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Total Mayhem Games has long held a special place in the hearts of co-operative puzzle aficionados. Ever since the original We Were Here dropped in 2017, the studio’s signature recipe—asymmetrical puzzles, strict walkie-talkie communication, and atmospheric environmental storytelling—has set the standard for cooperative brainteasers. With We Were Here Tomorrow, the developers make their most audacious leap yet. Trading the familiar medieval, icy gothic confines of Castle Rock for a sleek, eerie retro-futuristic research facility buried deep beneath Antarctic ice, We Were Here Tomorrow reinvents the franchise’s aesthetic while refining its core mechanics into near-perfection. The result is an exhilarating, brain-melting, and occasionally shout-inducing adventure that proves two heads are infinitely better than one, although you may fall out with your partner in crime.
Clive Barker’s Hellraiser: Revival puts players in the virtual boots of Aidan Lynch who must use the the Genesis Configuration, a mysterious puzzle box, to save his beloved Sunny from the Labyrinth. After a night of debauchery, Aidan and Sunny opened the gates of hell by using the the Genesis Configuration, and Pinhead and friends took Sunny away from our protagonist. Clive Barker’s Hellraiser: Revival is a first person survival horror game with a healthy mix of action and stealth. While you can go guns blazing, some areas will leave the door open for stealth opportunities to take down enemies silently to avoid being overwhelmed. Aidan can run, dodge and slide: all three movements will be a lifesaver throughout different parts of the game. As you progress through the game, you’ll be able to acquire additional weapons. While you’ll start off with a scalpel (which remains your default weapon instead of your fists and kicks), you’ll find a pistol. And when the shop opens you’ll be able to purchase additional firepower; shotgun, SMG, Revolver and AK47. Some enemies will also drop melee weapons while can others can be found by exploring. And yes, weapons do break. But thankfully, you’ll find basic and advanced repair kit to prolong the life of your favorite toy. Although, once it breaks, you lose it; you can’t keep it in your inventory and fix it at a later time. You’ll also be able to purchase recipes that will allow you to craft a myriad of items such as ammo for all your weapons, bandages, first aid kit; among others. Similar to the Silent Hill franchise, players will spend the game jumping between two worlds: the normal world where you’ll take on enemies, find keys and puzzle items to progress forward. And then there’s the Labirynth world where you’ll use need to move around treacherous areas, and use the Genesis Configuration to complete some platform puzzles. Speaking of the Genesis Configuration, you can also use it in combat. As you progress through the story, you’ll unlock some skills; telekensis to throw specific items, use fire and the might Hellchains. All three of these use the Suffering meter which can be filled up by killing enemies and dishing out damage. While the first two can be used at all times, if you have some Suffering in the metter, the Hellchains can only be triggered once it’s full. This devastating attack will capture and stretch out every cronies on screen; obviously doesn’t work on bosses. Clive Barker’s Hellraiser: Revival looks great. Both the normal world and the Labyrinth offer two completely unique environments. With its moving parts, it does feel like the Labyrinth is alive. Enemy variety is a bit limited; between skinless walkers and Cultists dressed up in BDSM gear. Bosses are well designed and offer a new glimpse of gore. The voiceover work is absolutely spot-on. Doug Bradley, who played Pinhead in the movies, is back all pined up. Albeit a bit light and forgettable, the soundtrack is enjoyable. And not everything is perfect in hell. Every melee weapon feels cheap; they don’t take much to break and their longevity doesn’t seem to matter no matter the material; blade, baseball bat. There’s also some repetitive segments; such as being chased by The Chatterer; three times is a bit much. And playing hide and seek with the The Revealer, a.k.a. Leviathan, is incredibly irritating. Clive Barker’s Hellraiser: Revival is easily a contender for my GOTY list. The game is perfectly balanced, combat, while simple, is quite satisfying, the puzzles are enjoyable and the story, while a tad predictable, is really interesting. This game feels a bit like Resident Evil, Silent Hill and Bioshock had a love triangle baby. While they are some sequences that are frustrating, they are far and few between. If you’re a fan of horror games or action game and can tolerate some gore, Clive Barker’s Hellraiser: Revival is an absolute blast to play.
