Francesco Mocerino
From a strategic point of view, the title is based on a simple and well-oiled structure, which unfortunately suffers from a basic redundancy caused by the lack of variety and the lack of depth inherent in the game situations, while the exploratory side is often plagued by problematic collision management that sometimes prevents you from fully enjoying the splendid scenarios.
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On the one hand we have a team that has always sacrificed interactivity in the name of a cinematic experience, on the other hand there is an online video game that has never made an effort to tell a real story: the encounter between these two extreme visions of the medium has given life to a strange hybrid with a fully Supermassive playful structure, full of references to the work of Behaviour but narratively bare and devoid of the fun thrills that we would have expected from the team of Until Dawn and The Quarry.
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The debut title of Critical Hit Games is a graphic adventure capable of building a fascinating setting, certainly indebted to the imagery linked to the cornerstones of the genre, but with a unique personality thanks to the aesthetic and musical references to the United States of the 40s.
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A fresh setting and effective dialogue writing combine with the mechanics of a fast-paced, physical action RPG with plenty of offensive possibilities.
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The first of two optional content packs dedicated to Alan Wake 2 hides important pieces of world building behind a façade of no-frills entertainment.
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Top Spin 2K25 will delight all sports fans thanks to a satisfying gameplay and, thanks to an excellent training mode, it is also accessible to those who are only recently approaching the discipline.
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Sonic Superstars is exactly what longtime fans have been wanting from a modern iteration of the series.
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Fort Solis offers a cinematic experience that unfortunately creaks due to a writing devoid of particular flashes.
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The re-edition of the collection that last year made the joy of all the nostalgic of Sonic replenishes its offer with a handful of titles of fluctuating quality: devoid of those small modernization processes that had characterized the first chapters of the series in the last edition, the video games originally distributed on Game Gear of Sonic Origins Plus stand out more for their historical value.
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The cosmic divinity imagined by H.P. Lovecraft remains immersed in its eternal sleep, because in the interesting videogame mixture concocted by Frogwares it is above all the influence of Arthur Conan Doyle to drive a narrative made of investigations and common crimes, while the horrors of the astral planes remain under the radar and can only be touched in short sequences.
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The exhumation of a saga that already twenty years ago failed to break into the hearts of players turns out to be a bit empty, like the coffin that Grave carries on his shoulders: the developers of Iggymob offer an extremely simple experience through a third-person shooter with basic mechanics, fixed on shooting on repeat to mow down waves upon waves of defenseless enemies.
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An imperfect yet fun game, capable of showing us the potential of the future.
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The terrible misadventure in Sardinian lands of a small group of explorers becomes for Santa Ragione the frame of a work with a valuable artistic direction. The exploration of the fictitious city of Gravoi proves to be the main mechanic of a somewhat bare gameplay in terms of content, lacking in tension due to a very permissive roguelite nature.
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The developers of Dimps had set themselves the goal of offering a peculiar asymmetrical multiplayer themed Dragon Ball, capable of immersing players in the tension of a game between cat and mouse lived on a razor's edge.
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The new title of IllFonic manages to express the best of itself in short sessions spent in the lightheartedness of a game aware of its limits, able to challenge fans of the Ghostbusters brand with its continuous quotes but also to intrigue those who are not accustomed to the saga with an immediate gameplay and easy to master.
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The return of Pac-Man on gaming machines marks a historic event for all fans of the original title, because this re-edition carries the weight of the experience lived in 1999 lowering it in our days, after some small adjustments in terms of quality of life and visual modernization.
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The last chapter of one of the longest-running oriental series ever discovers the wonders of real-time combat and frames them with an impactful graphic rendering, made even more intense by the peculiar Chinese artistic sense that infuses an original soul to the staging as well as to the narration. The fast-paced action of the battles bends to the strict rules of a classic Asian RPG, creating a mixture that shines particularly during the game's frequent boss-fights.
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The small independent studio KeokeN brings its spatial work back to life with an update that improves its performance on next-generation consoles. Deliver Us the Moon is more walking simulator than puzzle-game, because the puzzles to be solved are extremely simple and in short repetitive, and focuses decisively on immersion in science fiction history to remain imprinted in the player's memory.
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The crazy title developed by Izanagi Games mixes three completely different genres, giving life to a work of sure impact for creativity and ambition, but not really unforgettable due to the ups and downs that characterize the various sections of gameplay.
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The last chapter of nippon Ichi's crazy strategic series arrives on Sony consoles (European) and on PC with a revised and corrected edition that makes you forget the technical problems seen on Switch. The Complete Edition of Disgaea 6 includes all the characters inserted through the DLC, further enriching - as if there were a need - a deep and multifaceted gameplay, which in its latest iteration takes on the contours of an absurd and calculated management.
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