Ikenfell Reviews
It’s not that Ikenfell is outrageously bad or anything—at least, not until the very end—but it suffers from being unnecessarily cumbersome and tedious, sporting a lack of subtlety that eventually comes across as preachy. More than anything, though, I struggle to forgive the fact that it isn’t a tactical RPG at all. Ikenfell is a standard jRPG with a positioning system that barely matters thanks to long-range attacks and enemies’ penchant for moving large distances and teleporting you around.
Happy Ray Games succeeded in what they were aiming for with Ikenfell, I just wish they aimed a bit higher. The story doesn't pick up for a long portion at the beginning of the game, and the battle system is interesting but nothing groundbreaking. There is still some enjoyment to be had with Ikenfell, but it feels like it's missing some magic.
In theory, its intricacies should be bracing, but in practice the fixation on spacing and formation further slows down the pace.