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Future Knight is set in 1993 where The Lady of the Past, leader of the “Present” pyramid scheme cult, has accidentally wiped the brains of all humanity…by washing her underwear. It’s up to you, a robot built from remains of a 90s soap opera actor to stop her. You’re thrown back into the past and have 8 hours to prevent the end of the world. Future Knight is a 2D action platformer where you’ll need to shoot your way through each level. The catch being you’ll need to conserve your ammo as it’s limited. Once you run out, you need to wait for it to be refilled. The protagonist can also jump, go prone, dodge and dash mid-air.
SNØ: Ultimate Freeriding is a chill ski/snowboard/sit-ski riding game where you go down mountains either to accumulate or simply a chill relaxing ride depending the game mode you’ve selected. The game features a handful of modes for players to enjoy. The controls are simple and smooth. You use the trigger to carve right or left, pressing B allows you to pull off tricks in mid-air, you can grind on rocks. When in mid-air, you can also glide to keep amassing points. You can change the camera from third to first person view, which is actually quite the trip.
Fallen City Brawl tells the story of four strangers joining forces in order to bring order into Fallen City; who’s been at the mercy of the criminal underworld. It’s up to Sergeant Clay, Rico, Natasha and Iron Jackson to clean up the streets and bring back peace to the city. Fallen City Brawl is a standard beat’em up where players go from point A to point B while beating up everyone in your path and reaching a boss. As you plow through waves of cronies, you’ll also be able to pick up a decent selection of weapons such as katanas, baseball bats, giant hammers, and even motorcycles.
Joe & Mac Retro Collection is a bundle of three games straight out of the Super Nintendo era: Joe & Mac, Congo’s Caper and Joe & Mac 2: Lost in the Tropics. While Joe & Mac games are proper sequels, Congo’s Caper is a spinoff that initially began as a direct sequel to the first J&M game. Joe & Mac 2 acts as a sequel to both games. The first game intially released as an arcade game which was ported to a myriad of consoles such as the SNES, Amiga; just to name a few. The games released between 1991 and 1995; depending on consoles and region. All three games are straight forward action platformer; complete levels on your way to the boss. The main difference here is that in Congo’s Caper, you can clear each world in whatever order you want (post first world). Once you’ve cleared all levels of a world, you’ll come head to head with the area boss. While Joe & Mac 2 lets you tackle levels in a non-linear way.
Nitro City Racing isn’t without its merits. There’s a straightforward arcade driving game here, and its emphasis on dodging traffic and completing bite-sized challenges can provide a little entertainment in the early stages. Unfortunately, the novelty wears thin, and the game doesn’t introduce enough variety to keep the experience fresh. The repetitive missions are made worse by traffic that can feel unfair, while the progression system occasionally turns playing the game into a chore. Rather than encouraging you to return for another thrilling run, it too often leaves you repeating the same activities in pursuit of the next upgrade. For an inexpensive Xbox release, simplicity isn’t necessarily a problem. The trouble is that Nitro City Racing mistakes having a simple idea for having enough content to support it. With more varied objectives, better-balanced progression and a fairer approach to traffic, this could have been a much more enjoyable little arcade diversion. As it stands, there are fleeting moments of fun, but they’re buried beneath repetition and frustration. Nitro City Racing has the foundations of an entertaining budget driving game, but it never quite gets into gear.
This collection of some of the best games from Team 17’s library sets out to bring them back, updated for the modern era and modern Gamers and for the most part, it succeeds in this endeavour. But these titles haven’t aged very well and, although they can be entertaining and very tense and atmospheric at times, the developers have gone down the route of having them run on current systems with updated controls, rather than a full remaster with updated graphics, sound and so forth. Don’t get me wrong. I’m hoping for more anthologies such as this from studios and classic games from the 90s. Personally, I’d love to see even more Team 17 games from their backlog such as the Body Blows, Superfrog, Super Stardust and Project-X series brought back with such care and attention to the originals for a whole new generation to enjoy. But the fact remains the audience for these collections will always be very small and niche. My only slight niggle with this compilation myself is just how hard as nails and unforgiving the games will be to a casual gamer. I remember them being challenging ‘back in the day’ and maybe my reflexes aren’t as sharp as they were, but some of the gameplay is downright brutal at times. This could put off many newer gamers who might show some initial interest and takes the sheen of the rose-tinted filter of nostalgia for me. For the low price of only £20.99, you do get a lot of content in terms of bang for your buck. But as far as I’m aware there’s no physical edition for Alien Breed 35th Anniversary planned, so collectors might find this fact a disappointment when choosing whether to pick this up or not. Fans of the original games are sure to get a blast out of this anthology, however if you’re under the age of 20 and have no real interest in classic gaming from the 90s, then this gathering of shooty goodness from a simpler time may not be to your taste. But for this price, it’s definitely worth the some of your time if you’re up to the challenge.
