Top Critic Average
With striking gold, blue, and green colours, Disjunction certainly looks the part, and depicts its cyberpunk setting successfully. There’s plenty of atmosphere, and this is further elevated by an ambient soundtrack that really sets the tone in every level. The game’s overall length is a tad disappointing; you’ll rinse it in just a handful of hours, and there’s little incentive for multiple playthroughs. If you're itching for a decent new stealth title though (and aren’t quite willing to go for the cloud version of Hitman 3), then Disjunction is a glorious homage to the entire genre.
Disjunction is not a game that invites its players to explore. Story as well as map pathing are predefined, NPC’s are primarily a means to an end, and characters alternate back and forth between their homes and their missions. But the story lines of the protagonists, who by themselves could hardly be more different, and a for some players potentially foreseeable end give enough variety to stay engaged. Additionally, the socio-critical undertones hit one or two nerves along the way, especially in times like these. The charming pixel graphics, nicely created maps, easy-to-handle controls and levels that give hope to succeed in the next run even though the player just got deafeated – all those factors make for an entertaining and compelling gaming experience.
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Disjunction is a tough but speedy stealth adventure that kept me thoroughly engaged. Character’s abilities, narrative choices, and more strategic elements really give players some interesting variety and options on how to approach gameplay. There are some questionable control choices, but nothing that will hinder the experience. For those looking for a sneaky cybernetic stealth-adventure, Disjunction shouldn’t go unnoticed.
Disjunction is an action/arcade RPG with an effective emphasis on stealth combat-you can't just stroll through shooting people. The look and feel of the game are slightly nostalgic, and there is some variety with the three characters you get to play. If you like sneaking around, this one is a fun option.
For what it’s trying to do, Disjunction does a pretty damn good job. Hitman 3 just launched and might end up wrapping a garrote around Disjunction’s neck. Though, if you’ve had a hankering for some old-school Metal Gear action with solid mechanics, a well-written story that offers replayability, and a musical score that’s been given genuine love and care, Disjunction is for you. Sure, it can get somewhat repetitive. And I did run into a few hit detection issues that cost me a life.
Overall, the mixture of multiple genres is nearly pulled off well, but the difficulty gums the gears up on Disjunction's gameplay just a bit. If there were fewer enemies and more push forward then I think this game excels beyond expectations. As it stands with the gameplay, you're getting an interesting mix that tells a good story, but can only go as far as you can take it with the difficulty pushing back so hard at times.
Despite the unfair difficulty curve and uninteresting presentation, Disjunction is a very well-designed take on the Hotline Miami formula, albeit with its own stealth-focused twist. It offers enough gadgets and gameplay tropes to let players tackle each level the way they want to, either by being stealthy and classy or by being ultraviolent and unsubtle.
A nice but brutal little stealth game with an enjoyable multi-ending story. Classic Metal Gear fans especially will get some joy out of sneaking around Robocop-style biped robots in this title. The core gameplay and narrative are strong, but an absence of variety makes Disjunction just short of a home run.
Disjunction doesn’t lean into cyberpunk quite as heavily as games like Cyberpunk 2077 or The Red Strings Club, but there’s enough sneaking and slaughter to keep you engrossed until the bitter end. It also warrants another playthrough where you force yourself to use stealth, meaning you’ll easily be getting your money’s worth out of this futuristic outing. Throw in a superb soundtrack that’s pure Blade Runner, and you won’t regret plugging into Disjunction.
Disjunction offers an intriguing narrative and some genuinely thrilling stealth action, but it is guilty of being a little repetitive in design. The enemy AI is pretty easy to exploit too, with their limited cones of vision and predictable patrol paths making it easy to take most of them out with minimal fuss. Despite this, I still had a good time playing through the game, with the diverse skillsets of the protagonists and the open level layouts making for some satisfying scenarios in-game. It always felt rewarding when I cleared a room of enemies unscathed, whilst the choices I made during the story genuinely felt like they had repercussions. I just wish that Disjunction had that little bit more variety to the experience – it’s the one real thing that makes it feel like more of a ‘good game’ as opposed to a great one.
Overall, Disjunction has its moments and charms, but nothing amazing ever happens. And with no incentive to replay levels or to do a second playthrough, it doesn’t have much staying power. Even if it’s easier than Hotline Miami, it’s no Hotline Miami. In fact, it’s not even God’s Trigger.
If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
It can be a bit fiddly to start with, what with the limited view and squint-inducing text. Yet persevere with Disjunction and there’s a great cyberpunk detective story to get your teeth into.
Overall, Disjunction is a fun, cyberpunk stealth game, with beautiful pixel art and great sound that is more than worth its price tag. Be prepared for some difficult levels and many moments of frustration, but enjoy basking in the glory of your successes at the end, whilst you enjoy an intriguing story in a dystopian world.
Disjunction is a stealth-action RPG that seems to focus more on the "stealth" and less on action or even RPG. The framework is there for a better game, but it sadly fell short of what it could have been.
If it weren't for these two very major sticking points, Disjunction is a promising experience. As much as I really want to finish out the story and take the third character for a spin, my doctor would have my head for letting a video game raise my blood pressure this high. Here's hoping the developer decides to patch in these oversights for players who want to enjoy games, not torture themselves.
At the end of the day, there really isn’t much that Disjunction does that well, but it also isn’t terrible in any field by any stretch of the imagination. In other words, I can’t necessarily say that I thoroughly enjoyed it, but I also didn’t dislike it. This is one of those polarizing games from what I’ve seen, where some people seem to thoroughly enjoy it, while others, like myself, are indifferent to it. Don’t get me wrong, Disjunction is a decent enough game for what it is, but it doesn’t break any new ground nor does anything exciting or riveting. After the 9 hours that it took me to beat the game, I can safely say that it felt like the game outstayed its welcome. Unless you’re a hardcore fan of stealth games who wants to play every single game out there, you’re probably better off waiting for a sale if you happen to have any interest in it.
Disjunction deconstructs the stealth genre and boils it down to its simplest and most readable mechanics. Mix in a cool cyberpunk aesthetic and interesting if optional gadgets, and it's a winning formula. Unfortunately, the game stops well short of fully mining either its trope-heavy story or stealth formula, leading to an experience that ultimately feels repetitive.
It's fun for a while and fans of the genre may enjoy it, but overall Disjunction is disjointed with too many annoyances, and ends being less than the sum of its parts.
“Disjunction” sounds like a made-up word, but it is used to describe something that has a “lack of correspondence or consistency,” according to the dictionary. And that is an apt description of this game that wears this word as its name. It attempts to blend two diametrically opposed gameplay systems — a novel concept — but does so sloppily, resulting in a disjointed, discordant, and disappointing experience that substitutes repetition for depth. Hotline Miami and Metal Gear deserve to be fused together to form some sort of upgraded cyborg, but the two have just been haphazardly fused into a mass of bloody flesh and rusty metal that’s better off left in either a biohazardous waste bag or the scrap heap.