Martijn van Gent
I'm definitely looking forward to whatever they make next which will hopefully be a bit more polished and much less derivative. 🦁
Me being sad at having finished The Star Named EOS is a good indicator of how I feel about it as a whole - I enjoyed it and wanted more. It knows what it wants to be: a cozy heartfelt little puzzle game and it succeeds in being exactly that. 📸
Some people will think the gameplay is too boring and others may love its unique and creative concept too much to care. In the end, I found myself right in the middle. 🚲
None of DROS' individual elements are particularly spectacular but they all come together nicely to create a solid puzzle platformer. The weaker aspects of its presentation don't matter as much because the stronger aspects such as art style and satisfying world-building shine when they need to. If the gameplay is all you care about, DROS also does that well enough to get a thumbs-up from me! 🖤
At the end of the day, if you're not playing Endless Ocean Luminous to look at and learn about oceanic creatures then you won't enjoy it as there is little else to it. While not necessarily a bad game, it becomes less and less fun the more you play it and I wouldn't exactly call that the hallmark of a good game either. 🤿
I think Under the Bed Games can only go up from here - the fact that Tales from Candleforth is their first game is quite impressive. I wholeheartedly recommend it to anyone who's into escape room games. 📖
In short, Rose & Camellia Collection doesn't have much to offer beyond a quick laugh, and that's just it - a QUICK laugh. 👋
Despite a relatively unexciting first half, there's a solid blend of platforming, action, and puzzles wrapped in a strikingly gorgeous presentation. If you can live with some of its vague storytelling and the weird way it handles collectibles, I wholeheartedly recommend it. ⛅
I have some issues with Terra Memoria but they're tiny and barely detract from an otherwise enjoyable experience. Fun battles, exploration, worldbuilding, characters - it's a simple yet solid RPG that I think almost any fan of the genre will find entertaining. 🦥
One Last Breath's presentation is terrific but everything else about it is mediocre at best so unless you don't mind dealing with subpar puzzles and are a big fan of immersing yourself in a ruined world taken back by nature, I wouldn't bother with it.
I am very glad to have experienced Mediterranea Inferno as its themes and messages will stick with me for a long time; maybe even forever. Granted, it's not exactly escapist fantasy nor a fun game most of the time. It is, however, an incredible piece of art by all metrics and I implore you to play it as long as you can handle its mature elements. ☀️
There are definitely more interesting 2D platformers on the market but that doesn't mean Runner2 is a bad choice for fans of the genre to check out either; particularly, if you like having your reaction speed challenged. 🏃
While definitely rough around the edges, I thoroughly enjoyed Penny's Big Breakaway. There is a lot to get out of its levels whether it's a faster time, higher score, or all of its collectibles but I don't even need a specific reason to play through them again because controlling Penny is entertaining enough in and of itself. If you're looking for a fun and fast 3D platformer then look no further. 🪀
As you would expect from the genre, both of the Baten Kaitos games are quite lengthy. Even if you use the speed up features like I did, they could still easily take you anywhere from 40-60 hours to beat. In that sense, Baten Kaitos I & II HD Remaster is definitely a solid bang for your buck – but how many of those hours are genuinely fun? That heavily depends on if you can put/keep up with the battle system – and even then the other aspects of the duology aren't winning awards either, with the exception of Monolith Soft's signature worldbuilding. The "quality of life menu" defines the remaster, for better and for worse – if its implementation was more mindfully done it could've actually made the originals great, instead of merely showcasing how flawed they were and making their worst parts more tolerable. I'd be willing to overlook these flaws – especially in the case of Origins because of its story and characters – if only they just let me pick my cards in peace. From my perspective, its age is the primary thing that holds the series back – in fact, I have no doubt that if Monolith Soft were to make Baten Kaitos 3 today, it would be amazing. I don't know who to recommend Baten Kaitos I & II to though – I suppose big JRPG fans could do worse for the price, as long as you're aware of what you're getting into.
Featuring excellently paced turn based combat and a memorable story taking place in a beautiful, interactive world to explore – Sea of Stars is a dream come true for 90’s RPG fans, RPG fans, and fans of great video games.
Overall, I had a lovely time with Mr. Run and Jump. It has pretty much everything I could ask for in a 2D platformer: responsive controls, fun movement options, solid level design, and adequate production values. The game is difficult but also has enough options to accommodate most skill levels – nevertheless, as discussed earlier, people who love the challenge shall probably get the most out of it. To those people, it's an easy recommend from me. If you're more of a casual platformer fan, Mr. Run and Jump is still entertaining – just be aware that the game will likely be less of a time investment, for better and for worse.
Out of the ten hours I spent playing Little Friends: Puppy Island, I think I must have spent at least seven of them just mindlessly trudging from one place to another. It feels like the game replicates a lot of the worst parts of owning a dog without capturing too much of what makes it fun, besides how darn cute the little guys are. I could look past some of its faults if it wasn't sold at nearly full price, but there is honestly not a single person on this planet that should pay that much for such a shallow and repetitive experience. If the price got cut in half, I might cautiously recommend it to kids that really love dogs and don't have one – that's honestly the only demographic of people I could see finding some enjoyment out of Little Friends: Puppy Island. To anyone else, I recommend going outside if you desire a good walking simulator.
In conclusion, Trinity Trigger is a great game! The gameplay and soundtrack really make it stand out, and allow me to overlook the mediocre graphics and story pretty easily. I spent around 35 hours playing it, and that is while doing all optional content as I said earlier, which took up about a 1/3rd of that time. That number may sound low for an RPG, but seeing as the game is not sold at full price this is not a bad amount of content whatsoever. I only wish the game was longer because of the potential I see in it – I wanted more time to flesh out the gameplay, the characters, the world, everything. I wanted Trinity Trigger to be truly outstanding, but it sadly doesn't go far enough with its ideas and concepts to earn that label. Even so, I most definitely recommend the game to fans of action RPG gameplay – and I'll be wishing for a (spiritual) sequel in the meantime.
In conclusion, Advance Wars 1+2 Re-Boot Camp is the pure strategy experience I never knew I wanted. And that is without having even mentioned all of the other modes the game has to offer besides the two campaigns; such as the Design Room where you can make your own maps, and the various ways you can test your CO skills against opponents – whether they are CPUs or humans, both locally and online. These are nice extras that I'm sure other people will enjoy more than me, but none of them were needed to make me a new fan of Advance Wars. I want more of this – more of this genre, and more revivals of franchises that were thought to be dead. Simply put, if you like strategy games, you owe it to yourself to pick this game up.
Atelier Ryza 3 certainly does have depth below its pretty surface – having said that, it is unfortunate that you'll be diving into that depth without adequate assistance on the gameplay side of things. It's funny how in some way, playing the game actually brought me right back to my uneducated thoughts about the series before experiencing it – the characters and aesthetics really are the best parts, or at least the easiest parts to like. For better and for worse, the backbone of the Atelier Ryza 3 experience is its complex crafting system – so if that sounds appealing, I think you'll have a good time with the game. Even when taking that away though, it's still a pretty decent JRPG with fun characters, a beautiful overworld to traverse and a good amount of content to keep you busy.