If you want a game that’ll bust your balls, Valor Mortis has to be the game for you. It is a Souls-like experience where accuracy, patience, and a little luck go an awful long way. However, it is sadly laced with countless bugs, and that prevents it from excelling. If you think of a first-person Lies of P, then you kind of get the idea. One More Level has developed this single-player, first-person experience. It is gritty, dark, and pretty gruesome. However, the biggest stomach-churning twist is the immersion-breaking bugs. Some of these problems have been ironed out, but I experienced countless black screens, flashing lights, and crashes to the dashboard. This is unfortunate, as this Game Pass subscription service game shows plenty of promise. Valor Mortis offers a familiar tale. The idea of rising from the dead and observing a cursed, apocalyptic landscape is not new. Valor Mortis uses this idea in a Napoleonic setting. You play the role of William, a soldier from the Grande Armée. Your goal is to explore the plague-ridden world, discover why you have risen, and destroy every monster you encounter. The story is unfortunately light on detail, even though the setting is impressive, oppressive, and wonderfully dark. Moreover, the use of slow-down animation, decapitation, and a brilliantly sinister soundscape helps to create an uncomfortable and gruesome world to explore. A world of combat and magic. Valor Mortis utilises many core Souls mechanics to create a standard and tough game. This won’t be for everyone, as the parry and dodge windows are small, and the hitboxes are brutally accurate. However, if you enjoy testing yourself and you like a bit of guts and gore, this will be right up your street. The blend of supernatural abilities, melee weapons, and firepower was great. These combine perfectly with the posture and parry system that the developer has incorporated. Time your parry perfectly and break your opponent’s posture, and death is all but assured. Yet, the same applies to you. If you hack away like a maniac, you’ll lose your stamina and composure, and you’ll fall to your death! The character upgrade system and save points are key mechanics of the title. In genre fashion, the save points are your beacons of light. However, using one respawns every minor monster. Accordingly, you must use them sparingly unless you wish to face never-ending enemies. Huge bosses and secrets. The 10 boss encounters are often very tough, and this puts your skills to the test. With multi-stage combat, different approaches, and a test of your resolve, this may break you. There is a vast difference between these fights and the smaller minions you find on your journey. Although the combat system is the same and you often use a combination of ranged and close-quarters combat to break defensive stances and find weaknesses, the sheer difficulty is often soul-destroying. This offers a highly rewarding outcome, but the mountain to climb is often far too challenging. Despite the brutal design, I loved each boss battle. The ability to study movement patterns, observe weaknesses, and use trial and error to find a solution was great. This is what this genre is about, and Valor Mortis will appeal to hardcore fans. Searching the vast world for secrets, resources, and other key elements was fantastic. The gaming arena feels massive, and there are some gated areas where new abilities open pathways. This leads to segments of lore and challenging mini-bosses. Although it wasn’t always necessary, I enjoyed taking my time and exploring the grim alternative Napoleonic setting. Valor Mortis is immersive until it isn’t. Valor Mortis is brilliantly immersive. The world is large, oppressive, and a disgusting joy to explore. The gruesome combat will turn your stomach, and I love the detailed decapitation. But I cannot overlook the visual issues and bugs. Until they are resolved, this will never hit the right notes. The audio is fantastic and atmospheric. The use of minor tones and heavy tunes creates a sense of drama and despair. Additionally, the blend of sound effects fits the horrific fantasy theme. The control system is as tough as I expected. Hitboxes are remarkably small, and the parry window is annoyingly short. This is a deliberate choice and something that makes the game unbelievably tough to play. If you are familiar with the genre, you won’t mind this. Newcomers, however, won’t know what hit them. Replay value and longevity are a mixed bag. If you like the gameplay and the exploration, you’ll play this for hours. Those who despise the lack of balance and the bugs will uninstall it immediately. Valor Mortis needs more polish. I think this is a great example of the genre. Yes, I’d have enjoyed a bigger and more intense story, but that wasn’t to be. Furthermore, had the bugs been ironed out before release, things would have been much smoother. Yet, this didn’t happen, and we have a partially broken game to deal with. Once the problems are resolved, this will be amazing, despite its tough ways. Consequently, I think it’s worth your time, and you should grab a copy from the Xbox Store!
