Nathan Grayson


26 games reviewed
57.1% of games recommended
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Here's hoping, however, that [the series] hasn't lost sight of the smaller threads that made its previous epic yarn great. The moments that forced players to care about characters who weren't technically extensions of themselves.

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Unscored - Mafia 3
Oct 12, 2016

An occasionally frustrating open-world experience that's greater than the sum of its parts.

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Unscored - Darkest Dungeon
Jan 26, 2016

Being a hero has consequences, and Darkest Dungeon lays them bare.

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Unscored - XCOM 2
Feb 5, 2016

A fresh, fast tactical strategy game that makes 2012's XCOM feel ancient.

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Blood and Wine is equal parts triumphant and somber, a reminder of all the great times we’ve had with Geralt and some of the shitty things we’ve done in his shoes. It’s about facing down the totality of Geralt’s in-game legacy and—instead of regretting or redoing it—coming to terms with it.

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Unscored - Starbound
Aug 4, 2016

Starbound is full of whimsy, surprise, and strange little interactions. It’s a universe unto itself, just begging to be explored.

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Feb 28, 2017

A worthy successor to Planescape.

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Sep 26, 2017

It is, on so many levels, an incredible achievement, packed with enough heart, intelligence, and confidence to sustain ten lesser games. It’s a testament to its form, even as it’s held back by it in places. It still feels premature to declare Original Sin 2 an all-time classic, as some have, but I imagine plenty of future games will borrow ideas from it. It’ll be a crying shame if they don’t.

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Unscored - Everything
Mar 22, 2017

Maybe it was that little touch, or maybe it was the fact that I was a bleary-eyed mess playing the game at 4 AM, but I felt so connected to… everything.

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Aug 29, 2017

I'm far more invested in War of the Chosen than I was XCOM 2, and I thought XCOM 2 was fantastic.

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