series.
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Blades of Fire has two faces – at first the game irritates with nearly every little thing, but after a while the pieces seem to fit quite nicely. I wanted to discover new mechanics (that were extremely poorly explained) and really get to know the game. But that does not change the fact, that it is tiresome and demands frequent breaks.
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As long as we accept that we are not playing the role of a super cop, but a regular street patrolling policeman, which involves a certain routine, we get a great little game that offers a lot of fun. What's more, The Precinct sometimes surprises us with random, unscripted events, as well as references and easter eggs from many 80s films and TV series.
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The Dark Ages is the best post-reboot game in the series. It may not distance itself from the predecessors (both are great), but none of them pulled me in so hard and for so long. What’s more, I just sat through the end credits and I immediately want to begin the slaughter again.
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Unfortunately, Lost Records is not a good game, but it could be a great movie, if only it was edited differently, with shorter dialogue and without unnecessary sequences. This game tells a very emotional story, but I had a little fun actually playing it.
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If I were a teenager still, this game would ingrain itself into my brain the same way Final Fantasy VII did in 1997. Right now, when there are numerous predictions about the death of single player games, when creativity is shackled by the sales department, Clair Obscur: Expedition 33 is a true gem worth every praise.
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I find it difficult to recommend Amerzone: The Explorer's Legacy to anyone other than the biggest enthusiasts of Benoit Sokal's work. However, if you don't mind terrible optimisation, archaic movement mechanics or a plot focused on gathering information about past events instead of experiencing them, the remake will take you to a truly unique universe accompanied by an absolutely beautiful soundtrack.
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Tempest Rising is a classic RTS with a campaign, a spiritual successor to Command & Conquer that painstakingly remakes all things we know from the past. It won’t make the publishers want to give us more games like this, but it is like a ray of sunshine on a cloudy sky above RTS land. One that will make fans of C&C smile.
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Commandos: Origins is a game with a big heart but (apparently) small budget. It transported me well into the past, and that’s both a good and a bad thing. We get some nice and warm nostalgia next to some really rusty gameplay mechanics. All in all, I got quite a bit of fun from plaiyng Origins but I can recommend it only to the veterans of the genre craving anything new.
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When South of Midnight fully commits to its unique ideas and inspirations, carried by Olivier Deriviere's outstanding score, it is great. But when it is afraid to step out of the line, we get a standard, solid action-adventure with and oldschool vibe. If only the gameplay designers would inject more creative juice into their work, it would be a fantastic game. As it is, it’s simply good.
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Atomfall is a great representative of AA games. It is a game focused on exploring a very interesting world that should keep you busy for a dozen hours or so. Due to a fairly low budget the game has some technical issues that – fortunately! – won’t keep you from enjoying this very atmospheric game.
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Xenoblade Chronicles X was a very ambitious game that debuted on a practically dying console. But right now you can confidently say that you have found a perfect example of a game ahead of its time. This definitive edition not only shows the strength of the series, but jRPG genre as a whole.
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I have experienced quite a few really cool moments while playing Assassin’s Creed: Shadows, but after 40 hours of playtime all those moments are lost in time like tears in rain. This new Creed has some interesting ideas to shake up the formula, but none of them are good enough to make it count. All in all, any potential for greatness was squandered for yet another opportunity to make a very big game.
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Split Fiction is yet another triumph for Josef Fares. In the area of co-op experiences, nobody has even come close to what Hazelight proposes. No one can top this brilliant and incredibly difficult to execute gameplay formula. I can’t wait to hear the developers fiery speech at this year’s Game Awards, when he will undoubtedly receive another trophy.
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There’s quite a lot of things that are not perfect in Pirate Yakuza in Hawaii – a short and unevenly paced story is one of them. Fortunately, there’s so much good stuff that it balances out. Combat, naval battles, absurdly funny side quests and a unique atmosphere of „contemporary piracy” are fun enough to make Like a Dragon fans feel like home.
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Avowed is a great RPG, it’s as simple as that. This game made me forget about mediocre The Outer Worlds and refueled my trust for Obsidian. Their new game, though smaller in scope and not without some rough edges, is full of all the things that made New Vegas, Pillars of Eternity or Tyranny so good. For fans of a more classic approach to RPG, it's a must-see.
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Civilization 7 is a very pretty and very chaoitc game. Brave but not thought out. It introduces changes that aren’t inherently bad, and they build an interesting foundation for a probably great game in the future. Unfortunately now we got an early access production for a premium access price.
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Kingdom Come: Deliverance 2 isn't a game that should attract every kind of player, but even though you might have avoided the first part for whatever reason, you definitely should give the sequel a chance. It is a much more spectacular, bigger in every way mega-game that stands out from its peers.
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Donkey Kong Country Returns HD is the exact same, challenging game from the past, just looking slightly better. It is a charming if difficult classic platformer, but I’m not sure it stood the test of time. If I were to score it as a new product aimed at mainstream audience, the verdict would be a bit more negative.
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The new Indiana Jones is a game that would rock my world in 2014. Today it’s a game that struggles technologically (Uncharted 4 looks better) and gameplay-wise, with some additional issues. Still, I can’t help but like this game. I see all the flaws (some were really irritating), but I liked the puzzles, the protagonist and some very cool scenes. I had a lot of fun, and my main issue – regarding the immersion-breaking AI – is very personal.
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