Demeo x Dungeons & Dragons: Battlemarked is a brilliant evolution of the tabletop digital formula. It honours the spirit of D&D with impressive fidelity, offering rich campaign progression, fantastic co-op synergy and cross-play implementation that sets an industry standard. However, the transition to console controllers leaves a lot to be desired. Fumbling with camera angles and watching your hero refuse to engage an enemy standing directly in front of them due to target-snapping quirks pulls you right out of the immersion. It’s disappointing that such a good premise and execution is marred by such terrible controls. If Resolution Games can tune the controller cursor sensitivity, implement target-lock shortcuts, and smooth out the camera controls, this game easily pushes toward perfection. As it stands, it remains a fantastic tabletop RPG—just one that requires a little extra patience when played with a gamepad on the couch.
I’ve looked at the remaster of the 2010 Toy Story 3 game, so I thought I’d give Disney/Pixar Toy Story: Retro Roundup! a go as well. This title feels more dated with its rougher textures and familiar artwork. Furthermore, there is a sense of authenticity thanks to the clunky controls, sharp colours, and simple ideas. Atari has pieced together this collaboration of 90s and early 2000s games. It is a single-player and local multiplayer title that incorporates 6 unique titles and 11 different versions combined. It’ll appeal to retro lovers and those who wish to experience a bygone era. If you only play modern games, this will not be the title for you.
I’m all for film franchises cashing in on their fame. However, they rarely offer much detail and feel like a bit of a cash cow. This was how I felt about the 2010 Toy Story 3 game. Roll on 16 years, and I’m tackling Toy Story 3: Complete Edition on Xbox. This is a remaster of the original, so many of the improvements can be seen in the visuals, controls, and performance measures. Accordingly, if you disliked the original, I can’t see your opinion changing too much. Atari has published this 3D adventure title. It is a single-player game that has close connections to the 3rd film. It is filled with many of the beloved characters, and players can explore the core locations. This is great if you adore the franchise, but not so exciting if you dislike it. Either way, it is colourful, fun, and full of small but interesting stages.
Being completely honest with you, I normally zone out when playing circuit racers because they don’t do much to hold my attention. Doing laps of the same track over and over isn’t usually my jam. So games like Forza Motorsport, whilst impressive at what it does, don’t scratch my itch. Open-world racers tend to do a bit more for me. However, STAR WARS: Galactic Racer really sunk its claws into me from the get-go. Whilst some of the environments did feel a little repetitive, the racing itself is versatile and spontaneous enough to make every single race feel thrilling. You can see the love the developers have poured into all areas of this game, whether it’s ploughing through the campaign with its roguelite mechanics, beating your mates’ lap times or diving into the scenarios or online multiplayer. Progression feels meaningful, and it converts to dozens of hours of gameplay. Whether you’re a hardcore Star Wars fan or just someone who simply loves racing games, this is one of the surprise hits of 2026 for me.
Project Songbird tells the story of Dakota, a singer-songwriter currently experiencing a writer’s block. At the recommendations of her agent, she decides to leave and isolate herself in a cabin in the remote Appalachian forest with her instruments in hopes of finding inspiration. However, finding such inspiration might pull her into the darkest depths. Project Songbird is a first person survival/psychological horror game. The game is split into two main worlds; the regular world and a nightmarish, dream-like world. The normal world allows you to find useful items such an axe, flashlight, firearms. Exploring the limited environments will pull Dakota into the alternate universe
Dynasty Warriors 3 originally released in 2001 for the PS2 in North America; it was also the second entry in the now long running Shin: Sangoku Musou series in Japan and was actually the first entry to release in the European market; releasing on Xbox via THQ. It introduced a myriad of improvements over its predecessor such as two player mode and new stages to name a few. It also received an expansion called Dynasty Warriors 3: Xtreme Legends while simultaneously acting as the first title in the Xtreme Legends sub-series. The events of Dynasty Warriors 3: Complete Edition Remastered takes place across China during the Three Kingdoms era at the fall of the Han Dynasty, shorthly before the death of Emperor Ling. Simultaneously, the leader of the Way of Peace, Zhang Jiao, led an uprising against the Empire. The game also includes the Dynasty Warriors 3: Xtreme Legends expansion.
