Tom Bardwell
Frostpunk 2 is a worthy sequel that ramps up the grit and immersion, but sheds some of the original's magic in the pursuit of innovation.
Endlessly creative and playful, The Plucky Squire's effortless hop between intertwined 2D and 3D worlds is an ode to the illustrated delights of storybooks.
Astro Bot is special, a beaming reminder that bright, unfettered play is a truly wonderful thing.
Flintlock The Siege of Dawn epitomises the 7/10. It's the sort of thing you'll play once and enjoy. Inessential but still worth your time.
Shadow of the Erdtree is a sensational companion to the base game that feels remarkably fresh and a subtly progressive evolution of the Elden Ring formula.
Though uncomfortably bleak and distressing, Hellblade 2 is something truly special.
Alone in the Dark is a considerate reimagining of a pioneering classic, weaving together nifty puzzles, edge-of-your-sofa combat, and clever scares.
Palworld is a game of bare minimums, unscrupulous and soulless, designed by the numbers to hit all the right notes to keep you hooked on its addictive catch-grind-craft loop.
Through a blend of a Metroidvania structure and a dutiful nod to its side-scrolling past, Prince of Persia: The Lost Crown is a lean and assured mechanical treat.
Possibly a spin-off too far, Persona 5 Tactica conceals a reasonably fun tactical turn-based strategy game behind a wearisome visual novel-style story.
Dredge: The Pale Reach is a rewarding, albeit bite-sized slice expansion that taps into what made the base game one of this year's most compelling indie efforts. For those after more of that unique, unsettling coziness, The Pale Reach should scratch that nautical itch.
Ghostrunner 2 is bottled mechanical magic, a blisteringly-paced celebration of movement where death is a rite of passage.
Despite its faults and playing it very safe, Assassin's Creed Mirage is a step in the right direction for Ubisoft, an exercise in concision and a solid attempt to rekindle what made early AC games memorable.
Starfield is the enchantment and wonder of space bottled and fleshed out into something grand and ambitious, thoughtful and attentive, janky at times, often funny, but always charming.
Final Fantasy 16 is a rich, visually arresting spectacle with engrossing set pieces let down by a bloated story and stifled combat.
Wo Long: Fallen Dynasty is an engrossing, dense, and hard-fought slog, but nevertheless a slog weighed down by some heavy recycling and inconsistent difficulty.
God of War Ragnarok is a masterpiece.
A Plague Tale: Requiem is a visually stunning and emotive fable that pierces through the noise of the most contested of release periods as a captivating triumph.
Metal: Hellsinger merges rhythm, violence, and the fury-laden chugs of metal to create a unique kind of carnage that's a pleasure to conduct despite, at times, feeling repetitive.