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That distinction between the two doesn't retroactively make SimCity a better game. A failure is still a failure. It does, however distinguish a visionary-but-broken game and one that works enough to please an itch without pushing boundaries. Skylines is a merely competent game that's smart enough to let the community innovate for it. All its problems and all its genuine innovation will come from the creative ambition of its players. It's comforting in a way, because with that you feel that you share your struggles with a larger community, but there's still the nagging feeling Cities: Skylines lacks a magic of its own.
Overall, this is a PC-quality, bonafide City Simulation game on a handheld console. Regardless of the system it is on, Cities Skylines is a one of the better games in the genre despite some flaws and missing features. If you can look past the performance issues during certain circumstances, this is a wonderful and remarkable game to be able to play on the go and at home that can keep you busy and entertained for the foreseeable future.
Let me put it this way—Cities: Skylines made a sim game fun for me, and that's quite a feat. Though it's not something I would normally play, I had a lot of fun fiddling around with the options and just figuring out how things worked. I didn't feel like my hand was being held, but I also didn't feel like I was being asked to fly a transcontinental flight just because I had watched a documentary about World War II fighter planes. Maybe it's not the most accurate city simulation, but in my opinion, it's definitely the most fun.
Colossal Order's stated goal is 'to let you build the city of your dreams', with the emphasis on everyone having unique needs and interests. Of course, their covert goal was to topple SimCity. In both cases, they've succeeded gloriously.
Cities: Skylines brings the city building genre back after its near demise from other series' flawed game releases. The inclusion of large game maps, natural resources management, addictive progression system, and all of it running at a near-flawless technical performance make Cities: Skylines the new standard in city building games.
Cities: Skylines is how city-building games ought to be. It's fun, it's pretty, it's easily approachable, yet, difficult to master. It doesn't have all the features that one might dream of in the perfect city-building simulator, but it does absolute wonders with what it does have.
Skylines opens up the genre to players old and new with a user-friendly interface, intricately designed mechanics and enormous maps for maximum player creativity. One of the best.
I am resoundingly impressed with how well the control schemes have translated to a controller, and it gives me hope that we could one day see more complex management-type games hit Xbox One, now that Cities: Skylines has shown us the way forward.
Cities: Skylines is absolutely the best city-builder I've played since SimCity 4. From macro to micro, from the sprawling transport networks and city-wide policies to the fine-tuned districts and street-level detail, it impresses. Its size and flexibility creates a fertile space for experimentation, making each new map, or even each new plot, a place to try out new plans for a hyper-efficient green utopia, filthy industrial powerhouse or anything in between.
Ultimately there's less micro-management in Cities: Skylines than in SimCity, but it in no way feels like something cut-down or "cloney." No, Cities: Skylines is its own game - an impressive feat considering the lineage of the genre.
Cities: Skylines definitely scratches that city-building itch that has been left in a void for too long. If you decide that being a mayor of a city is the path for you, be prepared to have the hours zing by as you delve into a deep experience that will reward you for your efforts. If SimCity 2013 disappointed you, look into Cities: Skylines for that band-aid.
Cities Skylines is a ridiculously clever and enjoyable game, and one that I expect I will spend a lot of time playing down the track. EA looks like it will not be revitalising Sim City as a franchise anytime soon, so I'm so glad that another developer has stepped up to the plate and created the game that the last Sim City should have been… and I am so glad it's finally on PlayStation 4.
Easily one of the best city management games, if not the only pure one left. Build a city of your own, and watch it grow. This game was made as a response to SimCity and instead replaced it.
There's a bit of universal appeal that comes with building and maintaining your own virtual city, and for a while I thought that magic had left the industry. I was wrong. Cities: Skylines is a title that will eat up hours of your time, and with a commitment from the developers to continue support for the title in the future, and Steam Workshop integration, the huge amount of replayability the base game has will become even bigger. I wholeheartedly recommend this game and can't wait to see what modders and Colossal Order have in store for us in the future.
Finally, Xbox One players have the chance to enjoy one of the finest city builders released last year. The conversion is excellent, and almost indistinguishable from the PC version. The After Dark expansion is included in the game, but the two DLCs (Snowfall and Natural Disasters) are not.
Review in Italian | Read full review
Cities: Skylines isn't without its flaws, but even the things wrong with it add to its charm. It might not be that much of a challenge, but it delivers on the glee of expansion.
If you harbour even the slightest desire to build then you have to experience Cities: Skylines. It provides most of the complexity of Maxis' 2013 Sim City but isn't bogged down with restrictive city size and a focus on co-operative building. The customisation and mods will keep this game alive for a long, long time and Colossal Order are due great praise for their embracing user created content.
