Matthew Pollesel
Just about the only complaint I could think of for the game is that its online multiplayer isn't well-populated given that it's not exactly setting the charts alight -- but a) it's fun in single-player, and b) that's the sort of thing that could be fixed if Sackboy had the popularity it deserves. Do your part to help with that by checking it out, and get a pretty wonderful 3D platformer in the bargain.
If we're tallying up Season's problems, again, by far the biggest is that it's a shallow game that desperately wants you to think it's deeper than it is. It has some pretty visuals and solid voice acting, but at the end of the day, there's really not much more here than trying to give historical import to snapping that perfect Instagram moment.
Motorcycle Mechanic Simulator 2021 -- or, as no one has ever called it, MMS21 -- is one of those Switch ports that doesn't seem like a whole lot of attention was put into it, and you don't need to look very hard to see why.
It's not too often a game will work your brain and whet your appetite, but Freshly Frosted manages to achieve that rare double feat.
Almost everything about Lunistice feels as if it could've come out alongside Nights into Dreams or an early 3D Sonic game, with lots of flashy environments and moving pieces. Not only that, everything has a slightly blurry, blocky look, which makes you feel like you're watching the game play out on a CRT screen. Add in a fair number of collectibles to pick up in each level, and you can see why the game practically screams "1990s."
Hogwarts Legacy doesn't just bathe in the reflected warm glow of nostalgia. It contributes to that lore, and stands up as a worthy entry in the Harry Potter canon in its own right.
Despite the sheer amount of words that have been written about the game, the reality is that it's just a forgettable, mediocre game. It does plenty of things very poorly, but it also does one or two things well enough that you can't say it's completely and irredeemably awful. There's no real reason to seek the game out, and there's no reason (apart, maybe, from that stupid talking bracelet) to avoid it at all costs: Forspoken is just kind of there.
The Forest Quartet clearly has its heart in the right place, and any game that gets people thinking about overcoming their own demons is a good thing. But as a game, there's just nothing interesting here.
An Airport for Aliens Currently Run by Dogs is far better than it has any right to be. It's a lot deeper and more touching than its title suggests, so it's worth keeping an eye on it, waiting for a sale, and then grabbing the when the price is right.
Session: Skate Sim is true to its name: it's a true-to-life skateboarding simulator, so if that's all you want to do, it'll more than deliver.
Aka clearly has its heart in the right place, but it doesn't have anything that goes a little deeper or that asks anything of its players, and without that it just feels like a cut-rate version of Animal Crossing.
It's really too bad that the gameplay doesn't come anywhere close to matching the inventiveness, because, as I said up top, Paper Cut Mansion is just brimming with ideas. There's a huge gap, unfortunately, between coming up with something cool and making it work, and unfortunately it's not a divide that this game is able to bridge.
Windosill is a difficult game to judge. It's gorgeous and it's fun...but it's also very, very short, it has zero replay value, and it's $10 on the Switch. And to top it all off, the game originally came out in 2009 as a web browser Flash game.
The key attraction here is that if you've ever wanted an entire game that combines some of the more intense parts of the first Jurassic Park movie -- specifically, the kitchen scene, and the one where Ellie is trying to turn power back on in the bunker -- this delivers on that.
Maybe the makers of Time on Frog Island just figured they could get by on a cute premise and general aesthetic. To be sure, in some cases that may be enough, but in this case, it just means you have a game that has the right tone but none of the right content.
Lil Gator Game is exactly what it looks like on the surface: a sweet, adorable game that never feels like it's trying too hard to be either of those things, but that's guaranteed to win you over all the same.
I think many more people will love Foretales if the give it a chance. It's an interesting take on a formula you'd think would be played out by now, done in a way that shows there's life in the card-based genre yet.
Wavetale is an absolute joy. It's a game where you're exploring the watery ruins of a post-apocalyptic world, but it makes that exploration so much fun that you can't help but get swept up in the sheer fun of it all.
If you just want more Portal, that might make The Entropy Centre enough for you. It's not much more than that, but it also sticks so closely to the formula that it doesn't do anything crazy that would make you dislike the game, either. It's a well-worn path at this point, and The Entropy Centre never once strays from it.
It doesn't take long for Midnight Suns to show that it's a different game than those other Firaxis titles entirely. Sure, it's a tactical RPG, but the mechanics here aren't at all what you'd find in those other games.