Bartosz Michalik
No Players Online is a game I’d like to recommend. Technically speaking, in terms of its mechanics and overall concept, it’s top-notch. However, I can’t ignore the chaotic and plot-hole-ridden storyline. That said, I can’t claim I didn’t have a good time during the three hours it took me to finish the game. That time flew by; the gameplay itself was a lot of fun, and the constant interplay of anxiety and nostalgia drew me in and allowed me to lose myself in the created world.
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Ghost Master: Resurrection is a game that’s hard to judge definitively. On the one hand, it’s a very successful remake that faithfully recreates the original Ghost Master. It offers significantly revamped visuals, new missions, and additional content that’s set to be expanded further—albeit in the form of paid DLC. On the other hand, when viewed through the lens of today’s standards, it’s hard to overlook its shortcomings. Technical issues, poor optimization, and mediocre graphics mean that despite improvements over the original, the game still feels rather outdated.
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The Walking Trade is a successful entry in the shop simulation genre that takes a fresh approach to the subject. One standout feature is the idea of sourcing goods yourself rather than ordering them from a wholesaler. The game also offers an interesting twist with its exploration mechanics and the need to defend your shop and customers against hordes of zombies. The game’s cohesive and consistent visual style also deserves praise; despite its simplicity, it remains pleasing to the eye. The whole experience is rounded out by a clear vision of the world and the way it’s presented.
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Pokémon Pokopia is a wonderful and unique game that has already stolen hundreds of hours from me, and I know it will steal thousands more. It’s a visually and aurally stunning game, and that’s just the tip of the iceberg when it comes to its merits. It’s a game brimming with emotion, warmth, and love that will warm even the coldest and harshest of hearts. And yet, it hides beneath the surface the unimaginable sadness and hopelessness of the entire situation. The core of the game, however, is very addictive. Repairing and rebuilding the world is incredibly fun and satisfying. Additionally, it allows you to create magnificent structures and regions where you’re limited only by your imagination. Pokémon Pokopia is one of those games that warps time. You sit down to play for a moment, feel like fifteen minutes have flown by, and when you look at your watch, it shows you that 16 hours have passed.
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Cairn is an exceptionally well-made game. Difficult, demanding, and at times unforgiving, yet extremely satisfying and engaging. Paradoxically, it can also be relaxing. At the same time, it is a game that will evoke a wide range of emotions in us, and will most likely force us to reflect and ponder the meaning of the finale itself. It is also a game that is not without its flaws, but these can be forgiven in light of the rest of the game, which is extremely well done.
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Mewgenics took me completely by surprise. Despite my great fondness for The Binding of Isaac: Rebirth, I didn't follow McMillen's subsequent projects closely. However, when I accidentally found out about this game just a month before its release and saw how much potential it had, I knew I had to check it out. Fortunately, I was not disappointed. Mewgenics is an excellent game with a huge amount of content, engaging and multi-layered gameplay, and stunning audiovisuals. It is a game that will stay with us for years to come. I have no doubt about that!
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Quarantine Zone: The Last Check is a game that I can recommend to anyone with a clear conscience. It is a very atmospheric, engaging game that, above all, provides a lot of fun. Sure, you could point to some repetitiveness, a few persistent bugs, or mediocre optimization, but all these flaws are lost in the thicket of at least ten hours of truly solid and satisfying fun.
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So, is Ancient Farm worth your attention? I think so, absolutely. The game is not without its flaws, but more importantly, it is engaging and a lot of fun. If you're looking for simple, casual, and undemanding gameplay that allows you to unwind and relax a bit, this is the title for you. It's also important to remember that, after all, this is a small and uncomplicated production.
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Gruniożerca Trilogy is a successful compilation and a solid port of three fan-made productions dedicated to adorable guinea pigs. Each game is different in its own way, yet each one is engaging and provides a lot of fun. The only real complaints I have are the unintuitive controls and the lack of a few useful quality-of-life improvements.
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A.I.L.A is a game full of extremes. On the one hand, it impresses with its visuals, great level design, and quite enjoyable puzzles. On the other hand, the plot is a complete disappointment. Despite its great potential, it has been poorly executed, and all elements related to combat are simply terrible. And that's just the tip of the iceberg when it comes to this game's problems.