Colossal Order has created one of the most enjoyable city builders in recent memory and despite its small budget, Cities: Skylines celebrates the joy of building in enjoyable fashion.
From the moment you start building your city, you'll have to renounce the next few hours of your life to this game. Cities: Skylines allows it's players to create any city they want - whether it's a utopia or a dystopia is really up to you.
Cities: Skylines is a great, solid city builder and while it could still use a bit of polishing off, I will be spending hours playing around with it. A lot of hard work has clearly gone into focusing on small details to make a real complex, challenging and fun experience.
Until you've seen it, it's impossible to understand the scale at which a game like Cities: Skylines exists. Even starting a new city in a small area seems like an insurmountable task. The complexity of the controls and decisions at your behest seem unlearnable. But these things don't mean the game isn't a ton of fun.
There's already a decent roster of maps, ready-made cities, building designs and more to download, and the game's not even hit the shelves yet. It's a sign that Colossal Order cottons on to the reason people like these city-building games; they want freedom, not restriction, streamlined, easy to use systems, not needless complexity. In that sense, Cities: Skylines is a resounding success. In summary - here's the city-builder you've been waiting for. Enjoy.
It may not be a gem for everyone since it does require a lot of self-motivation and self-direction for a sandbox genre, but If you are a city builder with determination and organization, this is the game for you.
In conclusion, Cities: Skylines fills the void that the recent Sim City failed to live up to, and even with its short comings, it is a good city-building game and is one of the best in recent years.
The true successor to the SimCity legacy, and even though it only restates what was great about the original it still does a better job than the last decade or so of official games.
Cities: Skylines isn't perfect, but it's an excellent city builder and a great launch for developer Colossal Order. There a few control issues, a lack of key features explanations for new players, and the building currently lack the complexity found in SimCity 4 or SimCity (2013), but I still sunk hours into the game and will sink many more. With a strong mod community, I'm sure Cities: Skylines will look great for years to come.
Despite some technical issues brought about by Cities: Skylines' transition to Xbox One, it remains an enthralling city builder, and one which has virtually no competition on console. The most keenly felt loss is the ability to fast-forward through time, but for those who succumb to its more relaxed pace, Cities: Skylines is liable to remain the best home console city builder for some time.
Cities: Skylines might be Colossal Order's first attempt at a city builder, but it already feels well rounded and complete. There are a few areas that need improving and others that are crying out to be expanded upon, but those will come in due course, and what's already there lets you build vast cities to your heart's content.
Cities Skylines arrives on PS4 to delight fans of urban management and construction games with an edition that includes the DLC After Dark. Despite being a notable edition, it does not reach the mark because it does not include the rest of the expansions and does not allow to manage some aspects.
Review in Spanish | Read full review
Cities: Skylines hasn't been benefited or harmed in this Xbox One port.. It's the same deep and accessible that we had in PC, but now we miss the two DLCs that are missing.
Review in Spanish | Read full review
Cities: Skylines is a blast to play on Xbox One, but I wish they hadn't left out the fast forward feature and also added the other expansion that are available on PC to this release.
It would be useful for Cities: Skylines to learn from Tropico in respect of political background, still with its obligation of being a good-quality city builder this strategy keeps up brilliantly.
Review in Russian | Read full review
Cities Skyline is a welcome addition to the Xbox One, and consoles in general. It's a competently made city building game, one that hasn't been dumbed down for those that prefer a console to PC. It may take a while for the game to open up and kick into gear, but when it does, there is no limit to what you can build.
Cities: Skylines successfully caters for the audience left disappointed by SimCity with a level of accessibility tailored for casual city builders, combined with enough substance to delight veterans of the genre.
With Cities: Skylines, developer Colossal Order has laid the foundations for the city-building genre to return to consoles. Simple controls, immeasurable details, and accessible gameplay all ensure that the urban planning sim is a fun yet challenging experience.
Cities: Skylines is a pretty damn good city building sim game for consoles. It's got its problems and it's incredibly limited in its scope, but if you're looking to kill more than a few hours with one of the most therapeutic game in some time, this is it.
Cities: Skylines – Xbox One Edition does make a few mistakes along the way, but it provides players with a great and mostly feature-complete city-planning experience that has been sorely missing in the console space.
Classic city simulation genre from PC is letting us design, make and manage the dream metropolis on PS4. Concrete jungle, industry valley or green eco-city – it all up to us!
Review in Polish | Read full review
It is, after all, the best city simulator released since aeons before, and with signs of a lot more to come from the mod community and the developers, the future is looking seriously bright for Cities: Skylines that could see it become the king of city simulation.
Cities: Skylines – PlayStation 4 Edition brings an excellent city-simulator to consoles offering an amazing interface and excellent visuals. Everything is straightforward in terms of gameplay and the game feels like a modern take on the older and excellent versions of Sim City. While the console version may lack some of the content the PC version does, there is more than enough here to keep anyone busy.