Gear.Club Unlimited 3 is a racing game with some good ideas and a few genuinely enjoyable moments, but it never quite brings everything together. The Japanese setting is a welcome change, the French Mediterranean coast provides a pleasing contrast, and the highway mode adds a different challenge to the usual circuit racing. The car collection and customisation options also give enthusiasts something to work towards. Unfortunately, inconsistent handling, opposition that doesn’t always provide a convincing challenge, repetitive progression and a lack of online multiplayer all hold it back. The presentation has its moments, but it doesn’t consistently deliver the level of polish that would help the experience stand out. There is fun to be had here, particularly if you enjoy collecting cars, upgrading your garage and working through a broad selection of events. Yet the individual elements don’t combine into a particularly memorable racing package, and the experience can begin to feel familiar long before you’ve exhausted everything it has to offer. Gear.Club Unlimited 3 is a perfectly playable racer with a decent foundation, but one that needed more refinement, greater variety and stronger competitive options to make a lasting impression. There’s a good game trying to get out, but it doesn’t quite make it across the finish line.
Many have wanted a successor to Bully for years. Rockstar smashed that experience out of the park, and I feel players will look at Agefield High: School of Rock and believe it can capture that same setting and atmosphere. Sadly, it misses the mark in almost every way. Unfortunately, I can’t recommend this one even if it were priced lower, for several reasons. With its underdeveloped world, frustrating combat and countless bugs, it makes the gameplay tedious to engage with. Whilst I can see what the development team are trying to achieve here, it just comes off as massively underbaked. I admire the passion and ambition here, but I’d steer clear of this one until issues are ironed out or some updates come along to address the shortcomings. If you feel like you still want to play this one after reading all of this, you can pick up a copy HERE.
Control Resonant is a worthy and solid sequel to the original. Building upon the world introduced to us in Control and expanding it tenfold. The game design is tight, sharp and easy to get into. My only minor gripe is that you can find yourself underpowered and ill-prepared for certain encounters, especially Resonant boss battles if you’re not careful, with certain necessary upgrades and abilities requiring a lot of exploring and back tracking. But if you’re like me and go everywhere and do everything this isn’t going to be a problem as long as you take your time. This title has even managed to scratch my openworld power fantasy, not fulfilled since my [Prototype] playing days and made the Control games my second favourite series (still wanting a Quantum Break sequel one day if you’re reading this and are somehow able too Remedy), and although the Alan Wake games are still my personal favourites within the ‘Remedyverse’, Resonant feels like a well polished, thought out and solid entry into the ever expanding series of interconnected games this developer seems to be building. At this point, this is quickly becoming gaming’s version of the MCU with all the references, call backs and interconnections to previously released games. Considering this could be classed as a AAA release, the price point for the Xbox version is only £49.99 at time of release, and the ‘Digital Deluxe Edition’ with extra goodies such as a Digital Artbook and Original Soundtrack for a small price upgrade to £58.49. I find it very easy to recommend you pick up and try Control Resonant. Even if you haven’t played the first one, there’s enough here when you first play to jump onto the narrative and get into the larger overarching story. If you like large, sprawling areas with ‘Metroidvania’ style gaming mechanics and wibbly-wobbly-timey-wimey plots then this game is definitely one for you.Try New Games As The Board would probably say… “[Try It/What Have You Got To Lose/Pineapple] or words to that effect.
SPRAWL zero is a first-person shooter inspired by the golden age of early-2000s console gaming, combining nostalgic Y2K aesthetics with fast-paced combat, intelligent enemies and a gritty cyberpunk setting. Drawing inspiration from classics such as F.E.A.R. and Halo, it aims to capture the spirit of an era when the FPS genre was expanding beyond corridors into more ambitious, immersive worlds. Players step into the role of FIVE, a cybernetically enhanced supersoldier under the control of the Junta, tasked with eliminating SILAS, the leader of the radical techno-religious group IMAGO-DEI. As the city descends into chaos, FIVE must navigate a dangerous web of competing factions, uncovering the truth while fighting to survive.