Few games make me regret switching on my console, but Gennady is one of them! It is so unbelievably tough and unfair that I wanted to do anything but play it. That’s a shame, because it is a fantastic game for gamers who love a brutal, often unfair time. I set my limit on how many times I’m happy to die, and this game pushed me to the breaking point. Feed 64 has developed this stylish but incredibly harsh side-scrolling platformer. This single-player game has procedurally generated levels, rogue-like mechanics, huge and cruel bosses, and a learning curve that’ll make your head implode. In short, it is not a game for the faint of heart.
Planet Zoo 2 is a wonderful example of what makes simulation games so appealing. It gives you the tools to create something personal, encourages you to experiment and rewards you for taking the time to get things right. Whether you’re designing elaborate habitats, watching a newborn animal take its first steps or expanding your zoo into a thriving attraction, there is a tremendous amount to enjoy. The introduction of aquatic animals, aviaries and natural reserves makes this feel like a meaningful evolution of the original formula, rather than simply another collection of animals and building pieces. The stronger conservation focus is particularly welcome, giving your efforts a purpose beyond entertaining visitors and keeping the finances in the black. It isn’t perfect, though. The management systems can become demanding, and the Xbox interface occasionally makes simple tasks more awkward than they should be. A few rough edges also take the shine off an otherwise impressive experience. These issues are worth acknowledging, but they don’t erase the sheer amount of creativity and enjoyment on offer. If you love management games, enjoy getting creative or simply want to build a wildlife park that you can call your own, this is an easy recommendation. It may ask for patience, but the reward is a living, breathing world that you can shape one habitat at a time. So, get those gates open, keep your animals happy and remember to watch the budget. Your visitors are waiting, and there’s a whole wild world to build!
Ever fancied running your own shop, filling the shelves with miniature supercars and building a collection that would make any petrolhead proud? Well, Supercar Collection Simulator from Kiki Games is here to let you do exactly that, although you might want to keep your wallet firmly in your pocket when those tempting surprise boxes start calling your name! Available on Xbox Series X|S, this management simulator combines the excitement of collecting die-cast cars with the everyday business of running a shop. You’ll be buying stock, opening mystery boxes, deciding which vehicles deserve a place in your personal collection and which should be sold to eager customers. There are also miniature races to enjoy, a showroom to expand and plenty of opportunities to make your little business your own. It’s an appealing combination, especially for anyone who enjoys the satisfaction of collecting things and watching a small business grow. However, while Supercar Collection Simulator has plenty of charm, some repetitive tasks and a few uneven elements prevent it from reaching the chequered flag in style.
Many Call of Duty campaigns have struggled to hold my attention for very long, so much so that I had to do previous games in short sessions. Call of Duty: Modern Warfare 4’s campaign delivered a memorable, superbly polished experience, which I finished in around eight hours, in one go. Throughout the campaign, I felt like I was living through a cinematic movie and interacting with it. I can confidently say that I haven’t seen anything that looks as stunning as this game on an Xbox Series X yet, and recent games like Gears of War E-Day have also blown me away. If you’re on the fence about Call of Duty this year, let me tell you that even the campaign alone is seriously impressive. This is without the rest of the package to come, which continues with DMZ on the 20th October 2026, online multiplayer on the 23rd October 2026 and Warzone to follow in November. That said, I am definitely diving in for a second attempt at the story on realism mode. If you want to secure your copy of Call of Duty: Modern Warfare 4 with the Standard or Vault edition, you can grab it HERE. From the frontline to the shadows, Call of Duty: Modern Warfare 4 has delivered a thrilling dual-perspective campaign that reminds us why Call of Duty remains gaming’s blockbuster king, simply stunning!