For anyone who's looking to experience Cities Skylines and doesn't have access to a PC, this is the version to purchase. It's a thoroughly enjoyable game that really captures the old-school simulator catharsis. It's very addictive and with promises of more patches and potential for more DLC, it's probably going to be the long term leader of the city building genre on consoles for a long time to come. Heartily recommended to all who are interested!
With a complex design system expertly hidden behind an inviting and easygoing experience, people can find peace within the expansive landscapes and that is a rare thing in what is usually a high stakes and stressful simulated experience.
Cities: Skylines is the best experience for a gamer who wants to play a modern city builder that has a solid set of mechanics and manages to avoid all the traps that have sunk the reboot of SimCity created by Maxis and Electronic Arts.
It doesn't necessarily offer a lot that won't be found in other city-building games, but what it does offer is an open, friendly play-world where gamers can do what they want and have fun doing it. Cities: Skylines doesn't push its audience around or ask too much of them - where similar games might have forced online connectivity or reliance on fussy AI, Cities: Skylines instead opens its arms and asks players to come in, call the shots, and have a blast.
It's time for us to finally move on from SimCity, as Colossal Order have taken the familiar aspects of city building simulators and given it enough of their own spin to make it fresh. It's certainly not a flawless attempt, and will definitely need some post-launch patching, but the fun factor is there alongside the addictive gameplay. I guess you could even say that, for a first attempt, the foundations are solid as a rock.
Cities: Skylines provides solid city management for the right price. And with strong mod support, its few shortcomings in gameplay and content variety will likely be resolved by the community itself.
Cities: Skylines takes a classic game design template and updates it with minimum fuss and considerable style. It might not be the type of game you'd normally want to take over the family TV, but it's hard to imagine a better console execution.
Cities: Skylines is a great pick up and play for anyone who enjoys creative gameplay, especially for those strategically minded. It feels like this game still has so much future potential, let’s hope that Colossal Order are just laying the foundations for future content.
To have Cities: Skylines on PS4 is wholly welcome. It may suffer slightly for the transition, but what makes it a wonderfully accessible and engrossing city builder is still there. It may be a touch simple for the sim enthusiast, but it has the ability to draw a wider audience into the genre, and that's something to be happy about.
Even with its flaws, Cities: Xbox Skyline One Edition is a worthy representative of the genre and while it does not have the reaches that the PC version, it does maintain the depth. You can easily spend hours in front of the TV correcting small details or building major improvements in your city.
Review in Spanish | Read full review
Cities: Skylines – PS4 Edition is a great game for your inner city planner. With a simple interface and an excellent menu system, you can build anything from an ideal small town to a smog-filled metropolis. Although I had to wait sometimes to make my next move in the game, it is still an easy game to recommend to anyone looking for a dynamic, city-building sim without a lot of other unnecessary parts.
Cities: Skylines on Xbox One console is the same great, complex and unique city builder, avaiable on PC from 2015. For all console gamers, this game is the perfect city building simulation.
Review in Italian | Read full review
With Cities: Skylines, you have the chance to plan the city of your dreams, complete with a complex road sysem and economic infrastructure. However, the game's steep learning curve and vague status feedback might put-off a lot of would-be mayors.
Cities: Skylines has been adapted to the Nintendo Switch in a way that does its job in a fun and competent way. The size constraints of the Nintendo Switch screen do set some limits that do not allow for the entirety of the game's characteristics to be fully reproduced but the experience is nonetheless fun and interesting and fits perfectly with the fans of the city simulation genre.
Review in Portuguese | Read full review
In the end, whether you prefer to whittle your hours away building the city of your dreams with unlimited resources, or chase down trophies as you build your way toward things more deliberately, I don't think you'll find a superior sim anywhere on PS4.
Standing back and admiring your city, knowing that you were responsible for its virtual prosperity, is immensely satisfying. Niche interest it may be, but if you favour construction over destruction, then Cities: Skylines offers a solid foundation for your future metropolis.
Cities: Skylines has successfully stolen quite a few hours of my life and taught me that the urban architecture in my home city leaves a lot to be desired. With its ability to create your own city design right down to the roads and the great detail available on each of your denizens, Cities firmly rivals, and in my opinion passes SimCity. It’s the only game I have even bought computer parts specifically so I could play it. I had to install a heat sink the size of my fist into my computer to keep my core from becoming a puddle of useless metal. Totally worth it though because this game is one of my favorites of all time. However, I’m a firm believer that not everything should be brought over to console. Although the developers did an amazing job in converting a quintessential computer game for the couch warriors, it just doesn't work.