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Painkiller is, unfortunately, a huge disappointment for an old fan of the series – such as myself. A great arena shooter with a dark atmosphere has been reduced to a co-op shooter without any soul or interesting ideas. Unfortunately, despite the nicely crafted locations and good overall artistic vision, many mistakes were made in the design of the gameplay itself.
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Pokémon Legends: Z-A is a perfectly decent game, but it needed a little more planning and better ideas. The new combat system works very well in many cases, but in some cases it fails completely. The plot itself is quite schematic and follows a repetitive pattern throughout most of the game, which works to the detriment of this game. However, overall, it is not a bad game by any means, but simply contains elements that needed modification or improvement.
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CloverPit is an exceptionally interesting title. On the one hand, it offers a lot of content, solid replayability, and can be much more addictive than we might expect. On the other hand, no matter how hard we try to strategize, the gameplay is practically always the same, which makes it terribly tedious and repetitive at times. Still, it's hard to put down. CloverPit has something about it that constantly encourages you to keep coming back and trying again.
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Keeper is an enjoyable adventure for evening gaming sessions. It presents a simple plot that can be interpreted in many different ways and does not give us a clear explanation. Combined with an atmospheric soundtrack, it could be one of the biggest surprises of the year, but this beautiful impression is unfortunately hampered by technical problems and issues with the controls and camera work. However, it is clear that Double Fine has not lost its unique spirit.
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Hades II is the perfect sequel. It retains all the best elements of the original and improves on them, while adding more content, storyline, and expanding the entire universe. Once you get caught up in the loop of trying to defeat Chronos, it's very hard to break free. However, I hope that Supergiant Games will end this wonderful series in the form of a complete trilogy, because these stories definitely deserve it.
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Gloomy Eyes is a charming game with a beautiful, simple story and a unique, Burton-esque artistic style. The game looks and sounds really good, although at times it is clear that there could have been room for something more. It can be criticized for a few technical shortcomings, repetitive puzzles based on the same mechanics, and a fairly high price. Nevertheless, Gloomy Eyes can enchant you with its atmosphere and make your evening spent with it exceptionally pleasant and enjoyable.
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Bye Sweet Carole might still have had a chance to become a cult classic—but only if it had been released some twenty years ago. It is an archaic, poorly designed game with a chaotic and inconsistent plot that doesn't know which direction it wants to take. As a result, the whole thing feels like unstable, meaningless gibberish. I didn't even feel bored during the game. I just wanted to get to the end as quickly as possible. The only elements that deserve praise are the good music, the interesting artistic style (because the execution fails) and the exceptionally solid optimization.
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Sure, I could complain about the rather modest content at launch and the terrible storyline in single-player mode, but in reality, these are minor inconveniences. Battlefield 6 is an FPS that I had a lot of fun playing, and I know I won't be moving on from this title anytime soon. Although I still have a lot of affection for the older installments, I already feel that I will spend hundreds, maybe even thousands of hours with the sixth installment – as long as the developers don't give up and consistently deliver new content. I look to the future with hope and joy, wondering what else the developers have in store for us. Nevertheless, Battlefield 6 is already an excellent game with sensational optimization, great visuals, and phenomenal sound, and above all, gameplay that is completely addictive, providing many hours of great fun.
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In the end, I spent over 20 hours playing Deconstruction Simulator, and I don't regret a single minute. Although you could complain about optimization, technical errors, and a certain repetitiveness in gameplay, it's hard to deny that the game is simply fun. There is certainly room for improvement, and I hope that the developers will not abandon their work, but will set about fixing what is not working as it should. It is an enjoyable and satisfying game.
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SILENT HILL f is definitely not the best installment in the series, but of course it's not the worst either. The game has many good elements, such as the script, puzzles, and overall atmosphere, but the quality set by these elements is hampered by a weak combat system, terribly designed battles, and the loss of the initial atmosphere from the beginning of the story. It was nice to see something completely new in the SILENT HILL series, but I think sticking to the titular town made more sense.
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Dying Light: The Beast is a must-have for fans of the series, zombie lovers, and anyone who appreciates a dark, post-apocalyptic vision of the world where survival depends on fighting for resources. It is an incredibly atmospheric production with a sensational soundtrack, evocative gore, and impressive visuals. Above all, however, it provides a lot of fun from the gameplay itself. And it doesn't matter at all that we've seen it all before, that the game itself is incredibly repetitive and derivative, and that the plot, despite interesting and well-played characters, is silly, absurdly simple, and predictable. The Beast is addictive and will make you want to come back to it again and again, even after you've finished it.
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Borderlands 4 is, unfortunately, a big disappointment, which, despite changing the formula, has neglected many important elements. The plot is formulaic and predictable, and while the gameplay is an improvement over its predecessor in many ways, in many cases it is a complete step backwards. I won't even mention the technical state of the game, because it's just sad. Unfortunately, my expectations have not been met.
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Hollow Knight: Silksong is a sequel that definitely did not disappoint and stood the test of time after a long wait. Team Cherry has delivered a unique game that will remain in my memory for years to come. It is definitely one of the best adventures I have experienced this year, and I eagerly await further adventures from this exceptional group of developers.
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Although POSTAL Brain Damaged was completely different from the originals I loved, especially the second part, it still won my approval. This boomer shooter gave me a lot of fun and many hours of great entertainment. This makes it all the more painful that I cannot say the same about These Sunny Daze. The expansion turns out to be disappointing in almost every respect, although the core gameplay itself is still satisfying.
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Cronos: The New Dawn is a very good survival horror game, but it was released too early. It's a game that should have been left to simmer a little longer before being served up to hungry gamers. The optimization definitely needs some work. In terms of gameplay, the game does not disappoint, although it does not bring much freshness to the genre. It can be described as a horror version of “all greatest hits,” taking the foundations of well-known and well-functioning mechanics and solutions, and then applying a characteristic filter steeped in Polishness.
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Lost Soul Aside is a perfect example of wasted potential. Great combat is unfortunately not enough to make a good game. Virtually all other elements of the game are relics from 10 years ago or are simply poorly made. It's a shame, because the game had enormous potential and looked very good in the previews, but it's perfect proof that nowadays we can't take anything for granted.
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Mafia: The Old Country is a game that undoubtedly has its problems and imperfections. It is not a perfect production, but it is definitely worth giving it a try. The Old Country may have a simple and unoriginal story, but the way it was written and executed deserves all the praise it gets. Following Enzo's story is truly engaging and can evoke a lot of emotion. It's simply a great gangster series that draws you in from the very first minutes.
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Dead Take is a very good cinematic escape room with elements of psychological horror. Great acting, a well-crafted atmosphere, and interesting puzzles make for an interesting departure from Surgent Studios' first title. I hope the creators don't abandon this direction and stay with the horror genre in their future productions.
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Donkey Kong Bananza is a successful comeback for the most popular gorilla in gaming history. Excellent platforming combined with a lot of destruction in a nice visual setting is a good start to this comeback, and I hope Nintendo will continue to use DK instead of leaving him for another 10 years. Of course, the game isn't perfect, and monotonous boss fights, poor optimization, and material fatigue after a while can take their toll.
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Tony Hawk’s Pro Skater 3+4 is a truly great game. It looks phenomenal and offers a ton of content, both old and new. And the gameplay itself, designed years ago by the Neversoft team, has not aged a bit and still provides a lot of unbridled fun. This is a title worth paying attention to. Even older players, blinded by nostalgia and grumbling about everything under their breath, will play and won't stop. It's definitely a game worth playing, even if the developers have allowed themselves some deviations.
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