Total Mayhem Games has long held a special place in the hearts of co-operative puzzle aficionados. Ever since the original We Were Here dropped in 2017, the studio’s signature recipe—asymmetrical puzzles, strict walkie-talkie communication, and atmospheric environmental storytelling—has set the standard for cooperative brainteasers. With We Were Here Tomorrow, the developers make their most audacious leap yet. Trading the familiar medieval, icy gothic confines of Castle Rock for a sleek, eerie retro-futuristic research facility buried deep beneath Antarctic ice, We Were Here Tomorrow reinvents the franchise’s aesthetic while refining its core mechanics into near-perfection. The result is an exhilarating, brain-melting, and occasionally shout-inducing adventure that proves two heads are infinitely better than one, although you may fall out with your partner in crime.
Clive Barker’s Hellraiser: Revival puts players in the virtual boots of Aidan Lynch who must use the the Genesis Configuration, a mysterious puzzle box, to save his beloved Sunny from the Labyrinth. After a night of debauchery, Aidan and Sunny opened the gates of hell by using the the Genesis Configuration, and Pinhead and friends took Sunny away from our protagonist. Clive Barker’s Hellraiser: Revival is a first person survival horror game with a healthy mix of action and stealth. While you can go guns blazing, some areas will leave the door open for stealth opportunities to take down enemies silently to avoid being overwhelmed. Aidan can run, dodge and slide: all three movements will be a lifesaver throughout different parts of the game. As you progress through the game, you’ll be able to acquire additional weapons. While you’ll start off with a scalpel (which remains your default weapon instead of your fists and kicks), you’ll find a pistol. And when the shop opens you’ll be able to purchase additional firepower; shotgun, SMG, Revolver and AK47. Some enemies will also drop melee weapons while can others can be found by exploring. And yes, weapons do break. But thankfully, you’ll find basic and advanced repair kit to prolong the life of your favorite toy. Although, once it breaks, you lose it; you can’t keep it in your inventory and fix it at a later time. You’ll also be able to purchase recipes that will allow you to craft a myriad of items such as ammo for all your weapons, bandages, first aid kit; among others. Similar to the Silent Hill franchise, players will spend the game jumping between two worlds: the normal world where you’ll take on enemies, find keys and puzzle items to progress forward. And then there’s the Labirynth world where you’ll use need to move around treacherous areas, and use the Genesis Configuration to complete some platform puzzles. Speaking of the Genesis Configuration, you can also use it in combat. As you progress through the story, you’ll unlock some skills; telekensis to throw specific items, use fire and the might Hellchains. All three of these use the Suffering meter which can be filled up by killing enemies and dishing out damage. While the first two can be used at all times, if you have some Suffering in the metter, the Hellchains can only be triggered once it’s full. This devastating attack will capture and stretch out every cronies on screen; obviously doesn’t work on bosses. Clive Barker’s Hellraiser: Revival looks great. Both the normal world and the Labyrinth offer two completely unique environments. With its moving parts, it does feel like the Labyrinth is alive. Enemy variety is a bit limited; between skinless walkers and Cultists dressed up in BDSM gear. Bosses are well designed and offer a new glimpse of gore. The voiceover work is absolutely spot-on. Doug Bradley, who played Pinhead in the movies, is back all pined up. Albeit a bit light and forgettable, the soundtrack is enjoyable. And not everything is perfect in hell. Every melee weapon feels cheap; they don’t take much to break and their longevity doesn’t seem to matter no matter the material; blade, baseball bat. There’s also some repetitive segments; such as being chased by The Chatterer; three times is a bit much. And playing hide and seek with the The Revealer, a.k.a. Leviathan, is incredibly irritating. Clive Barker’s Hellraiser: Revival is easily a contender for my GOTY list. The game is perfectly balanced, combat, while simple, is quite satisfying, the puzzles are enjoyable and the story, while a tad predictable, is really interesting. This game feels a bit like Resident Evil, Silent Hill and Bioshock had a love triangle baby. While they are some sequences that are frustrating, they are far and few between. If you’re a fan of horror games or action game and can tolerate some gore, Clive Barker’s Hellraiser: Revival is an absolute blast to play.