Transport Fever 3 is the sort of game that can quietly consume your time without you even realising it. You sit down intending to establish a couple of bus routes, only to look at the clock several hours later and realise you have somehow built a transportation empire spanning an entire region. That is because the game understands the appeal of logistics. There is genuine satisfaction in taking a problem and finding an elegant solution, whether that means adding another bus, creating a new rail connection, establishing a cargo route or completely redesigning part of your network because your previous plan has become hopelessly inefficient. It is also a game that respects the player. You can delve as deeply into its systems as you want, or simply concentrate on the parts you enjoy most. The campaign helps newcomers learn the ropes, while the sandbox provides the freedom that will keep experienced players coming back for another attempt. The Xbox version does have some controller-related frustrations, particularly when you are managing a huge number of lines and vehicles, but these never managed to overshadow the sheer enjoyment I found in building and managing my networks. Transport Fever 3 is a fantastic addition to the Xbox simulation and strategy library. It is deep without constantly making you feel overwhelmed, complex without losing sight of what makes it fun, and surprisingly relaxing despite the number of financial disasters you can create for yourself. If you enjoy watching a plan slowly come together, there are few things more satisfying than seeing your first humble transport route evolve into a huge interconnected network. Transport Fever 3 makes that journey incredibly rewarding — just make sure you keep an eye on the bank balance before you decide that building a railway through a mountain is a brilliant idea.
Active Matter is an incredibly ambitious extraction shooter that feels a bit different from the others out there. With its mind-bending atmosphere and anomaly-driven gameplay, it is a consistently tense rollercoaster. I found this to be one of the more punishing shooters I’ve ever played, but the setting and exploration kept drawing me in for more. If you’re big into extraction shooters or even shooters in general, then you may find lots of hours here. Co-op crossplay allows you to dive in with friends if you don’t want to go it alone. With the bonus of Xbox Play Anywhere, you can play this anywhere your Xbox library allows. Fancy picking up a copy for yourself? You can do so HERE.
MXGP26 is a game I have genuinely enjoyed playing, and that is important to stress because my criticisms come from wanting to see it do more with what it already gets right. The handling offers a satisfying challenge, the dynamic terrain gives races an interesting extra dimension, and the official circuits and bikes provide a solid foundation for fans of motocross. When you find your rhythm and start tackling the tracks with confidence, there is plenty of fun to be had. It is not without its frustrations, of course. The learning curve could be handled better, the physics occasionally produce some questionable moments, and the presentation lacks the atmosphere that would help turn individual races into memorable events. These are areas where further refinement would make a meaningful difference, but they are not the reason MXGP26 falls short of its potential. That honour belongs to the missing career mode. I simply cannot understand why a modern racing game would launch without such an important feature, particularly when its core gameplay gives developers so much to build upon. Championship racing is enjoyable, but it cannot replace the feeling of developing a rider, earning opportunities, progressing through the ranks and working towards the ultimate prize. A proper career mode would give the entire experience greater purpose and provide a compelling reason to keep playing long after the first few races. For now, MXGP26 is an enjoyable motocross game that gets enough right to make me hopeful for the future, but it feels like a foundation rather than the finished article. I would happily spend more time with it, and I would be even happier if there were a meaningful career waiting for me when I returned.
Gears of War: E-Day is set during Emergence Day, fourteen years before the events of the original Gears of War, as Marcus and Dom, along with a host of other Gears, face off against the first wave of Locust. They’ll have to fight and survive against the unknown as they scramble to save civilians scattered throughout the city. Gears of War: E-Day is a third person action shooter where players will be able to use a myriad of weapons to take the fight up to the Locust. Returning players will notice that The Coalition have made a few tweaks in terms of controls. Given that our protagonists are younger, their movement is a bit more nimble. Running has been delegated to pressing the left joystick instead of holding A. Marcus and company can now jump and climb up reasonably high surfaces. There’s also a useful slide mechanic to dodge enemy projectiles.
