Jess Clayton-Berry
Although there are flaws in Loretta's gameplay and adventure mechanics, it has a compelling story, brilliant writing, gorgeous graphics, and immersive audio that will make for an enjoyable afternoon playthrough.
Decarnation certainly has a lot of style with its retro graphics and themes inspired by Silent Hill and works from David Lynch and Junji Ito, however its gameplay leaves a lot to be desired by taking too much on its plate.
Vlad Circus: Descend Into Madness tells an intriguing story through excellent pixel art and sound effects. Although its gameplay does have its flaws, this was an enjoyable six-hour sit down.
The Thaumaturge is the perfect example of a game full of creative ideas, built on an interesting foundation, which is ultimately ruined by very poor execution.
Broken Pieces isn’t a bad game, but it's not very impressionable either. In fact, I found that none of its components stood out at all and this psychological thriller was certainly missing the 'thrill' aspect.
Despite providing rich atmosphere with its stunning visuals and anxiety-inducing sound effects, The Callisto Protocol’s gameplay is frustratingly designed and its story feels almost like an afterthought which was quickly churned out through an online ‘survival horror game’ story generator. At least the Dead Space remake is coming out in January.
While fans of Jules Verne may appreciate this love letter to the renound novelist, "Verne: The Shape of Fantasy" is beautiful, yet lacklustre in its gameplay, voice acting and story.
With its mind-numbingly tedious combat, clumsy dialogue and a storyline which sounds like it's still an early draft, Testament’s greatest crime is that it severely outstayed its welcome.
Bleak Faith: Forsaken is running on vibes alone; delivering a bundle of tremendously creative art design and a promising concept, tied together by the weak string of its functionality.
Limerick: Cadence Mansion lacks in horror what it also lacks in limerick-related puzzles, partnered with frustrating action, this is a game that was not ready for the market yet.
Greyhill Incident's only redeeming quality is that, with a two hour playthrough time, the misery doesn't last for long.