GetsuFumaDen: Undying Moon Reviews
GetsuFumaDen: Undying Moon doesn’t feel like it adds anything new to the side-scrolling roguelike genre; for some, that’s just fine. Not everything needs to be high-octane-melt-your-brain gameplay, right? GetsuFumaDen: Undying Moon instead feels like playing a beautifully painted Japanese wall scroll come to life, its colors slowly meandering across the screen as they melt into one graceful bloodpit at the bottom. If you prefer form over function or are just curious about this Eastern franchise finally coming West, GetsuFumaDen: Undying Moon is ready to slash up a good time.
GetsuFumaDen: Undying Moon is a slow-paced rogue-like that sees a samurai fighting through limbo and defeating hordes of monstrosities that live in the depths of hell. Using sharp blades, spears and multiple other armaments you will be slaying, upgrading your arsenal and fighting huge bosses while navigating through a maze searching for a away out. If you die, however, your soul is reincarnated into a new body, losing everything you’ve gathered. You’ll need to start afresh and fight your way back to the top again. A typical formula for any good rogue-like, this is no exception.
Well, I’m happy to say the developers have accomplished making a kickass action game that I definitely see myself falling in love with on my Steam Deck, and while I am disappointed in myself for not getting this covered during the EA period, it definitely is in an outstanding spot right now, and with future tweaks here and there, this action game is only going to get better, and I am proud to say that Konami did it, they made an original, new game that’s super enjoyable and worth your time.