Jose Antonio Calvo Ceniceros


37 games reviewed
70.8 average score
70 median score
24.3% of games recommended
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55 / 100 - Kill it With Fire
Aug 10, 2020

A powerful and hooligan premise cannot always sustain the total within a game. And Kill it with Fire is powerfully flashy, but with little baggage. Making the cenutrium killing spiders is fun, but the passage of time makes the proposal not so convincing, even opening its levels more and offering more possible, objectives and a system of improvements and obtaining more equipment and weapons. An attractive idea that is not carried out as it should by turning it into a complete and commercial game.

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70 / 100 - Arrog
Aug 3, 2020

To go too far would be totally inappropriate when talking about Arrog, not only because of the short duration of the title, but because there is not much to say. A game experience that through simple puzzles and a beautiful and careful artistic section leaves a nice pose.

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70 / 100 - Reky
Jul 29, 2020

Reky is pure audio-visual and mechanical simplicity, with almost a hundred easy to use puzzles, ascending complexity, and being able to execute them in the right number of steps. The progression, however, is not as well measured as it should be for such a high number of levels, but his proposal is very appealing to anyone who likes this genre and the challenges it generates.

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Jul 21, 2020

The mechanics of the past, and how to make room in the future. Krystopia: Nova's Journey is something nostalgic, but not beautiful or pleasant. It is a graphic adventure of the past, but without the ingenuity that vertebrates so many rescuers who try to bring the spirit of the pioneers of yesteryear. It's something fun, without the charisma it should have, but with touches of humor and a point & click system and puzzles that work well. Although more capable for smartphones than for PCs, it can be played well in both versions.

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55 / 100 - Clash Force
Jul 20, 2020

Past tenses and development in that fight. Advance, jump and shoot in 2D. Special events, complications, and those bosses end so remembered. He has a fun time with Clash Force, without needing old nostalgia, but the thing is not very far neither in visual inspiration nor in level design. Have a nice time, and with a low price, that always deserves.

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50 / 100 - Strawberry Vinegar
Jul 14, 2020

Strawberry Vinegar is a visual novel focused on friendship and food, lots of food. With a 'cute' aesthetic, quite heavy, with six endings and a duration that can exceed five hours reaching the normal end, they make up a title of more than 80,000 words with an operation that does not depart from the canons of this genre, and that nor does it need it for those who like it.

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70 / 100 - Radio Squid
Jul 10, 2020

Simplicity, originality and friendliness do not guarantee quality. But in Radio Squid if they help to get it. Huge accessibility, a fun and funky game system, a fun and horny look, and one of those games that can absorb you without realizing it. Maybe with a few tweaks the abduction would last longer, but what it takes to dodge your own bullets and turn them into coins will be pure and direct fun.

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Jul 9, 2020

Nice, original, with good times and fun. They are good things, but they are greatly reduced by the simplicity of the set, its scant content and duration, and some playable themes. Concept Destruction makes you smile, but it doesn't last long, even with its local multiplayer mode.

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Jul 2, 2020

That the horror genre has been regenerating in recent years thanks to independent developments, is a proven fact. With Someday You'll Return we have a proposal with well-known facets, paying homage to classics and recent games, in a five-year period of development by very few hands, and with an appearance inappropriate for such modest means. Lights and shadows in a highly recommended game, with edges, and with a bulky length for another adventure of search, exterior and interior exploration, and perhaps, redemption.

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40 / 100 - Thunder Paw
Jun 15, 2020

Small equipment and means, simple systems, furros...in a basic R&G, a shooting game and platform. Nice, repetitive, little, and with the incentive of exploration and that precious secret in each level. And cats with eye patches to the end, too.

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