If you want a game that’ll bust your balls, Valor Mortis has to be the game for you. It is a Souls-like experience where accuracy, patience, and a little luck go an awful long way. However, it is sadly laced with countless bugs, and that prevents it from excelling. If you think of a first-person Lies of P, then you kind of get the idea. One More Level has developed this single-player, first-person experience. It is gritty, dark, and pretty gruesome. However, the biggest stomach-churning twist is the immersion-breaking bugs. Some of these problems have been ironed out, but I experienced countless black screens, flashing lights, and crashes to the dashboard. This is unfortunate, as this Game Pass subscription service game shows plenty of promise. Valor Mortis offers a familiar tale. The idea of rising from the dead and observing a cursed, apocalyptic landscape is not new. Valor Mortis uses this idea in a Napoleonic setting. You play the role of William, a soldier from the Grande Armée. Your goal is to explore the plague-ridden world, discover why you have risen, and destroy every monster you encounter. The story is unfortunately light on detail, even though the setting is impressive, oppressive, and wonderfully dark. Moreover, the use of slow-down animation, decapitation, and a brilliantly sinister soundscape helps to create an uncomfortable and gruesome world to explore. A world of combat and magic. Valor Mortis utilises many core Souls mechanics to create a standard and tough game. This won’t be for everyone, as the parry and dodge windows are small, and the hitboxes are brutally accurate. However, if you enjoy testing yourself and you like a bit of guts and gore, this will be right up your street. The blend of supernatural abilities, melee weapons, and firepower was great. These combine perfectly with the posture and parry system that the developer has incorporated. Time your parry perfectly and break your opponent’s posture, and death is all but assured. Yet, the same applies to you. If you hack away like a maniac, you’ll lose your stamina and composure, and you’ll fall to your death! The character upgrade system and save points are key mechanics of the title. In genre fashion, the save points are your beacons of light. However, using one respawns every minor monster. Accordingly, you must use them sparingly unless you wish to face never-ending enemies. Huge bosses and secrets. The 10 boss encounters are often very tough, and this puts your skills to the test. With multi-stage combat, different approaches, and a test of your resolve, this may break you. There is a vast difference between these fights and the smaller minions you find on your journey. Although the combat system is the same and you often use a combination of ranged and close-quarters combat to break defensive stances and find weaknesses, the sheer difficulty is often soul-destroying. This offers a highly rewarding outcome, but the mountain to climb is often far too challenging. Despite the brutal design, I loved each boss battle. The ability to study movement patterns, observe weaknesses, and use trial and error to find a solution was great. This is what this genre is about, and Valor Mortis will appeal to hardcore fans. Searching the vast world for secrets, resources, and other key elements was fantastic. The gaming arena feels massive, and there are some gated areas where new abilities open pathways. This leads to segments of lore and challenging mini-bosses. Although it wasn’t always necessary, I enjoyed taking my time and exploring the grim alternative Napoleonic setting. Valor Mortis is immersive until it isn’t. Valor Mortis is brilliantly immersive. The world is large, oppressive, and a disgusting joy to explore. The gruesome combat will turn your stomach, and I love the detailed decapitation. But I cannot overlook the visual issues and bugs. Until they are resolved, this will never hit the right notes. The audio is fantastic and atmospheric. The use of minor tones and heavy tunes creates a sense of drama and despair. Additionally, the blend of sound effects fits the horrific fantasy theme. The control system is as tough as I expected. Hitboxes are remarkably small, and the parry window is annoyingly short. This is a deliberate choice and something that makes the game unbelievably tough to play. If you are familiar with the genre, you won’t mind this. Newcomers, however, won’t know what hit them. Replay value and longevity are a mixed bag. If you like the gameplay and the exploration, you’ll play this for hours. Those who despise the lack of balance and the bugs will uninstall it immediately. Valor Mortis needs more polish. I think this is a great example of the genre. Yes, I’d have enjoyed a bigger and more intense story, but that wasn’t to be. Furthermore, had the bugs been ironed out before release, things would have been much smoother. Yet, this didn’t happen, and we have a partially broken game to deal with. Once the problems are resolved, this will be amazing, despite its tough ways. Consequently, I think it’s worth your time, and you should grab a copy from the Xbox Store!
Demeo x Dungeons & Dragons: Battlemarked is a brilliant evolution of the tabletop digital formula. It honours the spirit of D&D with impressive fidelity, offering rich campaign progression, fantastic co-op synergy and cross-play implementation that sets an industry standard. However, the transition to console controllers leaves a lot to be desired. Fumbling with camera angles and watching your hero refuse to engage an enemy standing directly in front of them due to target-snapping quirks pulls you right out of the immersion. It’s disappointing that such a good premise and execution is marred by such terrible controls. If Resolution Games can tune the controller cursor sensitivity, implement target-lock shortcuts, and smooth out the camera controls, this game easily pushes toward perfection. As it stands, it remains a fantastic tabletop RPG—just one that requires a little extra patience when played with a gamepad on the couch.