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The developers at Enhance and Monstars Inc. have once again delivered a truly successful production that is a lot of fun to play. I won't hide the fact that Lumines Arise didn't draw me in as much as the legendary Tetris, but it's still a solid title that can entertain and give a lot of satisfaction. Most importantly, it's a real feast for the eyes and ears, making every minute spent with this game magical. It looks beautiful, works very well, and fans of character customization will certainly have no complaints.
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Dispatch has practically everything going for it. From the audiovisual setting, through the excellent technical condition and superb voice acting, to the phenomenally written characters and a story that completely captivates the player's attention and heart. It is undoubtedly one of the best titles of the year, and certainly the game with the most interesting story we have seen in 2025. I wholeheartedly recommend it and eagerly await the second season and future productions from AdHoc studio.
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CloverPit is an exceptionally interesting title. On the one hand, it offers a lot of content, solid replayability, and can be much more addictive than we might expect. On the other hand, no matter how hard we try to strategize, the gameplay is practically always the same, which makes it terribly tedious and repetitive at times. Still, it's hard to put down. CloverPit has something about it that constantly encourages you to keep coming back and trying again.
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Gloomy Eyes is a charming game with a beautiful, simple story and a unique, Burton-esque artistic style. The game looks and sounds really good, although at times it is clear that there could have been room for something more. It can be criticized for a few technical shortcomings, repetitive puzzles based on the same mechanics, and a fairly high price. Nevertheless, Gloomy Eyes can enchant you with its atmosphere and make your evening spent with it exceptionally pleasant and enjoyable.
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Bye Sweet Carole might still have had a chance to become a cult classic—but only if it had been released some twenty years ago. It is an archaic, poorly designed game with a chaotic and inconsistent plot that doesn't know which direction it wants to take. As a result, the whole thing feels like unstable, meaningless gibberish. I didn't even feel bored during the game. I just wanted to get to the end as quickly as possible. The only elements that deserve praise are the good music, the interesting artistic style (because the execution fails) and the exceptionally solid optimization.
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Sure, I could complain about the rather modest content at launch and the terrible storyline in single-player mode, but in reality, these are minor inconveniences. Battlefield 6 is an FPS that I had a lot of fun playing, and I know I won't be moving on from this title anytime soon. Although I still have a lot of affection for the older installments, I already feel that I will spend hundreds, maybe even thousands of hours with the sixth installment – as long as the developers don't give up and consistently deliver new content. I look to the future with hope and joy, wondering what else the developers have in store for us. Nevertheless, Battlefield 6 is already an excellent game with sensational optimization, great visuals, and phenomenal sound, and above all, gameplay that is completely addictive, providing many hours of great fun.
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In the end, I spent over 20 hours playing Deconstruction Simulator, and I don't regret a single minute. Although you could complain about optimization, technical errors, and a certain repetitiveness in gameplay, it's hard to deny that the game is simply fun. There is certainly room for improvement, and I hope that the developers will not abandon their work, but will set about fixing what is not working as it should. It is an enjoyable and satisfying game.
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Dying Light: The Beast is a must-have for fans of the series, zombie lovers, and anyone who appreciates a dark, post-apocalyptic vision of the world where survival depends on fighting for resources. It is an incredibly atmospheric production with a sensational soundtrack, evocative gore, and impressive visuals. Above all, however, it provides a lot of fun from the gameplay itself. And it doesn't matter at all that we've seen it all before, that the game itself is incredibly repetitive and derivative, and that the plot, despite interesting and well-played characters, is silly, absurdly simple, and predictable. The Beast is addictive and will make you want to come back to it again and again, even after you've finished it.
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Although POSTAL Brain Damaged was completely different from the originals I loved, especially the second part, it still won my approval. This boomer shooter gave me a lot of fun and many hours of great entertainment. This makes it all the more painful that I cannot say the same about These Sunny Daze. The expansion turns out to be disappointing in almost every respect, although the core gameplay itself is still satisfying.
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Cronos: The New Dawn is a very good survival horror game, but it was released too early. It's a game that should have been left to simmer a little longer before being served up to hungry gamers. The optimization definitely needs some work. In terms of gameplay, the game does not disappoint, although it does not bring much freshness to the genre. It can be described as a horror version of “all greatest hits,” taking the foundations of well-known and well-functioning mechanics and solutions, and then applying a characteristic filter steeped in Polishness.
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