TEN - Ten Rooms, Ten Seconds Reviews
TEN - Ten Rooms, Ten Seconds is a precision platforming title that is very challenging! Surviving for 10 seconds in a room may sound easy, but man it feels like forever when bullets and saw blades are flying at you!
TEN – Ten Rooms, Ten Seconds is a brutal 2D platformer that has no qualms about punishing you over and over again. It will require you to make precise movements and memorize room layouts in order to conquer all that it has to offer. That admittedly isn’t much as the game is fairly short but considering it’s only a few dollars you should get plenty enough out of it for that.
I’m going to go ahead and say that I enjoyed TEN so much more than I thought I was going to. Whilst it can be a short few hours for some of the most experienced players, it can be a long endurance for those who whack that difficulty option higher. Whilst longevity and replayability are there for those who’d like to try and hack it on a harder run-through, once you’ve completed it the first time, you’ve seen it all.
My soul is torn between what playing TEN has meant for me and what TEN actually offers as a game. In the first case, I ended up disgusted and angry as a game hadn't made me achieve for years. But in the second, the very particular conception, with the brutal and twisted design of each habituation, as well as the improvement system for our character, or those final bosses at the end of each floor, denote a work that is as calculated as it is extremely cruel. Thus, TEN is a game that I do not want to see again, not even in distant photographs, which, however, will delight those who understand and sympathize with that network of connected pieces greased with blood, sweat and tears to move through them. in its infernal ten floors.
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