Minecraft Dungeons II is a fantastic example of how to expand upon a successful formula without losing sight of what made the original so appealing. The move towards a connected world is a brilliant decision, jumping gives exploration considerably more freedom, the Sift is a genuinely exciting new dimension and the expanded gear and enchantment systems provide more opportunities to create a character that feels like your own. Most importantly, though, Minecraft Dungeons II remains fun. That sounds obvious, but it is something that can get lost in action RPGs as they become increasingly obsessed with complexity and endgame systems. Mojang and Double Eleven have resisted that temptation here. There is greater depth for those who want it, but the game remains wonderfully approachable for everyone else. And then you add four-player co-op to the mix and the whole thing becomes even more enjoyable. There are some repetitive moments, the occasional difficulty spike and a few areas where the visual chaos can make it difficult to follow exactly what is happening. Players looking for the deepest action RPG on Xbox may also find the systems a little lightweight. But Minecraft Dungeons II isn’t trying to be that game. It wants to be the action RPG that you can play with your family, your friends, your partner or simply on your own after a long day. It wants you to chase better loot, experiment with ridiculous builds, explore strange new places and occasionally forget what you were supposed to be doing because you’ve discovered something interesting off the beaten path. And in that respect, it succeeds brilliantly. Minecraft Dungeons II takes the enjoyable foundations of its predecessor and builds something considerably bigger on top of them. It is more ambitious, more exploratory and more mechanically interesting, while retaining the welcoming personality that made the original so easy to love. For me, it doesn’t quite reach the level of perfection, but it comes remarkably close. Minecraft Dungeons II takes everything that worked about the original and gives it considerably more room to breathe. With a bigger world, deeper character building, a brilliant new dimension and superb co-op, this is a sequel that feels genuinely worthwhile rather than simply bigger for the sake of it. It isn’t perfect, but when you’re sitting alongside friends, surrounded by mobs and fighting over who gets the best loot, it’s very difficult not to have a huge smile on your face.
Seafarer: The Ship Sim is an ambitious maritime simulator that occasionally finds itself caught between what it wants to be and what it currently manages to deliver. When everything comes together, it is an incredibly atmospheric experience. The open ocean looks fantastic, the ships have a real sense of scale, the career system provides a reason to keep progressing and the variety of cargo, rescue, firefighting and patrol operations means you’re not always doing exactly the same thing. The full release has also benefited from the game’s journey through Early Access, with additional missions, progression adjustments and the introduction of co-op helping to make the overall package feel more complete. But there are still moments where the seams begin to show. Some missions can become repetitive, ship handling isn’t always as precise as I’d like, and the career systems don’t quite have the depth or interconnectedness needed to make this feel like the definitive maritime simulator. Even so, there is something here that I really like. Seafarer doesn’t constantly demand your attention. It doesn’t need explosions around every corner or dramatic events every few minutes. Sometimes it is happy to let you sail, watch the waves and enjoy the journey. When combined with the more involved rescue and emergency missions, that creates an experience that can be surprisingly relaxing while still giving you enough to work towards. It may not quite have mastered life at sea yet, but Seafarer has certainly found its sea legs. Seafarer: The Ship Sim is an ambitious and often wonderfully relaxing maritime adventure that gets many of the important things right. It looks great, the ships feel substantial and there is genuine satisfaction in building a career and watching your responsibilities grow. It still has some rough waters to navigate, particularly around repetition, handling and career depth, but there is enough here to make setting sail well worth the journey.
We had a fantastic summer of World Cup action, and after a short break, the beautiful game is back. With a brand new season, my team, Manchester United still performing terribly; it's almost like nothing has changed. That said, it's part of life I can't live without, and one window I always look forward to is the annual release of the most popular football game in existence. EA SPORTS FC 27 has finally dropped onto Xbox Series X/S and even the trusty old Xbox One. Also available to players on Playstation 4/5, Nintendo Switch 2 and PC, with full cross-play functionality. Now, I know many always say the same thing: it's the same game every single year, and on the surface it may come across that way. However, this couldn't be further from the truth, and there have been some fruitful additions and changes in comparison to the previous couple of years. With 21,000+ licensed players, 800+ clubs and national squads, 140+ stadiums and 35+ fully licensed leagues, it just grows bigger every time.