I’ve looked at the remaster of the 2010 Toy Story 3 game, so I thought I’d give Disney/Pixar Toy Story: Retro Roundup! a go as well. This title feels more dated with its rougher textures and familiar artwork. Furthermore, there is a sense of authenticity thanks to the clunky controls, sharp colours, and simple ideas. Atari has pieced together this collaboration of 90s and early 2000s games. It is a single-player and local multiplayer title that incorporates 6 unique titles and 11 different versions combined. It’ll appeal to retro lovers and those who wish to experience a bygone era. If you only play modern games, this will not be the title for you.
I’m all for film franchises cashing in on their fame. However, they rarely offer much detail and feel like a bit of a cash cow. This was how I felt about the 2010 Toy Story 3 game. Roll on 16 years, and I’m tackling Toy Story 3: Complete Edition on Xbox. This is a remaster of the original, so many of the improvements can be seen in the visuals, controls, and performance measures. Accordingly, if you disliked the original, I can’t see your opinion changing too much. Atari has published this 3D adventure title. It is a single-player game that has close connections to the 3rd film. It is filled with many of the beloved characters, and players can explore the core locations. This is great if you adore the franchise, but not so exciting if you dislike it. Either way, it is colourful, fun, and full of small but interesting stages.
Being completely honest with you, I normally zone out when playing circuit racers because they don’t do much to hold my attention. Doing laps of the same track over and over isn’t usually my jam. So games like Forza Motorsport, whilst impressive at what it does, don’t scratch my itch. Open-world racers tend to do a bit more for me. However, STAR WARS: Galactic Racer really sunk its claws into me from the get-go. Whilst some of the environments did feel a little repetitive, the racing itself is versatile and spontaneous enough to make every single race feel thrilling. You can see the love the developers have poured into all areas of this game, whether it’s ploughing through the campaign with its roguelite mechanics, beating your mates’ lap times or diving into the scenarios or online multiplayer. Progression feels meaningful, and it converts to dozens of hours of gameplay. Whether you’re a hardcore Star Wars fan or just someone who simply loves racing games, this is one of the surprise hits of 2026 for me.
Project Songbird tells the story of Dakota, a singer-songwriter currently experiencing a writer’s block. At the recommendations of her agent, she decides to leave and isolate herself in a cabin in the remote Appalachian forest with her instruments in hopes of finding inspiration. However, finding such inspiration might pull her into the darkest depths. Project Songbird is a first person survival/psychological horror game. The game is split into two main worlds; the regular world and a nightmarish, dream-like world. The normal world allows you to find useful items such an axe, flashlight, firearms. Exploring the limited environments will pull Dakota into the alternate universe
Dynasty Warriors 3 originally released in 2001 for the PS2 in North America; it was also the second entry in the now long running Shin: Sangoku Musou series in Japan and was actually the first entry to release in the European market; releasing on Xbox via THQ. It introduced a myriad of improvements over its predecessor such as two player mode and new stages to name a few. It also received an expansion called Dynasty Warriors 3: Xtreme Legends while simultaneously acting as the first title in the Xtreme Legends sub-series. The events of Dynasty Warriors 3: Complete Edition Remastered takes place across China during the Three Kingdoms era at the fall of the Han Dynasty, shorthly before the death of Emperor Ling. Simultaneously, the leader of the Way of Peace, Zhang Jiao, led an uprising against the Empire. The game also includes the Dynasty Warriors 3: Xtreme Legends expansion.
Gear.Club Unlimited 3 is a racing game with some good ideas and a few genuinely enjoyable moments, but it never quite brings everything together. The Japanese setting is a welcome change, the French Mediterranean coast provides a pleasing contrast, and the highway mode adds a different challenge to the usual circuit racing. The car collection and customisation options also give enthusiasts something to work towards. Unfortunately, inconsistent handling, opposition that doesn’t always provide a convincing challenge, repetitive progression and a lack of online multiplayer all hold it back. The presentation has its moments, but it doesn’t consistently deliver the level of polish that would help the experience stand out. There is fun to be had here, particularly if you enjoy collecting cars, upgrading your garage and working through a broad selection of events. Yet the individual elements don’t combine into a particularly memorable racing package, and the experience can begin to feel familiar long before you’ve exhausted everything it has to offer. Gear.Club Unlimited 3 is a perfectly playable racer with a decent foundation, but one that needed more refinement, greater variety and stronger competitive options to make a lasting impression. There’s a good game trying to get out, but it doesn’t quite make it across the finish line.